Author Topic: What do you want in the rest of War in Heaven?  (Read 190063 times)

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Offline starbug

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Re: What do you want in the rest of War in Heaven?
@Blak_yoshi, that is a good idea, i always wondered what your copilots did, when you were bombers in FS2,  I remember in the FS intro the Apollo had a copilot, albeit dead.

I think it would also be cool to see some more of the GEF, and would love to see some UEF equivalent of SOC missions!

@-Norbert- The up to date fluff on Space Marine battle barge is "A Battle Barge is essentially one of the most potent starships deployed by the Imperium of Man, easily equivalent in power to that of an Imperial Navy Battleship " So Marines still get the better gear, esp the Grey Knights
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 
Re: What do you want in the rest of War in Heaven?
The Space Marines do get good gear, but technically they're really only supposed to use it for forcing planetary landings and orbital support.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Aesaar

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Re: What do you want in the rest of War in Heaven?
Being an avid Battlefleet Gothic player, I think I can shed some light on this.

Space Marine ships are focused on orbital bombardments and planetary landings.  However, it turns out the guns used for bombardment are quite effective when used on other ships too, but short ranged.  Marines don't have many lances, which are more or less the go-to ship killer, because they're accurate and tear through armor easily.  Marine ships also pack very heavy armor and strikecraft than can operate as both fighters and assault boats, but they have no bombers.  Their ships operate much better independently than Navy ships do.

Imperial Navy ships are often very focused on what guns they carry, and operate exceedingly well in balanced teams.  They're focused on very heavy broadsides of standard batteries or lance batteries, and forward-firing torpedoes to disrupt enemy formations.  Only five (of around 30) Navy ship classes have fighter bays: the Dictator-class carrier, the Exorcist-class grand cruiser, the Mars-class battlecruiser, the Oberon-class battleship, and the Emperor-class battleship.  Navy tactics are basically what you get if you cross 18th/early 19th century line tactics and early 20th century battleship tactics.

Chaos ships are, like Marines, much more multipurpose than their Navy equivalents, and place a heavy emphasis on strikecraft.  The most commonly used ships all carry fighters, bombers, and assault boats, and they carry a lot of them.  The batteries on Chaos ships typically have good fields of fire, but they aren't as powerful or as long ranged as those on IN ships.  Very few torpedoes.  Chaos are basically WW2 US Navy IN SPACE!

Eldar are your finesse fleet.  Very powerful lances, crap armor, holo-fields which makes them near-impossible to hit, and fast only if they're going the right way (yeah, wind in space), but can turn on a dime. 

Tau work with rather ordinary forward-facing gun batteries and very accurate torpedoes (because they can turn in flight).  They're completely and utterly outclassed by pretty much everyone else.  Their strongest ship, the Hero-class, is barely equivalent to a run-of-the-mill Imperial Lunar-class cruiser. 

Necrons are OP.  Ridiculously powerful guns, very, very good armor, the absolute fastest ships (as in, most escorts have a 25cm move, theirs get 40 or 50).

I could go on describing the other two fleets, but bleh.  Orks are silly and like ramming, and Tyranids have tentacles.  So, what's my point after that long, non-Freespace-related post?  None of the fleets in FS are especially similar to WH40k ones.  Necrons and Shivans, maybe.
« Last Edit: September 04, 2012, 10:25:14 am by Aesaar »

 
Re: What do you want in the rest of War in Heaven?
Um, what does any of this have to do with WiH?
Did you hear that fellas? She says I have a Meritorious Unit.

 
Re: What do you want in the rest of War in Heaven?
Aesaar, didn't the Tau fleet get some new, better ships in the Taros Campaign Imperial Armour book?

rscaper1070: Absolutely nothing, but we're having a nerdfight so stop interrupting! :lol:
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Darius

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Re: What do you want in the rest of War in Heaven?
Let's follow Black_Yoshi1230's train of thought and bring this thread back on topic. I'm happy to split out the W40K stuff as it's developing into an interesting discussion.

Copilot chatter is definitely doable, and has been considered at times. The assault fighters and bombers could definitely do with some.

 

Offline Dilmah G

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Re: What do you want in the rest of War in Heaven?
I'm out of the loop at the moment, but what role does the copilot play in-universe? Is he/she a weapons system operator?

