Thanks!
However, that's not quite what I need. I'm looking for the original coordinates (for HUDs before the HUD builds) that should be based on a 1024x768 (or was it some other tiny 4:3), not 1440x900. The default HUD_gauges has been gimped like that since the latest Port release, so maybe what I'm looking for is hardcoded or something into the older builds? I have no clue.
(As an offtopic, does the code now allow for G and E energy bars to be nicely beside each other in cases where S is absent in subspace or earlier missions? I could probably check myself, but I thought I'd ask here first just in case somebody already knows)