regarding blinking lights, are there any chance that we can put some values into the Glow sections, such as
Delay; how long before this light triggers
delay because, that would make an easy way to make running lights. They would however run all the time.
i dont know about all of you, but i think its plain stupid to have lights going on and off, in the middle of a battle.
In a nebula, that would double. ("like here i am, shoot me")
so maybe a new SEXP is needed here like
when (missiontime)
do (AI_DONT_BLINK)
data ("SHIP")
data ("SHIP2)
data ("wing")
data("wing2").
and a vice verca SEXP like AI_BLINK_AGAIN.
but neither should be bound to AI orders since you cant order player ships anything.
and and and, sorry

well, but could you make sure those lights dont blink or give light when the ship is playing dead, like the addition i made, and will upload soon to CVS like rotating sections not to rotate when playing dead.
btw made the knossos device accept play_dead order so you can have the effect of turning it off and on.
the playing death thing should be easy to implement.