Of course in Falcon the aircraft trims itself and you don't have to worry.
Except when it gets damaged and the control surfaces get stuck. If you haven't flown 30 minute returning trip to home damaged and haven't applied full banking force with all the trim maximized, you are missing something. Especially when the flight control system changes the stick gains when landing gears are extended and locked (barrel roll at ground level anyone?).
Yeah, landings with combat damage are probably some of the hardest, most rewarding parts about Falcon. Or most hardcore sims in general.
Falcon 4 and derivatives really require a lot of effort in learning the simulation (this is not really a game any more), but rewards the enthusiast by never repeating itself.
And this is what I think is the best part about Falcon. It's not a game, it's a simulation.
If I had more time, I'd probably enjoy playing Falcon with a few other guys on here. I'm looking at buying a new HOTAS/rudder setup in the near future, so be warned, I may PM you in the future, Mika.

As for the mention about rudder, I was referring to the expression 'stick and rudder operator', rather than literally meaning that one had to use the rudder.