EDIT: I'm committing to get back on IRC. :D

 

Offline -Norbert-

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Re: What do you want in the rest of War in Heaven?
@-Norbert- The up to date fluff on Space Marine battle barge is "A Battle Barge is essentially one of the most potent starships deployed by the Imperium of Man, easily equivalent in power to that of an Imperial Navy Battleship " So Marines still get the better gear, esp the Grey Knights
Yes, but how many SM battlebarges are there? As far as I know, only the really presigious chapters have one of them and most chapters don't have any.
And the Grey Knights can barely be counted among the Adeptus Astartes anymore... they are either a completely seperate department or part of the Inquisition and thus I highly doubt they are subjected to the usual Space Marine rules (rules as in in-universe rules, not game rules).


For the co-pilot issue... wouldn't that require that the player is only allowed to select two seater ships? Sure you check which ship the player flys and then toggle the co-pilot chatter accordingly, but then you'd have to make sure the co-pilot isn't saying anything important, to make sure players flying solo don't miss it.

 

Offline crizza

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Re: What do you want in the rest of War in Heaven?
@-Norbert- The up to date fluff on Space Marine battle barge is "A Battle Barge is essentially one of the most potent starships deployed by the Imperium of Man, easily equivalent in power to that of an Imperial Navy Battleship " So Marines still get the better gear, esp the Grey Knights
Yes, but how many SM battlebarges are there? As far as I know, only the really presigious chapters have one of them and most chapters don't have any.
And the Grey Knights can barely be counted among the Adeptus Astartes anymore... they are either a completely seperate department or part of the Inquisition and thus I highly doubt they are subjected to the usual Space Marine rules (rules as in in-universe rules, not game rules).


For the co-pilot issue... wouldn't that require that the player is only allowed to select two seater ships? Sure you check which ship the player flys and then toggle the co-pilot chatter accordingly, but then you'd have to make sure the co-pilot isn't saying anything important, to make sure players flying solo don't miss it.


Wh40k:
As a Fanboy, I thought that each chapter gets a battlebarge, althougfh it would be funny to see a chapter which needs the IN for transport. The Ultrasmurfs have three battlebarges...


Copilot chatter would be a pleasure, something like "Targeting, hold her still" or "Target aquired, here we go" would be sweet or a line if you evade a missile like "that was close man".

 

Offline Colonol Dekker

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Re: What do you want in the rest of War in Heaven?
Replace Betty sounds with a Persona system?

WIZ-pers.tbl?


Re: This Lapith mentioned a few times above, I don't recall seeing it.......... Is it in some bonus spin-off i may have missed? Is it a Tev glorious Alliance bomber?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline MatthTheGeek

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Re: What do you want in the rest of War in Heaven?
Lrn2wiki

It's in the VPs of the latest released WiH. You can see it in the F3 ship lab.
« Last Edit: September 04, 2012, 07:32:35 am by MatthTheGeek »
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Offline Colonol Dekker

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Re: What do you want in the rest of War in Heaven?
So it doesn't feature in any mission content as of yet?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline MatthTheGeek

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Re: What do you want in the rest of War in Heaven?
Nope.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
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Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

  

Offline Black_Yoshi1230

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Re: What do you want in the rest of War in Heaven?
For the co-pilot issue... wouldn't that require that the player is only allowed to select two seater ships? Sure you check which ship the player flys and then toggle the co-pilot chatter accordingly, but then you'd have to make sure the co-pilot isn't saying anything important, to make sure players flying solo don't miss it.

Bomber missions that don't use the Lapith, you can have dialogue among all three crewmembers (pilot, Weapons, Navigation), but having to use two-seater ships was my point (I can guess if you were having the character doing on-the-job training for a certain ship, you can have your backseat driver tell you how to operate the craft, oh, and also, he can do the autopilot work for you and switch over to you, as in The Intervention). However, one advantage in the field is if all of your wingmen are dead (if someone's behind you, or in a story POV, how lucky you are to be the only ones left). My post was assuming the mission writers forced you to take a multi-seat craft.

Spoiler:
What, did you think that Laporte's going to fall asleep and hallucinate on the front and think Ken's sitting behind her? Then wake up and just see it's a normal WSO/Comms Officer running the craft?

