Current COB Conversion Status: per checklist
Texture Translation:
CheckPolyGon Points Translation:
CheckPolyGon Faces Translation: to Texture reference translation, will write texture reference realiasing code tommorow, then will have to determine bounding min/max, radius, center [center predidence will be: First light in group, if no lights determine poly center as (X center, y center, z center)]
Extending Objects Translation: This is translating my new features like placing light points with certain names for engine glows, etc
------------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
http://freespace.volitionwatch.com/babylonDid you say you wanted your head used as a soccer ball?