Author Topic: SEXP Request: node-change-alt-name  (Read 2269 times)

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Offline CommanderDJ

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SEXP Request: node-change-alt-name
Hello,
In accordance with this thread http://www.hard-light.net/forums/index.php?topic=71735.0, I would like to request a SEXP that allows us to change the name of jumpnodes, as ship-change-alt-name does not do so. Pretty please?

CommanderDJ
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline karajorma

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Re: SEXP Request: node-change-alt-name
Not going to happen I suspect. Changing the name of objects in FS2 can cause all kinds of issues (Which is why you haven't seen a change ship name instead of change alt-name SEXP).

Given the issue you have mentioned to be honest a set-target SEXP would be far more useful anyway.
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Offline CommanderDJ

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Re: SEXP Request: node-change-alt-name
I see. Could we have a set-target SEXP then?
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Dragon

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Re: SEXP Request: node-change-alt-name
Changing a name of the object could cause problems, but what if only a name that is displayed had changed (without messing with the one that is used by the game).
Of course, it may be difficult to implement.

 

Offline karajorma

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Re: SEXP Request: node-change-alt-name
For nodes it probably wouldn't be an issue. For anything else it would show up in the log. It would (in fact it must) use the original name instead of whatever you renamed it to.

So in short it would require code that would only ever work with jump nodes and maybe a few other esoteric models. Really not worth it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline headdie

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Re: SEXP Request: node-change-alt-name
how about as a work around create two jump nodes one with the initial name and one with the replacement name , use hide-jumpnode sexp to hide the second node on mission start then when you need to swap them use hide on the first one and show-jumpnode on the second
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Offline CommanderDJ

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Re: SEXP Request: node-change-alt-name
The two nodes thing has been discussed in the thread listed in my first post. That's the workaround I'm currently using, but the problem with that was that if the player has the initial node targeted, it gets de-targeted when it is "renamed". That's why a set-target SEXP (as per karajorma's suggestion) would be useful seeing as changing the node name isn't viable, so that I could then switch the player's target to the new node once it appears.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline The E

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Re: SEXP Request: node-change-alt-name
I think you're making this look like more of an issue than it is.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline CommanderDJ

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Re: SEXP Request: node-change-alt-name
What do you mean? Ah, it doesn't matter anyway. SEXP request has already been denied. This thread is no longer useful.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline The E

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Re: SEXP Request: node-change-alt-name
I mean that you're worrying about an issue that would only come up under rather rare circumstances and that is decidedly non-fatal, I would imagine.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline CommanderDJ

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Re: SEXP Request: node-change-alt-name
Oh, right. Well, yeah. Of course this was purely an "artistic" request (for want of a better word), nothing overly urgent or serious. But oh well. Life goes on.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Mobius

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Re: SEXP Request: node-change-alt-name
A wise use of hide-jumpnode and show-jumpnode is well enough. :)
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