The Lapith is just in the Tech Room, honestly, I thought it was with one of the strike packages that you call to saturate the Medea (all I saw were just Uriels and Durgas, plus a superiority wing I called to keep the skies friendly). I honestly would think that the Lapith, as it's closing in, would launch Paveways to take out point defenses, then roll in and bring down the hurt. I could imagine a Feint-Parry-Ripsote situation, Lapiths saturate, drop Hammers, jump out, hand off to the gunships and frigates.
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&& "LAUNCH! LAUNCH! S__T WE'RE HIT! WE'RE TAKING CANNON FIRE! GET US THE HELL OUTTA HERE!" - The best Jane's Longbow 2 Co-Pilot Audio Clips.

|| BEAMS! DEATH BY BEAMS! <- Blue Planet: War in Heaven in a nutshell. (Phrase is adapted from the Freeman's Mind spinoff Barney's Mind, Episode 14: BEES! DEATH BY BEES!)

^ Give a kid a stick and tell him to beat up his enemies, he'll do it without a second thought. Give a kid a book and tell him to defeat his opponent, and he'll read the book, defeat the other's mind, and smack him on top of the head. Give a kid a flower, he'll force his opponent to eat it.

 

Offline MatthTheGeek

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Re: What do you want in the rest of War in Heaven?
Don't underestimate the range and power output of this triple Redeemer. That thing can deal a whole world of hurt from way outside AAAf range, as long as enemy fighters are occupied otherwise (like, for example, intercepting your Warhammer swarms...). In Insane, that thing just eats your weapon energy for breakfast though.

UEF Bombers don't necessarily deal most of their damage with bombs :p
« Last Edit: September 04, 2012, 10:54:41 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Scotty

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Re: What do you want in the rest of War in Heaven?
Replace Betty sounds with a Persona system?

WIZ-pers.tbl?

I like this idea in principle.  Having someone in the back seat who nervously mutters "We're getting a bit close to that cruiser..." would do wonders to mitigate my miraculous ability to find every AAA gun in space and run into it at least once.

 

Offline -Norbert-

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Re: What do you want in the rest of War in Heaven?
My post was assuming the mission writers forced you to take a multi-seat craft.
That is exactly my concern, that the ship selection had to be restricted for the sake of ingame chatter.
Don't misunderstand me here, I don't think that alone is a reason for not doing it, but it's something that needs to be considered while thinking about the whole thing.

 

Offline MatthTheGeek

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Re: What do you want in the rest of War in Heaven?
What are monoseat UEF fighters anyway, Uhlan and Kent ? That's not restricting much if you make an assault/bombing mission...
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Black_Yoshi1230

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Re: What do you want in the rest of War in Heaven?
What are monoseat UEF fighters anyway, Uhlan and Kent ? That's not restricting much if you make an assault/bombing mission...

The Uhlan, Kent, Lapith, and Ainsarii are the only monoseats on the UEF side.

Weapons wise, I'd like to see the UEF's Sidhe shotgun in action. I can imagine the raw damage it can present against those pesky, large Shivan bombers (plus it's the only weapon I can think of that wouldn't make me suck against the Atalanta [thanks to that one SOC pilot that flew it at the end of Act 1, my ideal response is a dual Grimler volley] and Dragon, mmmm.... buckshot in space).

Edit: On higher difficulties, evil Auroras (as they are one of the ships made for electronic warfare, how about an EMP rack or two?) :D
« Last Edit: September 07, 2012, 11:54:31 pm by Black_Yoshi1230 »
The MechWarrior 2 Resource Forum / Flyboy's Flight Sim + Aviation Page / Falcom Sound Team JDK / Jane's F/A-18 - Resources

&& "LAUNCH! LAUNCH! S__T WE'RE HIT! WE'RE TAKING CANNON FIRE! GET US THE HELL OUTTA HERE!" - The best Jane's Longbow 2 Co-Pilot Audio Clips.

|| BEAMS! DEATH BY BEAMS! <- Blue Planet: War in Heaven in a nutshell. (Phrase is adapted from the Freeman's Mind spinoff Barney's Mind, Episode 14: BEES! DEATH BY BEES!)

^ Give a kid a stick and tell him to beat up his enemies, he'll do it without a second thought. Give a kid a book and tell him to defeat his opponent, and he'll read the book, defeat the other's mind, and smack him on top of the head. Give a kid a flower, he'll force his opponent to eat it.

