Author Topic: RELEASE: some new HIGHREZ shockwaves :)  (Read 29074 times)

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Offline Nighteyes

  • 211
RELEASE: some new HIGHREZ shockwaves :)
well, I figured I'll post it here, as most people don't know we moved over here...
keeping with my tradition, I'm making these public, so post feedback and enjoy :)
there are 4 shockwaves in the pack, fiery orange and the classic blue, 2D versions come at a 1024x1024 rez, while the 3D versions at 512x512(the way its rendered they appear same rez as the 2D ones)

http://www.mediafire.com/?z4uhbnyvxfnz3a3

*to get these working in-game
first, choose a color :P
for 2D shockwaves drop the appropriate files(shockwave01) into folder: mediavps_3612/data/effects
I forgot to add the EFF file, so grab it here or create it yourself, drop it into the same folder as well:
http://www.mediafire.com/?7j94tr9t95lbmq3

for 3D shockwaves, drop the appropriate files(shockwave3D-glow) into folder : mediavps_3612/data/maps
the EFF file should be the same, just rename it to shockwave3D-glow.eff, place it also in the same folder.

I figured some screenshots would help


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« Last Edit: November 10, 2010, 08:11:10 pm by Nighteyes »

 

Offline CommanderDJ

  • Software engineer
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    • Minecraft
Re: RELEASE: some new HIGHREZ shockwaves :)
Downloading now.  :yes:
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Droid803

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Re: RELEASE: some new HIGHREZ shockwaves :)
Coolio.
(´・ω・`)
=============================================================

 

Offline CommanderDJ

  • Software engineer
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    • Minecraft
Re: RELEASE: some new HIGHREZ shockwaves :)
I hate to be the n00b, but how do we get these working in game? :(
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Droid803

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Re: RELEASE: some new HIGHREZ shockwaves :)
just drop them in <yourmod>/data/effects, and change the tables to use that shockwave.

EDIT: actually, from the way they're named you just need to drop them into effects.
(´・ω・`)
=============================================================

 

Offline Mongoose

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Re: RELEASE: some new HIGHREZ shockwaves :)
Very smexy.

 

Offline CommanderDJ

  • Software engineer
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Re: RELEASE: some new HIGHREZ shockwaves :)
just drop them in <yourmod>/data/effects, and change the tables to use that shockwave.

EDIT: actually, from the way they're named you just need to drop them into effects.

All of them? Or just one? :embarrassed:
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

  

Offline IronBeer

  • 29
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    • Minecraft
Re: RELEASE: some new HIGHREZ shockwaves :)
Niiiiice. Now to make these bad boys standard kit...
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Nighteyes

  • 211
Re: RELEASE: some new HIGHREZ shockwaves :)
I updated the first post for anyone who can't figure out how to get them to work.
also note people, that these versions are in TGA uncompressed format, so I'm sorry in advance for anyone who it may kill his framerate

 

Offline Spoon

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Re: RELEASE: some new HIGHREZ shockwaves :)
I tried the orange 3d version, I quite like how it looks but it feels rather choppy to me.
The one I've been using all this time (I think it was dabrain who made it?) is 159 frames (and there are version with even more frames than that). The extra frames definitely gives it a more smooth overal feeling.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Nighteyes

  • 211
Re: RELEASE: some new HIGHREZ shockwaves :)
when you consider most of the smaller shockwaves are very fast, 98 frames played over a split second can't be choppy, 98 frames played at 30 fps should last for a perfectly smooth shockwave that can last a bit more than 3 seconds, thats a very long time to a shockwave...
try converting it to DDS, it probably a framerate thing

 

Offline Spoon

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Re: RELEASE: some new HIGHREZ shockwaves :)
My framerate is a constant 60 frames. My pc can handle a few .tga's just fine.
It's really noticable when bigger ship explode, the large slow expanding ones, those that are more then just 3 seconds on your screen. Which also happen to be the ones you get the best look at. (Since they tend to be filling your whole screen)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: RELEASE: some new HIGHREZ shockwaves :)
Well feel free to modify the EFF and increase the FPS :/
(´・ω・`)
=============================================================

 

Offline Spoon

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Re: RELEASE: some new HIGHREZ shockwaves :)
Well feel free to modify the EFF and increase the FPS :/
Even though we explained to you on irc about your fail, you still posted this?  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline MatthTheGeek

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Re: RELEASE: some new HIGHREZ shockwaves :)
What's the fail about ?
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Nighteyes

  • 211
Re: RELEASE: some new HIGHREZ shockwaves :)
I assume Spoon is referring to the fact that the shockwaves don't render according to the EFF file, but according to the shockwave speed that is set in the ships.tbl.
so as Spoon pointed out, on REALLY big and slow moving shockwaves, you will be able to see the individual frames, and not a perfectly smooth transition... changing the EFF won't do a thing about that, I'll need to recreate the effect itself with more frames in it(won't happen anytime soon)

 

Offline Fury

  • The Curmudgeon
  • 213
Re: RELEASE: some new HIGHREZ shockwaves :)
Shockwave speed on each ship and weapon should be adapted to shockwave effect, not the other way around. Current mediavps shockwave speeds are optimized for the mediavps shockwave, so it's natural other shockwaves won't look as good if tables aren't edited accordingly.

In other news, here's black and white version of the ED shockwave. Blue and orange colored shockwaves look purdy, but real shockwaves don't have color.
http://www.mediafire.com/?93237726v0ob22l
Tga and dds included.

 

Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
Re: RELEASE: some new HIGHREZ shockwaves :)
Blue and orange colored shockwaves look purdy, but real shockwaves don't have color.
And why that ? Oh, and your black and white shockwaves look just wrong for some reason.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

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Re: RELEASE: some new HIGHREZ shockwaves :)
In other news, here's black and white version of the ED shockwave. Blue and orange colored shockwaves look purdy, but real shockwaves don't have color.
http://www.mediafire.com/?93237726v0ob22l
Tga and dds included.

Real shockwaves don't exist in space. In atmosphere they would definitely have a color. If they did exist in space, as shells of excited plasma, they would also definitely have color based on temperature and composition.

 

Offline bigchunk1

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Re: RELEASE: some new HIGHREZ shockwaves :)
Aah what a treat! The ED team is cool. Works perfectly and looks nice. I used the 2D shockwaves.

I like fury's choice of color. Looks more realistic to me, even though it might not objectively be the case. I'm so accustomed to living in atmosphere. 

/Puts on a monocle and a tophat and takes a sip of tea with the pinkey extended

I am going to invent the term 'Psychological Realism' to adequately describe this phenomenon of the human condition.

 
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.