ok here it is for the myrmidon
$Load Retail Configuration: Yes      ; If set to Yes, FSO will load any missing gauges necessary to complete the FS1/FS2 retail configuration. 
									; If field is not present, FSO will default this to Yes.
;$Font: 3						; index is based on the order of fonts specified in fonts.tbl. Starts from 0 which should be font1.vf...
;$Max Escort Ships: 
;$Length Unit Multiplier:
;$Wireframe Targetbox:
;$Lock Wireframe Mode:
;$Reticle Style: 
; The following is a widescreen example HUD. 
; If the user does not select a resolution matching the below parameters, FSO will not use this HUD and will move on to the next configuration.
#Gauge Config
        $Ship: GTF Myrmidon
	;$Font: 3
	$Base: (1280, 720)					
	$Required Aspect: Wide Screen 		; Can be "Wide Screen" or "Full Screen" ATM
	$Min: (1280, 720)					; These Min and Max fields are Inclusive
	$Max: (1920, 1080)	
	$Gauges:		
		+Messages: 
			Position: (7, 6)
			;Font: 3
		+Training Messages: 
			Position: (533, 146)
			;Font: 3
		+Multiplayer Messages:
			Position: (11, 281)
			;Font: 3
		+Support: 
			Position: (645, 625)
			;Font: 3
			;Slew: no
			;Filename: support1
			;Header Offsets: (3, 2)
			;Text Y-offset: 12
			;Dock Status X-offset: 6
			;Dock Time X-offset: 65
		+Damage: 
			Position: (619, 71)
			;Font: 3
			;Slew: no
			;Top Background Filename: damage1
			;Entry Background Filename: damage2
			;Bottom Background Filename: damage3
			;Header Offsets: (3, 2)
			;Hull Integrity Offsets: (4, 15)
			;Hull Integrity Value X-offset: 142
			;Top Background Height: 25
			;Subsystem Entry Height: 9
			;Subsystem List Start Offsets: (4, 27)
			;Subsystem Entry Value X-offset: 142
		+Wingman Status: 
			Position: (1311, 169)
			;Font: 3
			;Slew: no
			;Left Background Filename: wingman1
			;Entry Background Filename: wingman2
			;Right Background Filename: wingman3
			;Dot Filename: wingman4
			;Header Offsets: (2, 2)
			;Left Background Width: 71
			;Entry Width: 35
			;Single Wing Offsets: (28, 15)
			;Multiple Wing Start Offsets: (46, 15)
			;Dot Offsets: (11, 0) (4, 8) (18, 8) (11, 16) (0, 16) (22, 16)
			;Grow Mode: Left
		+Auto Speed:
			Position: (1350, 788)
			;Font: 3
			;Slew: no
			;Filename: toggle1
			;Auto Offsets: (13, 2)
			;Speed Offsets: (10, 10)
		+Auto Target:
			Position: (1350, 759)
			;Font: 3
			;Slew: no
			;Filename: toggle1
			;Auto Offsets: (13, 2)
			;Target Offsets: (7, 10)
		+Countermeasures:
			Position: (1238, 705)
			;Font: 3
			;Slew: no
			;Filename: countermeasure1
			;Text Offsets: (36, 4)
			;Value Offsets: (9, 4)
		+Talking Head: 
			Position: (7, 66)
			;Font: 3
			;Filename: head1
			;Header Offsets: (2, 2)
			;Animation Offsets: (2, 10)
			;Animation Background Size: (160, 120)
		+Directives: 
			Position: (7, 326)
			;Font: 3
			;Slew: no
			;Top Background Filename: directives1
			;Entry Background Filename: directives2
			;Bottom Background Filename: directives 3
			;Header Offsets: (2, 2)
			;Top Background Height: 12