 
Re: What do you want in the rest of War in Heaven?
MBlue's that aren't just plain inferior to BGreen's in everything except range? And for shock-jumps, that extra range isn't exactly necessary. And since a Chimera is literally built around 3 of these, fits in some point defense turrets, and is still noticeably larger than a Deimos, it really should feel like a salvo of overwhelming firepower that would give a Sathanas reason to worry. The Iceni had significantly more firepower, on top of being a command frigate, science vessel(ish), heavily armored, good speed, and is not that much larger than a Chimera.

Basically, a Chimera that acts as threatening and powerful as it looks like and is advertized as. Yes, I'm aware that the UEF has enough problems with them already, but it kind of makes defanging a Chimera with a few Paveways all the more meaningful and dramatic, doesn't it?

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Replace all UEF blob turrets with Point Defense Turrets. Those things look awesome, are balanced while still being versatile and pretty effective, and make blob turrets flat out obsolete.

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Decrease the built-in inaccuracy on the pulse turrets. It doesn't have to be much, but if these things are supposed to replace flak guns I would like to see it take down targets at least half as fast as them.

-------------------

Halo-style plasma torpedoes? Not quite sure how that could be done in this engine (here's my current brainstorming on it--)

Trying to figure out how to make a "plasma torpedo" weapon for FS. What I'll need:

   1. A warmup/sucking-in-particles phase, like the beam cannons have. This part is the least critical.
   2. A laser, possibly "blob"-like, that can track targets and move like a missile or torpedo.
   3. A way to make it look like something other than a clear-cut blob. I need something that looks more like a cone(ish) of blue fire. It should have a blue trail, as well.
   4. An impact explosion that is similar to its Halo counterpart--bursts into blue flame on impact, kind of spherical in nature.
   
   Problems:
   1. Primary weapons can't really using homing. (Right?)
   2. Might require new bitmaps/textures for the visual effect.
   
Possible solutions:

Make it a secondary weapon with plasma-like textures. This allows it to use homing and function like a missile, but it might require a work-around for the warmup sequence--perhaps a fire-delay with a custom texture/animation that triggers when "fired", but looks like a warmup sequence?

-------------------------------

Please, PLEASE make the missions more flexible in terms of player playstyle, or make it clearer what's going on, when, and what I'm supposed to be focusing on/working towards. A big part of that, I know, is lack of voiceacting and TTS problems making it very difficult to keep track of and think about dialogue during combat, but this was probably my biggest problem with WiH--too often, I didn't understand (or misunderstood) what was going on, what I should focus on at a given time and try to accomplish at a given time, what I could be reasonably expected to accomplish above the bare-minimum, and...Delenda Est. The epitome of "what's going on/what or how much do I need to do?" because there is simply way, WAY too much going on both visually and audibly to comprehend and keep track of the various twists and turns of the mission (often through dialogue) and figure out what a given random wall of text means (beams are going to be overdriven in 40 seconds? Or that they're overdriven now, and will overheat too much in 40 seconds?), and for the love of god please don't make me disarm all of the beam cannons myself while all my allied gunships do nothing---

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Updated versions of FS2-era GTVA missiles/weapons? Like an EMP missile that isn't stupidly impractical to use because it has little range, velocity, and you often get caught in your own blast? A Piranha that doesn't suck (or has a limited heat-seeker guidance?) A Tempest-style missile that has the velocity to match standard guns (or at least approach that of the Balor)? An updated version of or new cross-breed between the Rockeye and the Tempest--close-range "dumbfire" missile that has some heat-seeking guidance, and is small enough to be able to pack a decent number of in a standard missile bay?

Harpoon update that has better hit probability or shorter aspect-lock time? Even if it packs less of a punch, the point of a missile like this is to quickly and reliably get an aspect lock, and have a good chance of hitting the target regardless of the angle of deflection of the shot.


------------------------------------------------------------

Can we have gliding on craft as a standard? Possibly with the Dynamic Glide Cap for simplicity and (maybe) balance? It makes dogfighting feel much more fun, dynamic, and interesting, at least in all the experimenting I've done with it. It puts a whole new spin on fast, maneuverable fighters and slower, heavier assault fighters alike.

