Now that the source is out, I figured a wishlist of new features of specific modifications to the FS2 source should be compiled.
First and foremost, I believe we'd like larger (or no) limits on table sizes.
Next, I'd like larger (or no) limits on ships/events/messages/etc. for custom missions.
Thirdly (little things here), what about adding a countdown clock (Supernova-type) with a timelimit of the mission-editor's choice and text of the editor's choice. It'd be kinda cool if it were accurate to tenths of a second too, just 'cause. (-:
For example: a message could indicate that reinforcements will be arriving in 8 minutes, 22 seconds and the player must keep their charges alive for that long. A clock could then begin counting down from 8:22.0 until the reinforcements arrive.
Finally, on a somewhat unrelated note, I just want to congratulate (and thank) daveb and all the folks at Volition who worked on FS2. I looked over some of the source code that was recently released (THANK YOU!) and was blown away by the complexity and elegance of what I saw. Granted, I know nothing of C++ (except what little translates from the Java instruction I've been given), but what I could understand was way cool. You guys went through a LOT of work to get the dual display resolution things to work it looks like, and that's much appreciated. Some people can't handle hi-res graphics, but for those of us who can, the 1024x768 interface screens are very nice. I'm glad you guys went through all the work to code all that stuff twice. (-:
My hats off to everyone who has (and who will) contribute to this code.
--TurboNed