Poll

FS1 or FS2

FS1
17 (21.5%)
FS2
31 (39.2%)
Debates like these are stupid
31 (39.2%)

Total Members Voted: 79

Author Topic: FS1? Or FS2?  (Read 5844 times)

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Offline Tantalus53

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I tend to prefer FS2. More than anything, it seemed better thought out, and a better play experience. Volition took what was already good and made it great. I also like the terminologies as well. In FS1, it seemed like you were getting everything as it was developed, which made no sense to me. Like the Herc, which made appearances in cut-scenes, yet in Vanilla FS1, they announced it and gave it to you after Vasuda got slagged by the Lucifer like she was hot off the drawing board and fresh off the assembly line. In FS2, you got authorized to use certian weapons and certian ships. Not to mention, the story seemed far more organized. you can say you werent in as much awe of the Shivans, but i felt worse faceing the Sathanas fleet than the Lucifer. We knew there was only one Lucy at the time, and we justneeded a way to kill it. But the Sathanas fleet... lets face it, we had to ambush it and disarm its main weapons for us to kill one with the biggest war-ship in our arsenal, and that single sathanas had nothing but several wings of Basalisks to help it. If it had a demon or a Ravana with it, and proper defense, Colly would have been cooked. And that was only the first one... they had more juggernauts than we did destroyers, more than likely.

 

Offline Cobra

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Wait. What? The Hercules never made any appearances in any cutscenes. And yes, you got weapons 'n stuff as they were completed, because the GTA needed them the second they were finalized.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
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Offline sigtau

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Wait. What? The Hercules never made any appearances in any cutscenes. And yes, you got weapons 'n stuff as they were completed, because the GTA needed them the second they were finalized.

Colossus cutscene.
Who uses forum signatures anymore?

 

Offline Androgeos Exeunt

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Uhh, Cobra, the Herc and Herc II made an appearance in the FS2 intro.
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Offline General Battuta

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Pretty sure he meant FS1 cutscenes, guys.

 

Offline Snail

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Tantalus53 probably refers to the Galatea mainhall when the mentions the Herc appearing before it was introduced.

 

Offline The E

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Pretty sure he meant FS1 cutscenes, guys.

Even then, he would be wrong.
There are a few Hercs flying around in Endgame.
Let there be light
Let there be moon
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Let there be monsters and let there be pain
Let us begin to feel again
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Offline shiv

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FS1 definitely for darker atmosphere, music which makes great feeling of "FreeSpaceiness" and the feeling of incoming danger. :pimp:
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Offline sgtbeil

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Wow. This thread has gotten much more attention than I would have anticipated and all of you have very valid points as to which you prefer such as: The execution of FS2, the mood of FS1, and the scariness of fighting a Sathanas fleet over a single Lucifer.

 

Offline Snail

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and the scariness of fighting a Sathanas fleet over a single Lucifer.
If I may say so, I think fighting the Sathanas fleet was less interesting than fighting the Lucifer. The Lucifer was the ubership played painfully straight - the same ship was a menace for 2/3s of the campaign right up to the end, but that's what made it interesting.

 

Offline NGTM-1R

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The Sathanas fleet was also basically a menace-in-being. You knew it was out there, but you didn't see it in your mission area much. Every time we saw a Sath in our mission area, excepting Into The Lion's Den, we were either there for that specific ship (A Monster In The Mist, Bearbaiting, High Noon) or expected (A Flaming Sword, Their Finest Hour). The Lucifer liked to show up unannounced and wreck your ****.
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Offline Mongoose

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Wait. What? The Hercules never made any appearances in any cutscenes. And yes, you got weapons 'n stuff as they were completed, because the GTA needed them the second they were finalized.
But the thing is, FS1 made it seem like the only existing GTA fightercraft at the beginning of the game was the Apollo...which obviously doesn't make much sense. :p That was always something that bugged me about FS1, the fact that the GTA had apparently rolled over its entire arsenal in the span of a few months.  At least FS2's approach set things up so that there were other ships out there, only you didn't have access to them until a certain point.

 
You don't need to make that assumption.

They had previously had other ships in service that are no longer used by the time the campaign comes around, that's in the reference bible, not sure about other weapons but can you imagine if the avenger cannon had come out before the shivans arrived?

The Prom was a progression of tech, the flail was randomly reacquired, most missiles were combinations of vasudan and terran tech, and tsunami had been worked on for a while, the Banshee was based on Shivan weapons.

The introduction of the Shivans changed a few things for both sides, firstly that, instead of facing a finite fleet of definable numbers that worked on a similar basis to the themselves, both sides found themselves against an opponent of unknown origin, numbers (but far more limited) and power.
I'm pretty sure that, instead of most focus being on mass producing existing tech to keep up with combat, the GTA and PVE both shifted a lot more focus onto their arms race so that they could bridge the massive gap to the Shivans.

It makes sense that they would.....cut corners or such if the dynamic of the war suddenly shifted.
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Offline Darius

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The Hercules was in the FS1 intro...

 

Offline Snail

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Offline Darius

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Well, in icon form anyway :)


 

Offline Androgeos Exeunt

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Hercules icon makes me want to say, "HIIIIIIIIIIIIIII~" :D
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Quote: Wednesday, 6 November 2019, 1845hrs UTC, #gaming
The_E
behold the power of this fully armed and operational recluse

z64555
but does it destroy planets with a turbo laser

 

Offline Aardwolf

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Well, by that reasoning, the Perseus was the standard fighter right from the beginning of FS2, as evident from the briefing icons.

 

Offline sgtbeil

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Well, by that reasoning, the Perseus was the standard fighter right from the beginning of FS2, as evident from the briefing icons.

well not necessarily. in FS2 the standard fighters/bombers were specific to the squadron and their role in the GTVA. Who knows? Maybe its just there because they thought it looked the coolest in icon form :P ? As for the FS1 intro, they used different icons for the different squads and whatnot to differentiate them from each other to keep better track of things....well, it's what I would have done

 

Offline Roanoke

  • 210
I always felt friendly capital ships in FS1 were a liability ie; something that had to be defended without really providing any assistance. Where as Fs2, with beams and flak, they were much more decisive, Or atleast, appeared so.
FS2 generally fel more coherent, better sounds/music, graphics, more conclusive story (or what we got to see of it).