------------------------------------------------------------

Dumb-fire torpedoes. Seriously, in all of the experimenting I've done with it, it has been both fun to play with and against, much more friendly with skill and tactics, and far more satisfying to use (letting a pair of Cyclops loose against a corvette feels awesome and dramatic, even if the damage is unchanged--rather than having to wait a ridiculous amount of time to get aspect lock on a turret (that hopefully won't be destroyed before you fire) so that you can actually loose the bombs at point blank range after sitting there for a stupid amount of time.

Personally, I'd like to see bombers be more specialized for carrying smaller numbers of larger, more powerful torpedoes that would have a faster thrust/speed and a bit better durability, but do much more damage. Or, perhaps, have heavy bombers just be designed to use heavy anti-ship weaponry rather than torpedoes (kind of like the Durga). I made a variant of the Durga that changes its gun bank configuration from 4-4-4 to 4-8, and had all of them fitted with Redeemer cannons. Linked primary banks, reduced secondary capacity, and a fun amount of DAKKA.

----------------------------------

Bombers. Bombers should not, NOT, be sent in to run at a target without an escort. This happens almost every time in WiH, and it's both jarring and a clear reason why bombers tend to fail unless they can double as fighters. The best you usually see is a bomber wing by itself that has the benefit of a distant fighter wing jump in at the same time as a distraction. Why not just have some fighters as part of the wing, so they jump together? Or just have two wings jump together?

The reason heavy bombers are impractical in WiH is because, with the long (and nonsensical) refire delays with torpedoes and boring, long aspect-lock times for all torpedoes (at close range!), heavy bombers would have to be able to sit right next to their target for minutes on end to release their full payload. Heavy bombers, both in history and the modern world, usually have the capability to release their full payload in a few seconds. Torpedo bombers (WW2 era) never carried more than one torpedo because there weren't any practical, larger craft to fit the role that could be used on the aircraft carriers of the day. And the torpedoes were, individually, pretty damn powerful regardless.

In-universe, I don't understand why anyone would want to be a bomber pilot (unless you're using something like a Durga, maybe), as your role is incredibly dangerous for relatively low gain even when successful, and downright boring; there's little difference between a "veteran" bomber pilot and a "rookie" one--they do almost the same simple task in the same way and hope to get lucky and not be killed in the process.


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Sorry for the list; last one for now.


HUD addition: what missiles are tracking you

Basically, some text that tells you what missiles are currently tracking you. This is to make missile evasion more fun, skillful, and understandable. It is usually not apparent what kinds of missiles are being fired at you, especially when several missiles are fired at you.

What it might look like:
A small, square/rectangle-ish section of the HUD, near the center cluster, that provides simple text to tell you. It is ordered, based on the order fired upon you.
   Undecided: Whether it just adds "x2" when two missiles of the same type are fired at you, or if it sticks to the chronological order--like Trebuchet x2 | Tornado x2 | Trebuchet x1 ////(of course, if someone launches a dual-fire-mode salvo of Trebs, it will still say Treb x2 because they launched at the same time).
Might need some abbreviations of missile names, just to keep it lean/clean.

   Ex:
   Trebuchet = Treb
   Tornado = Tornd
   Hornet = Horn
   Harpoon = Harp
   Rockeye = Rock (or Rcky, etc.)
   TAG B = TAGb
   Javelin = Jav (or Javn, Javln, Javl)
   Grimler = Grmlr (or Gmlr)
   Dart = Dart
   Dirk = Dirk
   Slammer = Slmr
   Etc.

Once a missile is either:
   A) Dead (explodes after lifetime is over, shot down, etc.)
   B) Incapable of hitting/tracking you (you are outside the missile's seeker FOV, or the missile can't turn back around in time to get near you before its lifetime is over)

It drops from the list. Bonus points if you can make it briefly flash to a different color (like green) before dissappearing, so that it's easy to notice/keep track of. Further bonus points if you can have an individual "distance to target(you)" for each missile. Alternatively, instead of chronological order for the list, you have a proximity order--the list is ordered from "closest to you" to "furthest from you".
« Last Edit: September 10, 2012, 01:41:24 am by SaltyWaffles »
Delenda Est delenda est.

(Yay gratuitous Latin.)