Author Topic: Help is always appreciated  (Read 27420 times)

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Offline Lucika

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Help is always appreciated
Thank you for your interest in helping the development Syrk: The Unification Wars!

If you're interested, then please feel free to post here and I will get back to you as soon as I can :)



Testers:

:bump:

We've made some massive changes in regards to ship handling and stuff like that, now we'd need people to test these. :) The bunch is kinda dormant nowadays.

Because we've had some issues of this before, let me point something out: while spotted FREDding issues will be noted, we can't guarantee an immediate fix as of yet because it is more important to make sure that the gameplay is not frustrating, but fun. :) Please take that into account and send me a PM if you'd like to partake!
Texturers: we already have MatthTheGeek onboard but I'm sure that a helping hand can never hurt.
FREDders: Almost all of Act I's missions are FREDded now, and even though balancing will definitely take some effort, we have the manpower to tackle this.
Tablers: At this moment, we've got everything done for Syrk table-wise and we have enough tablers onboard to make the necessary changes.

That is that for now, further edits will be coming when/if needed.
« Last Edit: September 13, 2011, 02:29:07 pm by Lucika »
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Offline headdie

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Re: Help is always appreciated
what tabling work do you need?
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Offline General Battuta

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Re: Help is always appreciated
get svn, increase productivity by 1241 percent

 

Offline dragonsniper

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Re: Help is always appreciated
what tabling work do you need?
Right now ship tabling and weapons tabling are of the highest priority.
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Offline headdie

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Re: Help is always appreciated
I'm interested

Here is an example of my tabling

This is from a project I am working on slowly and am not doing a huge amount with at the moment.

contained are tbm files for 3 ships and several weapons, know issues are that the close up on the Demolisher is set a little close and I am still balancing the range on the slammer missile which I am working on setting as a multi stage missile.  everything is currently in TBM as opposed to full tables while I get everything working as I want and then assemble it all later

and apologies on the texturing crude would be a gentle way of putting it.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline dragonsniper

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Re: Help is always appreciated
I'll take a look at it when I can. I'll also contact you through PM regarding this.
Do or do not, there is no try...
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Offline Sifle

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Re: Help is always appreciated
I can beta test, and I am also very familar with FRED.

 

Offline dragonsniper

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Re: Help is always appreciated
We can keep you in mind for Beta testing, although it may be a while until testers are needed. If interested in FREDing, feel free to send me a previously done mission file to my e-mail ([email protected]) or you can post it here and I or someone else can take a look at it. :)
Do or do not, there is no try...
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Offline Sifle

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Re: Help is always appreciated
Okay here is my mission (attachment). It is an FS1 mission of a GTI fighter wing that takes place half a day before La Ruota della Fortuna. Requires FS-Port 3.2.

[attachment deleted by admin]

 

Offline dragonsniper

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Re: Help is always appreciated
Cool. I'll take a look at it within the week, and get back to you about it via a PM asap.
Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline Lucika

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Re: Help is always appreciated
I will probably take a look on it as well! Thank you for the submission :)
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Offline Jessnec

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Re: Help is always appreciated
effects?
Excuse by my English :P

 

Offline Lucika

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Re: Help is always appreciated
Could you tell me a bit more specifically what kind of effects you could put together? Ship and weapons related graphical effects, or something else that currently escapes my mind? :)
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline TopAce

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Re: Help is always appreciated
I believe weapon and explosion effects are the prototypical graphical effects for games.

And by the way: Why do you call FREDders PETERers or BOBers?
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Offline General Battuta

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Re: Help is always appreciated
Fred, Peter and Bob are all common male first names, I guess?

 

Offline Lucika

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Re: Help is always appreciated
Battuta, you get a cookie! ;)
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Offline TopAce

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Re: Help is always appreciated
Fred, Peter and Bob are all common male first names, I guess?

And that's it? I thought there was a good reason why he chose exactly these two names. I associated "PETERer" to the phrasal verb "peter out." I was wondering if there was a connection. :P
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Offline Lucika

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Re: Help is always appreciated
Nope :P I'm not sure how these names came exactly to my mind back then.

[sarcasm] However, SIMONer, JOEer, CHARLESer, and possibly NICHOLASer could apply as well. [/sarcasm]
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline headdie

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Re: Help is always appreciated
effects?

can we have a comment about this???????  :nervous:

personally speaking the weapon effects in MVP and Port look good but a few custom effects would be nice and help give the mod a more individual look
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
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Offline Lucika

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Re: Help is always appreciated
effects?

can we have a comment about this???????  :nervous:

personally speaking the weapon effects in MVP and Port look good but a few custom effects would be nice and help give the mod a more individual look

If you can make a giant cone of green ice cream arrive every time the player gets a kill, you'll be personally mentioned in the campaign ;)
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012