Author Topic: HTL Medusa  (Read 87102 times)

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Offline Black Wolf

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Erm...It's a good texture... but it looks nothing like the Medusa. At all. You've just... gone in completely and utterly the wrong direction. I'm sorry, but there it is.

Maybe it works as a DH variant of the Medusa? But the standard bomber, no. Totally wrong.
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Offline Mongoose

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Yeah...I hate to say it, but I agree with Black Wolf.  The texture looks awesome, but that color scheme doesn't make me think "Medusa" in the least.  There's far too much gray, the main body color is far closer to teal than light green, and it's missing the cool reddish-brown highlights on the engine intakes.

Note that none of this applies if you're not actually done with the texture. :p

 

Offline Hades

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I personally like the blue better than the Green, and I think the colors do not matter too much as long as it looks better.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline SF-Junky

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I agree with Black Wolf and Mongoose. This model looks fantastic as it is, but I think you should keep the colour scheme closer to the original ship. This one would make a fine Medusa D.H., though, like Wolf said.

 

Offline Commander Zane

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What.
I'm sorry, but I'm looking right at a high-poly Medusa.
It's right in front of my ****ing face.
It might be textured differently.
But it's still a ****ing Medusa.

It looks incomplete though, which it might be, in which the progress is good nonetheless.

 

Offline General Battuta

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Huh, yeah, I think this texture has gone in the wrong direction.

 

Offline CommanderDJ

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The main hull colour is a bit off, but I don't think that's big enough of an issue to warrant a change imho. To each his own, but I'm fine with this model. Looks brilliant.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline SF-Junky

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The main hull colour is a bit off, but I don't think that's big enough of an issue to warrant a change imho. To each his own, but I'm fine with this model. Looks brilliant.
Everyone is fine with the model, the differences are only concerning the texture. :p

Seriously, I think at least the reddish on the engines should be kept. :)

 

Offline General Battuta

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Well it just surprises me because this texture makes a model with interesting geometry look boring. It doesn't work with the mesh, it works against it.

 

Offline CommanderDJ

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The main hull colour is a bit off, but I don't think that's big enough of an issue to warrant a change imho. To each his own, but I'm fine with this model. Looks brilliant.
Everyone is fine with the model, the differences are only concerning the texture. :p

Damn you, terminology.

Well it just surprises me because this texture makes a model with interesting geometry look boring. It doesn't work with the mesh, it works against it.

Could you elaborate on what you mean? Are we still talking about the colour scheme here? Is there anything specific you're referring to?
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline General Battuta

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It's too flat and too cold. It doesn't look like a FreeSpace ship or like the original Medusa, for one; it doesn't feel functional because it's too uniform, two; and third, it doesn't seem to provide suggestions of function or to highlight the details on the model.

 

Offline Sab0o

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And it is fully work-in-progress, and I posted for it responses like these! Thanks.

 

Offline General Battuta

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And it is fully work-in-progress, and I posted for it responses like these! Thanks.

You are awesome. Thank you for taking these responses into account, and don't take them as any kind of indictment as your prodigious skills.

 

Offline NGTM-1R

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Has somebody been playing EVE? That looks like the Gallente color schemes with the light blue and silver.
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I have full faith and confidence in Sab0o's abilities to make a dynamic texture that fits this model. I don't understand all the posts complaining that it's not like the original. Every single one of General Battuta's points can be applied to the original Medusa. It's a flat, boring, washed out texture that should only be used as a general guide.

Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline General Battuta

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That post was misguided on several levels. Allow me to conduct a postmortem.

Quote
I have full faith and confidence in Sab0o's abilities to make a dynamic texture that fits this model.

You're implying here that those who criticize lack this faith, when it's explicitly been expressed.

Quote
I don't understand all the posts complaining that it's not like the original.

Here you're introducing a straw man. The complaints are not that it is not like the original, the complaints are that it has deviated too far from the original but does not offer enough reward in return.

Quote
Every single one of General Battuta's points can be applied to the original Medusa. It's a flat, boring, washed out texture that should only be used as a general guide.

No they can't. I'll walk you through it.

1. This texture is monochrome. It lacks weathering or wear. Notice the heavy scoring along the front end of the secondary banks on the original texture. This creates the impression that the ship is new, high-tech, sleek, and immaculate, which is a sharp deviation from the McQuarry-esque design of the original. (This is probably in no small part because Sab0o hasn't had the chance to add the weathering yet, but the Boanerges was very lightly weathered, so it's a valid point to raise.)

2. This texture is strongly green-blue and slightly reflective. The original was gray and industrial, with blackened machine areas now modeled in. The general color balance needs to be preserved because it impacts the snap recognizability of the model. Again, see the departure in art styles.

The issue you seem to be having is the mistaken belief that these criticisms somehow reflect criticisms of Sab0o's skills. They do not. They are meant as guidance to improve the texture. Sab0o posted the texture with the (now explicitly stated) hope of receiving such feedback. He has received it. If you have a problem with this process, you seem to lack full faith and confidence in Sab0o's abilities to create a dynamic texture that fits this model, rendering the first sentence of your post questionable.
« Last Edit: March 11, 2011, 11:52:28 am by General Battuta »

 
Eh, no.

My post was all about me not liking the original Medusa texture and my not understanding why people wouldn't want to deviate from it.
Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline General Battuta

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Eh, no.

My post was all about me not liking the original Medusa texture and my not understanding why people wouldn't want to deviate from it.

And if you still think that's the issue you're not understanding the critiques.

 

Offline Droid803

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The original texture sucks monkey balls, drifting away from it is for the better IMO.
(´・ω・`)
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Offline Dragon

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But it's FSU and it's Medusa.
Original texture style should be kept.