Author Topic: FSF tries texturing, needs feedback  (Read 4984 times)

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Re: FSF tries texturing, needs feedback
Yup -- It's the Thor, Zane. At least that was its original name -- For some reason, it had to be renamed. So now, it's known as the GTF Durandal.
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 
Re: FSF tries texturing, needs feedback
All of your help is highly appreciated! Is this going in the right direction?


 

Offline peterv

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Re: FSF tries texturing, needs feedback
Yes  :yes: :yes:

You might as well consider a "dirtier" version.

 

Offline ShadowGorrath

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Re: FSF tries texturing, needs feedback
Doing good.

 

Offline Snail

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Re: FSF tries texturing, needs feedback
Very, very awesome.

  

Offline ION3

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Re: FSF tries texturing, needs feedback
I'd say there need to be more logical connections. The missle launcher for example, looks as if someone had just cut a hull into the armor. You could add a border around the hole. The cocpit looks glued on. Make a connection between the glass and the hull.

The plates look like they came right out of the factory. Smooth, no scratches  no dents, no dirt. You could add some kind of wavy structure, that comes from constant heating and cooling in space. Like paper that got wet. I see, that you added some abrasion of the paint, but that's just at the borders of the plates. The whole surface needs some kind of structure. Unless you dont' want it that way, of course. But i think, that even after just a few sorties some structure would appear there.


 
Re: FSF tries texturing, needs feedback
... de bump. I'm beginning to think that the more fluent lines of the mesh just don't combine well with the industrial texture look I'm going for...


 

Offline MetalDestroyer

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Re: FSF tries texturing, needs feedback
Just Wow !! Can't wait to see the final model.

 

Offline Droid803

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Re: FSF tries texturing, needs feedback
Looks fine to me.
(´・ω・`)
=============================================================

 

Offline Nyctaeus

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Re: FSF tries texturing, needs feedback
It's great :yes:!
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline peterv

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Re: FSF tries texturing, needs feedback
exceptionnel Monsieur :yes:

 
Re: FSF tries texturing, needs feedback
Yikes, I almost forgot about this one.  :ick:

I intend to have this released publically -- Was meant to do it a week or two ago in fact, but got caught up in other projects.
All the necessary tabling, testing and all that has been done. Just need to make some final tweaks and she's ready to go.
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 

Offline Rodo

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Re: FSF tries texturing, needs feedback
wow, nice product :yes:
el hombre vicio...

 
Re: FSF tries texturing, needs feedback
 :bump:

She's ready to launch. Where should I upload?  ;)
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 
Re: FSF tries texturing, needs feedback
FreeSpaceMods?

 
Re: FSF tries texturing, needs feedback
Alright -- it's been uploaded to FreeSpaceMods. Just awaiting the approval process to be conducted. I'll create a new thread for the Durandal when she is ready for grabs.

Anyone who wishes to make an FSWiki page on the Durandal when it is available has my blessing.
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)

 
Re: FSF tries texturing, needs feedback
In addition, you can download the texture source files here.

 
Re: FSF tries texturing, needs feedback

 

Offline Black Wolf

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Re: FSF tries texturing, needs feedback
GenericShield.ani? :ick:

It takes about 60 seconds to do a decent one in Paint Shop Pro. :p

OK, quick review:

Visually, it's pretty decent, reasonably freespacey, but unique at the same time. Fits well in its intended timeframe though (several years post capella, I believe?). Also,m the sort of "two storey" design - I remember being initially sceptical of it when I first saw the untextured mesh, but once textured it really works quite well, so kudos there. Personally, I would dump the blue glowpoints, makes it seem like it's being lit up like a christmas tree. :p To fly it's unremarkable - not in a bad sense, more like it doesn't seem to excel at anything, more of an all around beast - decent boost off the afterburner is nice though.

I wasn't a fan of the weapons placement, I must admit - if it'd been me, I'd have put the primaries where the secondaries are, and the secondaries where the primaries are, but obviously that's not really an option with the modelled missiles there. To compensate, I think I'd have changed the missile system a bit, convert the current 80:80 setup to a 60:100 setup, or even a 50:110 setup, to give the player one massive bank for Tempests (as a primary dogfighting weapon), a smaller bank for, say, harpoons, and then freed the primaries up to have Maxims in them. It would make it great for going up against capital ships, whilst retaining some dogfight capacity - kinda the way Artemises were used in WiH. Actually, this feels a lot like an atermis - touch more manoeuvrable maybe, and nicer afterburner, but otherwise very similar.

[attachment deleted by ninja]
« Last Edit: January 27, 2011, 05:29:00 am by Black Wolf »
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Re: FSF tries texturing, needs feedback
Thanks for the feedback and shield icon, Black Wolf. Both of those are much appreciated. Indeed, it could use a few adjustments so to speak.  :)

If no-one objects, I'll make a quick update to the Durandal, incorporating the suggested secondary capacities and shield icon. From there, the new thread can be made once its approved.

Edit: Hmmm, ok -- Gives me access denied when I try to upload the updated Durandal archive. Anyone know what's the deal?
« Last Edit: January 27, 2011, 06:16:09 am by starwolf1991 »
Previous Projects: Ancient-Shivan War | GTF Durandal

Current Projects: Exile: Into The Dark Waters (Proof-editing/misc)