Author Topic: Of esoteric formats and heads beaten into walls  (Read 1796 times)

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Offline IronBeer

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  • (Witty catchphrase)
Of esoteric formats and heads beaten into walls
Hard Light, I come before you humbly asking for help.

Those of you who have been intp space sims for a while should remember an older Digital Anvil title by the name of Starlancer. Judge the game as you will- I'm not here to talk about the gameplay. I am asking for help with some of the game's assests, in particular the in-flight communication animations.

Allow me to back up a bit. (Optional reading below)
A while ago I decided to poke around in Starlancer's archives for anything that might be of use to the community- my experience with Freelancer's Crossfire mod showed me that somebody out there can make heads or tails of Starlancer's bizzare .hog archive format. Eventually I found a program that could extract from the archives, and another puzzle presented itself. Most of the data was unrecognizable, filenames gave no clues, .tga textures seemed unreadable by any software, and only a few .bik movies made any sense.

One of the archives I popped open finally made some sense- pilots.hog. Could it be? Un-archiving the files, I realized that I had found the repository of all the in-game communication animations! Dozens of them! But, there was a problem. the files existed in this weird format, .fm8 to be exact. Some intarwebs searching revealed about zero useful information, only that .fm8 was used in some music software. Huh. Today, I spent about an hour on the phone with various Microsoft tech people, and even they were able to tell me little that was new. And Digital Anvil came apart several years ago, so there are no longer official channels (through MS, at least) to contact Starlancer's developers. Frustration!

I would suspect that the only way to really get answers about what's been uncovered is to speak with some of the old development staff; perhaps they still have the tools to make sense of these files, or at least the knowledge. Also, before somebody starts worrying about getting entangled with Microsoft's potent legal machine, be aware that during my inquires, I did try to check on the legality angle. Nobody I spoke to explicitly gave permission to use these assets, but I sincerely doubt that anybody at MS will care about an obscure 10-year old game that has been struck from their official support register. Further, if what I am about to propose smells funny to anybody, just know that officially, all I'm asking here is for help decoding the .fm8 filetype.
(End optional reading)

So, to sum up, I respectfully ask for some assistance from the community to decipher the .fm8 file format. I can offer nothing in return except my gratitude, and hopefully a big stack of .anis. An example .fm8 is attached, as a .7z.

[attachment deleted by ninja]
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 
Re: Of esoteric formats and heads beaten into walls
And on this line.... has anyone exported the starlancer models to a common format (3ds)?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Quanto

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  • Permanent Nostalgia Goggles
Re: Of esoteric formats and heads beaten into walls
Regardless of what others at Hard Light may believe, I have always loved Starlancer and I personally believe it to be an excellent game.

Now, on the subject of your current woes, as it stands, there used to be something of a modding community for that game. It died out around 5-7 years ago, but if I'm not mistaken they may have switched over to freelancer. Have you tried contacting any of them? I'm willing to bet that Freelancer uses similar formats to Starlancer.

Unfortunately, I don't know much about the fm8 format either or what software can read it. So in that regard I'm pretty useless.  :nervous:
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")

 

Offline Solatar

  • 211
Re: Of esoteric formats and heads beaten into walls
Have you tried contacting the dude that makes Freelancer Crossfire?  He seems to be good at getting models from different formats.  I distinctly remember coming across a few Freespace 2 fan made installations in Sovetskaya, for example.  Ask him what his method for extracting Starlancer ships is.

  

Offline IronBeer

  • 29
  • (Witty catchphrase)
Re: Of esoteric formats and heads beaten into walls
Quanto, what was (is now) the name of that community?
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Ravenholme

  • 29
  • (d.h.f)
Re: Of esoteric formats and heads beaten into walls
Quanto, what was (is now) the name of that community?

LancersReactor, possibly? (I think that was it's name)
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline Quanto

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  • Permanent Nostalgia Goggles
Re: Of esoteric formats and heads beaten into walls
Quanto, what was (is now) the name of that community?

LancersReactor, possibly? (I think that was it's name)
I'd likely agree that it was LancersReactor.
00:41:58 <DarthGeek>: I might do it, I need to build a reputation of someone who doesn't suffer fools
(DarthGeek on: "Relentless")