Thanks all for the feedback on the new Narayana. I definitely can see where people come from when they say the new ship looks too high tech. I think I know why this is: the old Narayana texture feels more volumetric. The details on the diffuse map feel very intricate. Mine seem sleek and flat, conforming to the geometry of the model itself. At the moment, you see my new texture without its proper normal map. When the normal map is complete, I hope to restore the sense of intricate detail so masterfully conveyed by Steve-O. I'm in awe of what he did with the original texture.
But, if it still needs change after that, I will need your help. To continue, I need more tileable (aka seamless) hull textures that have a good varied-depth feel. If anyone interested in a change could send me links to candidate textures (preferably with heightmaps, but without is fine too) via PM, I'll see what I can do in between other WiH upgrades.