The Vasudans don't have many new ships in the modpack yet because those ships haven't been necessary to tell the story.
We have big plans for the modern Vasudan military/Medjai. The fluff should give a few hints as to the direction we want to take them. They've had the long prosperity of the UEF, the motivation of the Terran elements of the GTVA, and their own sociopolitical/philosophical drive. But it's up to you to speculate when exactly you'll see some of these newer fleet elements debut.
Ah, okay. That clears things up a bit. Thanks.
- A happy ending to the Simms/Laporte attraction arc. Or at the very least, one that is not so bitter. I could stand the civil war, the horrors, the near-fall of the nation whose culture, morals and values I sympathize with the most... but that ending, while masterly crafted and executed, was just too much for such an emotive and beautiful, if sometimes a bit forced narrative-wise, love story. Let us have at least one thing that gets a happy ending, please.
This, so much. It's just a great aspect of the story that--hopefully--can be shaped into several directions regardless of how the myth-level plot turns out. And it's just too damn cute/sympathetic/built up to die.
Unless, maybe, the plot goes full 'INSTRUMENTALITY ALL THE THINGS' and the ending features one disturbing, large, naked R--okay let's just not go there.
2) You're Alpha 1. Do your job.
I got the impression that the 'RAMIREZ, DO EVERYTHING' dynamic isn't a good thing. And it's one thing for Alpha 1 to be tasked with a particularly difficult feat; it's another for Alpha 1 to be thrown into a cluster**** and be expected to do a series of 10 difficult, random feats without any preparation or warning beforehand, all by him/herself while the dozen-or-so allies don't really help. When all of your dozen-or-so squadron-mates are equipped with the same capabilities/craft and are all capable of and expected to achieve goal X, it's both jarring and frustrating when no one but you actually does any of it, and if things aren't going swimmingly you're either at fault or your squadronmates aren't being called out for not following orders.
The missions where BP averts this in particular, though, are awesome and all the more fun for it. The Plunder, for instance, doesn't task you and you alone with disarming the Chimera's beam cannons (your allies will also work towards this task, and even complete it themselves if you help in other ways). Forced Entry averts this by making you the commander of several wings and giving you a few general tasks--you can delegate various tasks to other wings and do your own thing, rather than having to do all of the difficult parts by yourself (note: when I tried this in Delenda Est or Bearbaiting, for example, it didn't help at all).
Bearbaiting, on the other hand, seems to be an exercise in 'it's all up to you' by giving you allies that, at best, serve as modest distractions.
I suppose, in essence, I have no problem with 'doing my job'; I have a problem with 'do everyone else's job on top of your own, don't expect much help in doing their jobs for them, and if something goes wrong it's all your fault'. The only part in Delenda Est that really felt like this were the 'disarm beam cannons' parts--whatever cannons I didn't personally disable, were never taken down; I imagine this is far more problematic than it normally is (and is intended to be) due to the uber-bombers and Karuna-suicide bugs that made Delenda Est impossible from the very first time I tried it.