			;List Start Offsets: (3, 13)
			;Entry Height: 9
			
		;My most hated gauge (Swifty)
		+Weapons: 
			Position: (1238, 615)
			;Font: 3
			;Slew: no
			;Primary List Top Background Filename: weapons1
				;Alt Ballistic Filename: weapons1_b
			;Primary List Middle Background Filename: weapons2
				;Alt Ballistic Filename: weapons2_b
			;Primary List Bottom Background Filename: weapons6
				;Alt Ballistic Filename: weapons2_b
			;Secondary List Top Background Filename:  weapons3
				;Alt Ballistic Filename: weapons3_b
			;Secondary List Entry Background Filename: weapons4
				;Alt Ballistic Filename: weapons4_b
			;Secondary List Bottom Background Filename: weapons5
				;Alt Ballistic Filename: weapons5_b
			;Header Offsets: (21, 2)
				;Alt Ballistic Offsets: (-10, 2)
			;Top Primary Background X-offset: 12
				;Alt Ballistic X-offset: -12
			;Text X-offset: 0
				;Alt Ballistic X-offset: -12
			;Top Primary Frame Height: 20
			;Top Secondary Frame Height: 12
			;Primary List Start Y-offset: 12
			;Secondary List Start Y-offset: 4
			;Primary Weapon Ammo X-offset: 28
			;Primary Weapon Link X-offset: 33
			;Primary Weapon Name X-offset: 39
			;Secondary Weapon Ammo X-offset: 28
			;Secondary Weapon Unlinked X-offset: 33
			;Secondary Weapon Linked X-offset: 28
			;Secondary Weapon Name X-offset: 39
			;Secondary Weapon Reload X-offset: 118
			;Primary Weapon Entry Height: 12
			;Secondary Weapon Entry Height: 9
		+Objective Notify: 
			Position: (613, 216)
			;Font: 3
			;Slew: no
			;Filename: objective1
			;Objective Text Y-offset: 2
			;Objective Value Y-offset: 11
			;Subspace Text Y-offset: 2
			;Subspace Value Y-offset: 10
			;Red Alert Text Y-offset: 2
			;Red Alert Value Y-offset: 10
		+Squad Message: 
			Position: (1163, 6)
			;Font: 3
			;Slew: no
			;Top Background Filename: message1
			;Entry Background Filename: message2
			;Bottom Background Filename: message3
			;Header Offsets: (2, 1)
			;List Start Offsets: (4, 13)
			;Top Background Height: 12
			;Entry Height: 10
			;Command X-offset: 17
			;Page Up Offsets: (110, 5)
			;Page Down Offsets: (110, 115)
		+Escort View: 
			Position: (1238, 326)
			;Font: 3
			;Slew: no
			;Top Background Filename: escort1
			;Entry Background Filename: escort2
			;Bottom Background Filename: escort3
			;Entry Height: 11
			;Header Text: monitoring
			;Header Offsets: (3, 2)
			;List Start Offsets: (0, 13)
			;Hull X-offset: (116, 0)
			;Name X-offset: (4, 0)
			;Status X-offset: (-11, 0)
		+ETS Weapons: 
			Position: (1238, 759)
			;Font: 3
			;Slew: no
			;Filename: energy1
			;Foreground Clip Height: 41
			;Letter Offsets: (2, 42)
			;Top Offsets: (0, 0)
			;Bottom Offsets: (0, 50)
		+ETS Shields: 
			Position: (1263, 759)
			;Font: 3
			;Slew: no
			;Filename: energy1
			;Foreground Clip Height: 41
			;Letter Offsets: (2, 42)
			;Top Offsets: (0, 0)
			;Bottom Offsets: (0, 50)
		+ETS Engines: 
			Position: (1288, 759)
			;Font: 3
			;Slew: no
			;Filename: energy1
			;Foreground Clip Height: 41
			;Letter Offsets: (2, 42)
