Norbert, you're making the mistake of equating Cyrvan mental faculties to our own, which just doesn't make sense.
No I don't. If you really read my posts you'd know that....
The only thing I am assuming is, that while they are capable of handling more matters at the same time than a Human, they too have more cencentration to spare for each task, the fewer of them there are.
Sure: the LSF interfaces present as much data as the human pilot can handle, the CSA interfaces present as much data as a Cyrva can handle, which is more.
I think you're missing my point here yet again.
When you build an interface you don't try to display every shred of information the user can handle by default. You put out the important stuff first and add only what's necessary or requested.
For example why would the pilot need to know the exact temperature in the cockpit as long as it is within a certain margin? When the temperature goes out of bound, the pilot gets an alarm and the exact value. If not, simply don't show it, since it doesn't help one bit to pilot the craft.
Since LSF fighters run fine with the information they display, that must mean that CSA fighters either have additional functions, or that they display information that is unnecessary for flying the fighter.
So even if Cyrvans pilots can handle being shown every little shred of data about their fighters, it's still not fully optimized.