Author Topic: The BP2 Optional Extras thread  (Read 26956 times)

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Offline Black_Yoshi1230

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Re: The BP2 Optional Extras thread
Thanks for the fixed radar icons. Made my life a bit easier (although seeing oversized Erinyes icons hurt).

Although for the virtual cockpit mods... for some reason, I can't pick any other ships in retail FS2's ship selection screen, and I didn't get any UEF cockpits. What's the arrangement one of you guys placed in any of the mod.ini files that made it work?

Right now, I kinda stooped down to:

cockpit mod ini: primary list is blueplanet2, secondary list is blueplanet, and mediavps_3612.
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Re: The BP2 Optional Extras thread
never did an ini file rather specify "-mod cockpitmod" (w/o quotes) in your custom flags in your launcher and use your blueplanet 2 mod in mod selection

 

Offline KyadCK

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Re: The BP2 Optional Extras thread
I know I'm not on the team, but how about a 48:9 (Eyefinity/Surround) HUD?        http://www.mediafire.com/download.php?whuh1k6hpiou1bd


It's adapted from the WiH HUD, I was just working on it in the MVPs folder, so FS2 screenshot. It's for anywhere between (3x)1280x720 to (3x)1920x1080.

EDIT: Actual BP screenshot:
« Last Edit: January 15, 2013, 04:12:02 am by KyadCK »
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Offline MetalDestroyer

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Re: The BP2 Optional Extras thread
Here a gift for you !

New Steve-O revamp cockpits !!
Note: I modify the Kentauroi table since weapons banks have change between the old models and the revamp models. So instead of using only 2 primaries banks, it have 3 primaries banks.
Just unzip the vp file into your blue planet 2 repository.
http://www.mediafire.com/download.php?j0cnsnaja7o9ip0

Here some screenshots:


 

Offline Woolie Wool

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Re: The BP2 Optional Extras thread
Surely you could have edited the POF data to accomodate two banks on the Kentauroi?
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Offline Buckshee Rounds

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Re: The BP2 Optional Extras thread
The cockpits are f*cking awesome! Thanks Metal!

 

Offline MetalDestroyer

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Re: The BP2 Optional Extras thread
Surely you could have edited the POF data to accomodate two banks on the Kentauroi?

Yeah, I could. I don't know why I didn't.

 

Offline 666maslo666

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Re: The BP2 Optional Extras thread
Awesome work with the cocpits, but there is a little problem - dialogue text is often unreadable with them in background. Is there a way to move it back to the top left corner like in vanilla FS?
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Offline niffiwan

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Re: The BP2 Optional Extras thread
You could extract the hud gauges .tbl file from the BP VPs, put it in blueplanet[2]/data/tables and change the co-ordinates for the Messages box:

http://www.hard-light.net/wiki/index.php/Hud_gauges.tbl#.2BMessages:
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Offline Hellzed

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Re: The BP2 Optional Extras thread
Is there any plans to fix the cockpit glass in fs2 scp ? I read somewhere it was disabled because of broken reflexions.

 
Re: The BP2 Optional Extras thread
I love MetalDestroyer's cockpit mod. It's beautiful and I don't want to play BP2 without it. However, this mod doesn't seem to work with recent 3.7.2 build. (Is there an updated version of this mod?)

I managed to fix this problem. All you have to do is to remove every line starting with “$Glowpoint overrides” from bp2-shp.tbm.

Now it works fine with 3.7.2 RC3 and MediaVPs 2014.

 
Re: The BP2 Optional Extras thread
Is it maybe possible that you could upload those files you have modified, Nikogori?
It would be much appreciated.

 
Re: The BP2 Optional Extras thread
I don't think I can upload files without author's permission. But I can tell you what to do. It's very simple.

1. Extract bp2-shp.tbm from adv-bp2-cockpits.vp(I'm using Maja Express).
2. Edit bp2-shp.tbm with text editor. Remove or rename every line starting with “$Glowpoint overrides”.
3. Create new vp file.

As I have no modding experience I'm not sure about this. At least it seems to be working.

 
Re: The BP2 Optional Extras thread
It works; awesome! Thank you very much, good Sir!
(Tested with 3.7.2 RC4)

On another note and since the cockpits do work once more: Is there a way to get pilot breath (e.g. Diaspora) for blueplanet? Combined with the cockpit it would make for a very immersive experience.

Edit: Actually the modified cockpits turned out to be quite troublesome: I am experiencing frequent crashes and some missions are completely unplayable. The screen will go black (except for the HUD), sounds and music start to stutter etc. Without the cockpits everything runs fine.
That's a downer  :(
« Last Edit: November 01, 2014, 05:34:58 pm by Pacman110 »

 

Offline Logrus

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Re: The BP2 Optional Extras thread
How to make the cockpit mod compatible with the new release?

 
Re: The BP2 Optional Extras thread
How to make the cockpit mod compatible with the new release?

Yes, this please. I haven't had any luck with this either.

 

Offline procdrone

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Re: The BP2 Optional Extras thread
Please make it compatible, BP team
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Offline AdmiralRalwood

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Re: The BP2 Optional Extras thread
Please make it compatible, BP team
The BP team isn't responsible for updating somebody else's mod.

That being said, the only thing needed to be done to make it compatible should just be for somebody to make a replacement table file. You might find that it's easier to do it yourself than you think it is.
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Offline General Battuta

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Re: The BP2 Optional Extras thread
Yeah, if we supported a cockpit mod it would be part of the BP download. We don't have the resources to do that right now.

 
Re: The BP2 Optional Extras thread
Please make it compatible, BP team
That being said, the only thing needed to be done to make it compatible should just be for somebody to make a replacement table file. You might find that it's easier to do it yourself than you think it is.

I'm pretty mod-savvy from back in the day doing Source-related stuff, can you at least point me at where to start?