			;Top Offsets: (0, 0)
			;Bottom Offsets: (0, 50)
		+Target Monitor: 
			Position: (7, 691)
			;Font: 3
			;Monitor Filename: targetview1
			;Integrity Bar Filename: targetview2
			;Viewport Offsets: (3, 39)
			;Viewport Size: (131, 112)
			;Integrity Bar Offsets: (133, 52)
			;Integrity Bar Foreground Clip Height: 88
			;Status Offsets: (107, 53)
			;Name Offsets: (8, -3)
			;Class Offsets: (8, 7)
			;Distance Offsets: (8. 18)
			;Speed Offsets: (85, 18)
			;Hull Offsets: (134, 42)
			;Cargo Contents Offsets: (8, 30)
			;Cargo Scan Start Offsets: (2, 45)
			;Cargo Scan Size: (130, 109)
		+Extra Target Data:
			Position: (7, 647)
			;Font: 3
			;Slew: no
			;Filename: targetview3
			;Bracket Offsets: (0, 3)
			;Dock Offsets: (7, 18)
			;Order Offsets: (7, 0)
			;Time Offsets: (8, 9)
		+Target Shields: 
			Position: (503, 785)
			;Font: 3
			;Slew: no
		+Radar: 
			Position: (617, 691)
			;Font: 3
			;Filename: 2_radar1
			;Infinity Distance Offsets: (185, 150)
			;Long Distanace Offsets: (181, 150)
			;Short Distance Offsets: (184, 150)
		+Player Shields: 
			Position: (827, 785)
			;Font: 3
			;Slew: No
		; If you want different types of radar running, be my guest
		;+Radar Orb:  
			;Position: (615, 691)
			;Font: 3
			;Filename: 2_radar1
			;Infinity Distance Offsets: (185, 150)
			;Long Distanace Offsets: (181, 150)
			;Short Distance Offsets: (184, 150)
		+Afterburner Energy: 
			Position: (428, 439)
			;Font: 3
			;Slew: yes
			;Filename: 2_energy2
			;Foreground Clip Height: 96
		+Weapon Energy: 
			Position: (924, 439)
			;Font: 3
			;Slew: yes
			;Filename: 2_energy2
			;Foreground Clip Height: 96
			;Text Offsets: (43, 85)
		+Text Warnings: 
			Position: (720, 322)
			;Font: 3
			;Slew: yes
		+Center Reticle: 
			Position: (700, 438)
			;Font: 3
			;Filename: 2_reticle1
		+Mini Target Shields:
			Position: (705, 552)
			;Font: 3
			;Slew: yes
			;Filename: targhit1
			;3 Digit Hull Offsets: (5, 7)
			;2 Digit Hull Offsets: (9, 7)
			;1 Digit Hull Offsets: (14, 7)
		+Throttle: 
			Position: (490, 317)
			;Font: 3
			;Slew: yes
			;Filename: 2_leftarc
			;Foreground Clip Bottom Y-offset: 222
			;Foreground Clip Width: 78
			;Foreground Clip Height: 80
			;Afterburner Clip Height: 27
			;Show Background: no
			;Max Speed Label Offsets: (31, 137)
			;Min Speed Label Offsets: (57, 216)
			;Orbit Center Offsets: (166, 118)
			;Orbit Radius: 166
		+Threat Indicator: 
			Position: (847, 317)
			;Font: 3
			;Slew: yes
			;Arc Filename: 2_rightarc1
			;Dumbfire Filename: 2_toparc2
			;Lock Filename: 2_toparc3
			;Dumbfire Offsets: (66, 124)
			;Lock Offsets: (57, 150)
		+Voice Status: 
			Position: (7, 193)
			;Font: 3
			;Slew: no
		+Ping: 
			Position: (1260, 6)
			;Font: 3
			;Slew: no
		+Lag:
			Position: (881, 620)
			;Font: 3
			;Slew: no
			;Filename: netlag1
		+Supernova: 
			Position: (239, 199)
			;Font: 3
			;Slew: no
		+Target Brackets: 			; Target Brackets, Lock Indicator, Lead Indicator, and Offscreen Indicator don't need a "Position:" field.
