I think it's time to get on to some critique now that most of the oggling is done with.

First, I'd like to say that ship model and texture quality is really good. This is where Diaspora stands above current FS mods by far. However, effects wise Diaspora is a bit behind the quality bar set by ships. The explosions don't really look lively, though this is often a matter of taste. Still, I prefer the explosions that are currently in mediavps, and both sets were done by Nighteyes.
I don't like the explosion effect with debris in it. It looks silly to have debris effect every time the explosion triggers no matter what it impacts or whether it impacts anything at all. Though with scripting you could have more than one explosion effect per weapon, useful for missiles really. I would also suggest to take a note from mediavps and add a bit of flavor to nukes and ships going boom.
As was said before in this topic, CIWS wasn't functional. It's too bad because I really would have liked to see it in action, right now the ships were really pummeled by hundreds of missiles while player watches helplessly. Well, something to expect in the next trailer then.

It however got me curious as to what new coding does Diaspora CIWS need, can someone shed some light on that?
Some aspects of the trailer makes me a bit worried about gameplay, but it's hard to draw conclusions as the project is still WIP and things like unfinished CIWS makes it all the more difficult.
Still, great trailer and I love to see the new stuff and how FSO can look with exceptional modeling and texturing. This'll be one of the projects that can finally make FSO justice, don't screw it up boys.
