At the minute I'm trying to keep things reasonably simple for ease of picking up and speed of play, obviously this system will have to be adapted and fine tuned as things go on.
Definite need attributes
Str - modify attack damage on Melee and carrying capacity. would it be worth combining CON into STR and use that for health
Dex - modify ability to dodge incoming attacks, accuracy with ranged weapons and stuff like locks
Int - modify magic/psi abilitys and electronic locks. Psi ability could use Wis instead.
maybe attributes
Con - health possibly for PSI skill duration
Wis - separating or combining with Int for PSI also possible use for healing magic
Cha - Possibly adjust PSI, and shop encounters
Awareness - modify ability to spot hidden stuff, dodge and weapon aim
on the skills debate I believe having a core of skill written down and adjusted when levelling is going to help speed things up but I agree that having things to formal could limit the scope for players coming up with random solutions
definite skills
Spot - hidden objects and NPCs
Dodge - dodge incoming attack
Lock Pick - ability to pick manual locks and rewire electronic systems
Hacker - Hack locks and computer systems
PSI Attack
PSI Defence
Magic Control - allows magic control, the higher the level in this skill the greater the number and power of magic available
Healing - available to all but medic class gets a bonus
Maybe skills
Weapon Proficiency - adds a bonus to attack rolls
The current class system I am thinking of is Brawler, Soldier, Scout/Thief (edit: I forgot medic) adding Mage/Magician and Mind Bender with thesizzler's offer of help with magic and PSI systems
any ideas?