			;Font: 3
			;Dot Filename: attacker
		+Lead Indicator:
			;Font: 3
			;Filename: 2_lead1
			;Center Offsets: (13, 13)
		+Lock Indicator:
			;Font: 3
			;Lock Filename: 2_lock1
			;Locked Filename: 2_lockspin
			;Lock Center Offsets: (28, 25)
			;Locked Center Offsets: (50, 52)
		+Offscreen Indicator:
		+Hostile Triangle: 
			Position: (720, 450)
			;Font: 3
			;Slew: yes
			;Radius: 166
			;Triangle Base: 9.5
			;Triangle Height: 11.0
		+Target Triangle: 
			Position: (720, 450)
			;Font: 3
			;Slew: yes
			;Radius: 166
			;Triangle Base: 9.5
			;Triangle Height: 11.0
		+Missile Triangles: 
			Position: (720, 450)
			;Font: 3
			;Slew: yes
			;Radius: 166
			;Triangle Base: 9.5
			;Triangle Height: 11.0
		+Orientation Tee: 
			Position: (720, 450)
			;Font: 3
			;Slew: yes
			;Radius: 166
		+Mission Time: 
			Position: (1363, 839)
			;Font: 3
			;Slew: no
			;Filename: time1
			;Text Offsets: (4, 4)
			;Value Offsets: (26, 12)
		+Kills: 
			Position: (1238, 731)
			;Font: 3
			;Slew: no
			;Filename: kills1
			;Text Offsets: (6, 4)
			;Value Offsets: (74, 4)
		; FS1 specific gauge
		;+Weapon Linking: 
			;Position: (841, 453)
			;Font: 3
			;Slew: yes
			;Arc Filename: 2_rightarc1_fs1
			;Single Primary Filename: 2_rightarc2_fs1
			;Double Primary Filename: 2_rightarc3_fs1
			;Single Secondary Filename: 2_rightarc4_fs1
			;Double Secondary Filename: 2_rightarc5_fs1
			;Triple Secondary Filename 2_rightarc6_fs1
			;Single Primary Offsets: (52, 18)
			;Double Primary Offsets: (52, 18)
			;Single Secondary Offsets: (28, 55)
			;Double Secondary Offsets: (28, 55)
			;Triple Secondary Offsets: (28, 55)
		
		; Komet's lead sight. Looks for "leadsight.ani"
		;+Lead Sight: (700, 438)
			;Font: 3
			;Filename: leadsight
		
		; Custom gauge syntax
		;+Custom:
			;Position:
			;Font: 3
			;Name:
			;Text:
			;Gauge Type: 
			; (Possible values for Gauge Type include LEAD_INDICATOR, ORIENTATION_TEE, HOSTILE_TRIANGLE, TARGET_TRIANGLE, MISSION_TIME, RETICLE_CIRCLE, THROTTLE_GAUGE, 
			; RADAR, TARGET_MONITOR, CENTER_RETICLE, TARGET_MONITOR_EXTRA_DATA, TARGET_SHIELD_ICON, PLAYER_SHIELD_ICON, ETS_GAUGE, AUTO_TARGET, AUTO_SPEED, 
			; WEAPONS_GAUGE, ESCORT_VIEW, DIRECTIVES_VIEW, THREAT_GAUGE, AFTERBURNER_ENERGY, WEAPONS_ENERGY, WEAPON_LINKING_GAUGE, TARGER_MINI_ICON, 
			; OFFSCREEN_INDICATOR, TALKING_HEAD, DAMAGE_GAUGE, MESSAGE_LINES, MISSILE_WARNING_ARROW, CMEASURE_GAUGE, OBJECTIVES_NOTIFY_GAUGE, WINGMEN_STATUS, 
			; OFFSCREEN RANGE, KILLS GAUGE", ATTACKING TARGET COUNT, TEXT FLASH, MESSAGE BOX, SUPPORT GUAGE, LAG GUAGE) the last five aren't typos.
			; Slew:
			; Filename: 
	$End Gauges
#End