furthermore
vector.h - 3D vectors common to COB and POF, 13 lines
POFDataStructs.h -definine ram data storage types, 420 lines
POFHandler.h - defines OOP object for a POF file, 503 lines
POFHandler.cpp - implements file handling [read/write/edit] functions associated with OOP object, 4199 lines of code
Now on the the GUI code
POFConstSuite.h - function prototypes, 160 lines
POFConstSuite.cpp - main callback, a few other functions, 582 lines of code
PCSTurretProc.cpp - Turret Edit Callback, 389 lines
PCSTextureProc.cpp - Texture Edit Callback, 110 lines
PCSSpecialProc.cpp -Specials Editor Callback, 187 lines
PCSShldPRoc.cpp - Shield Editor Callback, 153 lines
PCSPntProc.cpp - Gun and Missile Point Editor Callback, 275 lines
PCSPathProc.cpp - Path Editor Callback, 342 lines
PCSObj2Proc.cpp - SubObject Editor Callback, 206 lines
PCSInsgProc.cpp - Insignia Editor Callback, 386 lines
PCSFuelProc.cpp - Fuel Editor Callback, 231 lines
PCSEyeProc.cpp - Eye Point Editor Callback, 164 lines
PCSDockProc.cpp - Docking Editor Callback, 324 lines
Totalling 8644 lines, Only counting primary code, COB Read/Write/Convert and 3DS Read/Write/Convert not included, missing code for HDR2 editor [forgot to write it]