Author Topic: Anyone interested in a play-by-IRC/post D&D game?  (Read 8848 times)

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Offline MatthTheGeek

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Re: Anyone interested in a play-by-IRC/post D&D game?
So when do we start ? Has the IRC channel been reserved yet ?
People are stupid, therefore anything popular is at best suspicious.

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MatthTheGeek: you mispelled grâce
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Offline Polpolion

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Re: Anyone interested in a play-by-IRC/post D&D game?
Attachment for better visualization of times.

2PM GMT Saturday looks like our best bet.

#hard-light-DD

EDIT: Note the comic sans.

[attachment deleted by ninja]

 

Offline Galemp

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Re: Anyone interested in a play-by-IRC/post D&D game?
And yeah, whoever's DMing, send me a PM or an email and I'll send you some fun resources.
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Offline Scotty

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Re: Anyone interested in a play-by-IRC/post D&D game?
****.  If we go this Saturday, I won't be there.  Band camp goes through the weekend.

And at this point I'll put a (maybe) in front of that for the rest of the year.  Schedule too chaotic to tell for sure.

 

Offline Polpolion

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Re: Anyone interested in a play-by-IRC/post D&D game?
****.  If we go this Saturday, I won't be there.  Band camp goes through the weekend.

And at this point I'll put a (maybe) in front of that for the rest of the year.  Schedule too chaotic to tell for sure.

lulz. band camp. lulz.

I did 4 years of competitive marching in high school, winding up coming in 13th at nationals just this past year. **** sucks.

 

Offline headdie

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Re: Anyone interested in a play-by-IRC/post D&D game?
2pm Saturday works for me
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Offline MatthTheGeek

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Re: Anyone interested in a play-by-IRC/post D&D game?
I'll be ready.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline BloodEagle

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Re: Anyone interested in a play-by-IRC/post D&D game?
I should be able to make that.

 

Offline pecenipicek

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Re: Anyone interested in a play-by-IRC/post D&D game?
i'll be round prolly.
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Offline Polpolion

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Re: Anyone interested in a play-by-IRC/post D&D game?
Anyone want to volunteer for DM? I'd be happy to do it if I played D&D more than once. Heck, I suppose if everyone else really doesn't want to do it and no one opposes a slow, incompetent DM, I can do it anyway.

 
Re: Anyone interested in a play-by-IRC/post D&D game?
Whoever will end up being the DM will need to do some (hilarious) research on the perils of DM-ing and the hazards of uncontrolled players.

http://www.shamusyoung.com/twentysidedtale/?p=612

http://darthsanddroids.net/episodes/0001.html
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline headdie

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Re: Anyone interested in a play-by-IRC/post D&D game?
has anyone got any ideas for the system we are going to use?

if not I am cooking up one as we speak (I have no D&D system books so cant use them but have played IWD, BG:2 and NWN1+2 so have some idea of what's involved on the system side of things and really want to make the HLP D&D scene work).  the system/setting I am cooking up is a future/fantasy setting so a mix of swords, firearms and lasers.  no magic atm as that will be a ball ache to be introduced later but using a mix of alien, human and mythical creatures (i guess if its taken up then i will be the DM gulp).
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Offline Polpolion

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Re: Anyone interested in a play-by-IRC/post D&D game?
has anyone got any ideas for the system we are going to use?

if not I am cooking up one as we speak (I have no D&D system books so cant use them but have played IWD, BG:2 and NWN1+2 so have some idea of what's involved on the system side of things and really want to make the HLP D&D scene work).  the system/setting I am cooking up is a future/fantasy setting so a mix of swords, firearms and lasers.  no magic atm as that will be a ball ache to be introduced later but using a mix of alien, human and mythical creatures (i guess if its taken up then i will be the DM gulp).

How are you recording everything so far? If you sent it to me, would you want me to take a stab at trying to incorporate magic/psi or whatever?

 

Offline Scotty

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Re: Anyone interested in a play-by-IRC/post D&D game?
Indeed.  An HLP DIY RPG sounds a hell of a lot more interesting than magic-in-a-can D&D.

 

Offline headdie

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Re: Anyone interested in a play-by-IRC/post D&D game?
How are you recording everything so far? If you sent it to me, would you want me to take a stab at trying to incorporate magic/psi or whatever?

just sent you a pm of my progress sofar, thanks for the offer of help
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Offline Polpolion

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Re: Anyone interested in a play-by-IRC/post D&D game?
What kind of stat system are we going to be using? STR, DEX, CON, INT, WIS, and CHA? And what about a skill list?

 

Offline Scotty

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Re: Anyone interested in a play-by-IRC/post D&D game?
SDCIWC works very nicely for RPGs generally.  For skills, it doesn't have to be a "list" so much as "what could you learn to do after a level?"  Writing down exactly what you can learn seems like a surefire way to limit the scope of a game.

 

Offline Polpolion

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Re: Anyone interested in a play-by-IRC/post D&D game?
I dunno, when I played D&D last we had a skill list. I don't really think it limited the game too much because we'd essentially say we're doing something, and upon the DM's discretion it could require a skill check, so we'd go to the list and just pick the skill that the action best fit into.

 

Offline BloodEagle

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Re: Anyone interested in a play-by-IRC/post D&D game?
Whoever will end up being the DM will need to do some (hilarious) research on the perils of DM-ing and the hazards of uncontrolled players.

http://www.shamusyoung.com/twentysidedtale/?p=612

http://darthsanddroids.net/episodes/0001.html

Don't forget about http://www.goblinscomic.com/dungeon-master-tips/

 

Offline headdie

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Re: Anyone interested in a play-by-IRC/post D&D game?
At the minute I'm trying to keep things reasonably simple for ease of picking up and speed of play, obviously this system will have to be adapted and fine tuned as things go on.

Definite need attributes

Str - modify attack damage on Melee and carrying capacity.  would it be worth combining CON into STR and use that for health
Dex - modify ability to dodge incoming attacks, accuracy with ranged weapons and stuff like locks
Int - modify magic/psi abilitys and electronic locks.  Psi ability could use Wis instead.

maybe attributes
Con - health possibly for PSI skill duration
Wis - separating or combining with Int for PSI also possible use for healing magic
Cha - Possibly adjust PSI, and shop encounters
Awareness - modify ability to spot hidden stuff, dodge and weapon aim


on the skills debate I believe having a core of skill written down and adjusted when levelling is going to help speed things up but I agree that having things to formal could limit the scope for players coming up with random solutions


definite skills

Spot - hidden objects and NPCs
Dodge - dodge incoming attack
Lock Pick - ability to pick manual locks and rewire electronic systems
Hacker - Hack locks and computer systems
PSI Attack
PSI Defence
Magic Control - allows magic control, the higher the level in this skill the greater the number and power of magic available
Healing - available to all but medic class gets a bonus

Maybe skills
Weapon Proficiency - adds a bonus to attack rolls

The current class system I am thinking of is Brawler, Soldier, Scout/Thief (edit: I forgot medic) adding Mage/Magician and Mind Bender with thesizzler's offer of help with magic and PSI systems

any ideas?
« Last Edit: August 20, 2010, 08:10:12 pm by headdie »
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quote General Battuta - "FRED is canon!"
Contact me at [email protected]
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