Author Topic: MOD dosent show up : (  (Read 1889 times)

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Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
MOD dosent show up : (
  my MOD dosent show up in the game  
it replaces the TAG-A so the discription is a vary far off  

 
Quote

; ----------------------------------------------------------------------------------
; Fusion missile
;
$Name:                                 @Fusion
+Title:                                XSTR("GTM Fusion Missile", 3353)
+Description:
XSTR(
"Special Issue
Electronic Warfare", 3354)
$end_multi_text
+Tech Title:               XSTR("GTM Fusion Missile", 3355)
+Tech Anim:                  Tech_GTM_Fusion_Missile
+Tech Description:
XSTR(
"The TAG-A missile was conceived during the GTVI's top-secret stealth technology research projects. The missile was manufactured and swiftly pressed into service as a means of counteracting the sensor-disrupting effects of the recently discovered Knossos nebula. Upon impact with a hard surface, the TAG missile adheres and activates a small, short-lived electronic beacon. This beacon is powered by a small fuel cell with a usable lifetime of several seconds. During this time, it broadcasts location and targeting information to all friendly ships within range.", 3356)
$end_multi_text
$Model File:                     taga.pof
$Mass:                           20.0
$Velocity:                        400.0
$Fire Wait:                        3.0
$Damage:                        350                                       ;; damage applied when within inner radius
$Blast Force:                     10.0
$Inner Radius:                     10.0                                    ;; radius at which damage is full (0 for impact only)
$Outer Radius:                     30.0                                    ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:                  0                                       ;; velocity of shockwave.  0 for none.
$Armor Factor:                     2.5
$Shield Factor:                     2.0
$Subsystem Factor:                  1.5
$Lifetime:                        5.0
$Energy Consumed:                  10.5                                       ;; Energy used when fired
$Cargo Size:                     1                                       ;; Amount of space taken up in weapon cargo
$Homing:                        YES
   ;; the following indented fields are only required when $Homing is YES
    +Type:                        ASPECT                                       ;; Legal: HEAT, ASPECT
   +Turn Time:                     1.0
   +View Cone:                     40.0                                       ;; See 70/2 = 35 degrees from ahead to maintain lock.
   +Turn Time:                     1.3
   +Min Lock Time:                  3.0                                          ;; Minimum lock time (in seconds)
   +Lock Pixels/Sec:               60                                           ;; Pixels moved per sec while locking
   +Catch-up Pixels/Sec:            100                                          ;; Pixels moved per sec while catching up
   +Catch-up Penalty:               30                                             ;; Extra pixels to move after catching up
$LaunchSnd:                        92                                           ;; The sound it makes when fired
$ImpactSnd:                        88                                           ;; The sound it makes when it hits something
$FlyBySnd:                        -1
$Rearm Rate:                     1.0                               ;; number of missiles/sec that are rearmed
$Flags:                           ( "player allowed")
$Trail:                                                                              ;; Trail cannot be set if Exhaust is set
   +Start Width:                  0.25                                         ;; Width of trail nearest missile
   +End Width:                     0.5                                          ;; Width of trail before it "evaporates"
   +Start Alpha:                  1.0
   +End Alpha:                     0.0
   +Max Life:                          0.3                                          ;; how many seconds before trail disappears
   +Bitmap:                     MissileTrail04                                 ;; Bitmap used to draw trail
$Icon:                           iconTagA
$Anim:                           tagA
$Impact Explosion:                  ExpMissileHit1
$Impact Explosion Radius:            6.0


If you find any problems tell my  

------------------
Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!

------------------

Terrans use guns, Vasudans use punching and kicking,
but Shivans have 5 legs multiple eyes and built in Plasma beams
(Dr.Zer0, as seen on VBB)
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Its all fun and games until you hit the ground
------------------
Visit my site if you play TFC and hate the way it is
custom-tfc.co.uk
[/i]

 

Offline Black Ace

  • The Traveler
  • 28
    • http://www.3dap.com/hlp
Hmmmm... that's funny... let me look over this more... I'll get back to you...

And what do you mean, it won't show up? First of all, have you set certain ships with the ability to carry it? Even though you have the "player allowed" tag in the weapons.tbl, you still need to set it as an available weapon to the ships you want to carry it in the ships.tbl

See if that works...

------------------
Staff Member, Hard Light Productions
Creator / Project Coordinator: The Perfect Storm
TPS Forums Page - Click Here
Think you've got killer vocal cords? Voice actors needed! Email me @                        [email protected]                          

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command

[This message has been edited by Black Ace (edited 05-23-2001).]
Staff Member,Hard Light Productions

Creator / Project Coordinator:The Perfect Storm

Black Ace 2.1a - "I've been beyond the rim... and back!"

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
did you put it in the ships and loadout editor in fred2?
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Dr.Zer0

  • Got Knossos?
  • 27
    • http://www.3dap.com/hlp/hosted/knossos/
Ok it works now, it'll be in my campaing and Im doing the weapon part. Rite now I have the GTM 45 Hornet and it can fires a swarm of 8 missils and on dubble fire mode it fires 16      

------------------
Calvin (Calvin & Hobbes):
YAAH! DEATH TO OATMEAL!

------------------

Terrans use guns, Vasudans use punching and kicking,
but Shivans have 5 legs multiple eyes and built in Plasma beams
(Dr.Zer0, as seen on VBB)
Calvin (Calvin & Hobbes):
My powerful brain in unraveling the myseries of the universe.
------------------
Its all fun and games until you hit the ground
------------------
Visit my site if you play TFC and hate the way it is
custom-tfc.co.uk
[/i]