Originally posted by venom2506
that's very good I suppose, I'd just prefer to keep the trigger pulled than having to push it twice... it's just not natural in terms of handling. say, you have a beam with 1 sec warm up and 1 ec warm down, and it lasts till you have no energy left. if you keep the trigger pulled for 3 seconds, the first sec, it will charge up, then for two seconds the beam will fire, then auto warmdown. warm down triggered too if you run out of power.
It seems to me like you are thinking of a continuing beam weapon, where the warmup is independant of the firing time/damage of the beam, and the beam is firing while still holding onto the trigger. That isn't exactly what I meant. IIRC, the way the beams are handled in the FS2 universe, the beam breadth/time/damage is totally dependant upon how much energy was stored. The way I explained it is that the pilot holds (or whatever) the trigger only while the beam is being warmed up, and whenever the energy is gone, or the trigger is released, the computer would fire the beam, and take over from there. In other words, the trigger is for storing energy.
One more thing, though... Beam weapons should have a limit as to how much energy they can store. like in the fs2 campaign, the super-destroyer (cant think of the name) blew it's weapons after overuse. I think that should be implemented in ships as well. Maybe a tolerance gauge?