Okay, I apologize in advance if this is considered a bad necro--I wasn't sure where else to discuss this, or if this kind of feedback (or rather, the timing of it) was too late.
So...
I was very impressed with this mod, which blew me away in many respects, but in others I was either frustrated or just really confused.
Okay, this part is going to be spoiler-tagged, to be on the safe side.
The good/great:
1) The music was unique and excellently done, though in some cases it was very annoying after hearing the same loud portion being played after the fifth attempt on a mission. However, your timing and syncing of the music with in-game events was mind-blowing.
2) The ejection sequence. So awesome.
3) Playing as a Shivan? Both fun and intriguing, from both a gameplay and story perspective.
4) The entire TAG/Mjiolner mission was just awesome. Favorite mission in the campaign by far.
5) That moment in the mission that features the Crentheus, involving a certain Shivan ship jumping in in a rather unexpected and awesome way...that was just amazing, especially with how well it's timed in every playthrough.
6) The microjumps were really good, from both a gameplay and story perspective.
7) The spacesuit mission. Never seen or played anything like that before, and when I realized the enemies in that mission were--you know--my jaw dropped.
8) The supernova-vision mission thing...very intriguing, and the atmosphere was pretty good.
The bad:
1) Several missions pretty much required prescience on both what was going to happen AND what you actually needed to do/worry about. The pirate mission, for instance, was just bad in every sense for me. I couldn't tell which things I was meant to focus on or ignore, I had no time to read any of the text (or even pay much attention to the lines that did get T-t-S), and random plot-twists on an already confusing mission with bizarre new gameplay elements (that were completely unexplained or hinted at beforehand) made this mission just frustrating and boring. It didn't help things that this mission gets broken very easily. And the moorings...yeah, apparently you have to hit these things from certain distance away, from the right angle, with the right weapons, to do more than 3% damage per five seconds. The mission briefing was also too confusing or vague for my liking--I had trouble understanding which people were where, how and when they needed to do X, and how the situation had happened at all in the first place (an Aeolus got captured by a few poorly equipped pirates...and boarded the ship easily...and yet a small team of the Aeolus' crew could easily retake the cruiser in a couple minutes, all because of...why, exactly? It's made out to be mysterious and suspicious but it just gets dropped and never brought up again).
2) The triple-micro-jump mission, involving the Crentheus. It was immersion breaking right away that a wing of four fighters was tasked with leading a force-recon of a Shivan base of operations (which possibly contained a Ravana-class destroyer...), defending an extremely fragile cruiser and an AWACS ship, and jumping progressively closer to the base as enemy resistance rapidly grew in strength and numbers? Without ANY backup? Seriously, what the hell? Gameplay-wise, it just was frustrating (wingmen not doing any job effectively, having to do all major objectives myself, had to have the right loadout or you'd end up losing by default, had to know what to do when the situation became FUBAR both in-universe and in-game, with tons of distractions everywhere and no preparations whatsoever for this kind of task in any kind of FS mission, ever--which wasn't helped by the fact that at the last section of the level, I had no idea what the AWACS ship was even trying to do in the first place, or why it seemed hell-bent on going further into a deathtrap, against orders, to just increase the likelihood of it getting blown to bits by a single cruiser or wing of bombers?)
3) The story...at times it was very intriguing, and at times I had absolutely no idea what the hell was going on. A story that relies on interpreting everything from a specific, bizarre point-of-view and having several paradigm-premises is just not enjoyable. Closer to the end, I was just plain lost entirely, and at that point I had no idea what was going on, what it was supposed to mean, whether it was real (or even HOW MUCH it was real, because the campaign had never really been clear on any of it), if it was meant to be entirely symbolic or metaphorical or if it was an actual event of some kind, what I was expected to do (let alone why, how, or when), and by the end I just gave up trying to understand it. Creative storytelling--including anachronic order--is one thing, but this was just largely incomprehensible during and afterward. Sure, I understood a few things here and there, often in hindsight, but after reading through this entire thread (spoilers included), getting both the good-enough and true endings, and thinking everything through, I still can't give you an idea of what this story is actually about, what themes it's supposed to have, what any of the endings mean, what the final levels were in any way (or if any of them actually happened...), or even what kind of story it was at all. To put it another way, I couldn't find the answers to any questions, because I couldn't understand enough to even know what questions to ask, because I was totally confused with even the most basic of paradigms and premises of story/medium itself. I've seen/read/played plenty of Mind-Screw plots before, but this one has to take the cake on most incomprehensible, because I couldn't even tell where the fourth wall was, what kind of story was being told, or whether anything in it was real to anyone in the story, in any way.
4) Since when does a Ravana have the ability to distort space-time to make beams miss? What was the deal with that?
5) Shouldn't being in a Pegasus stealth fighter make it impossible for every enemy in the area to be able to instantly acquire missile-lock on me and chase me around with missile barrages? Even when I was holding fire and staying away from capships?
6) That entire scene featuring the Saths in orbit over Earth (was it even Earth?)--I still have absolutely no idea where that came from or what it means.
Don't get me wrong, I liked it, and in some ways I absolutely loved it. But the story was just incomprehensible in inexcusably bad ways, and there are few things more immersion-breaking than that.