
my MOD dosent show up in the game

it replaces the TAG-A so the discription is a vary far off
; ----------------------------------------------------------------------------------
; Fusion missile
;
$Name: @Fusion
+Title: XSTR("GTM Fusion Missile", 3353)
+Description:
XSTR(
"Special Issue
Electronic Warfare", 3354)
$end_multi_text
+Tech Title: XSTR("GTM Fusion Missile", 3355)
+Tech Anim: Tech_GTM_Fusion_Missile
+Tech Description:
XSTR(
"The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range.", 3356)
$end_multi_text
$Model File: taga.pof
$Mass: 20.0
$Velocity: 400.0
$Fire Wait: 3.0
$Damage: 350 ;; damage applied when within inner radius
$Blast Force: 10.0
$Inner Radius: 10.0 ;; radius at which damage is full (0 for impact only)
$Outer Radius: 30.0 ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed: 0 ;; velocity of shockwave. 0 for none.
$Armor Factor: 2.5
$Shield Factor: 2.0
$Subsystem Factor: 1.5
$Lifetime: 5.0
$Energy Consumed: 10.5 ;; Energy used when fired
$Cargo Size: 1 ;; Amount of space taken up in weapon cargo
$Homing: YES
;; the following indented fields are only required when $Homing is YES
+Type: ASPECT ;; Legal: HEAT, ASPECT
+Turn Time: 1.0
+View Cone: 40.0 ;; See 70/2 = 35 degrees from ahead to maintain lock.
+Turn Time: 1.3
+Min Lock Time: 3.0 ;; Minimum lock time (in seconds)
+Lock Pixels/Sec: 60 ;; Pixels moved per sec while locking
+Catch-up Pixels/Sec: 100 ;; Pixels moved per sec while catching up
+Catch-up Penalty: 30 ;; Extra pixels to move after catching up
$LaunchSnd: 92 ;; The sound it makes when fired
$ImpactSnd: 88 ;; The sound it makes when it hits something
$FlyBySnd: -1
$Rearm Rate: 1.0 ;; number of missiles/sec that are rearmed
$Flags: ( "player allowed")
$Trail: ;; Trail cannot be set if Exhaust is set
+Start Width: 0.25 ;; Width of trail nearest missile
+End Width: 0.5 ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 0.3 ;; how many seconds before trail disappears
+Bitmap: MissileTrail04 ;; Bitmap used to draw trail
$Icon: iconTagA
$Anim: tagA
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 6.0
If you find any problems tell my

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Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!
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Terrans use guns, Vasudans use punching and kicking,
but Shivans have 5 legs multiple eyes and built in Plasma beams
(Dr.Zer0, as seen on VBB)