I don't think he means old school as in literally around for ages. I suspect (and correct me if I'm on the wrong track here Galemp) that he's more commenting on the fact that the whole notion of character driven, story-intense campaigns are a relatively recent innovation, and they depart quite significantly from what [V] did in FS1, FS2 and Silent Threat. Old School just, I suspect,means a preference for a style of play where the storyline plays out around the player, rather than happening to the player (or, more accurately, the player's character). I'm personally in the same boat - there were a couple of instances in AoA, and in what I've played of WiH (I know, I know, I need to finish it - I've not been able to access my FS computer for nearly 2 months now) where I as a player really disagreed with what my character was doing, and I felt very railroaded. Obviously, with a mute, faceless protagonist ala FS2, you don't get those moments. For me, primairly because of this, I couldn't accept BP as FS3 the way this review paints it (and I realize, that's just his opinion, - I know you guys aren't about to proclaim BP as FS3).