Models are very well designed,
Unfortunately, they are all retail HW2 with normal maps from the HW2 2.0 mod.
backgrounds are amazing (except that weird purple swirly thing).
Thank PyroMX for them
Sounds need to be a little better/higher quality.
We know, unfortunately, atm there's not much we can do on that front, since we lack anyone with sound effect creation abilities.
I personally think that the new 3.6.12 flak looks more HW2 than what you have in place now. You also definitely need muzzle flashes, especially for the destroyer turrets to get the HW2 feel of those ballistic cannons. Maybe some smoke and stuff for when missles launch from destroyers as well? Don't know if thats possible though. And as was previously stated, you need to make sure that the fighters/bombers have a decent role to play in the bigger battles.
Its all possible, this is all work in progress at the moment anyhow
With ALL turrets being destructible permanently, bombers will play a large role. When bombers play a large role, fighters also do.
Its possible, unlikely that any will actually be as easily destructible as they are at the moment, but, certainly possible.
BTW- What about setting everything that was indestructible (subsystems, turrets on some ships) in HW to untargetable and invulnarable in TAP?
Possible, but not really something i'd like to go with.
As for the second vid, I noticed that the turrets have a near 0 rotation time. It was quite the opposite in HW. You could give realistic rotation times, and there should be a flag somewhere in the .tbl's that makes sure a gun doesn't fire until it's pointing at the target.[/color]
it was my mistake with rotation times. was fuddling around with tables. as for the gun firing until pointing at the target, all of the multipart turrets have that already.