Author Topic: Small gameplay video  (Read 12377 times)

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Offline pecenipicek

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Enjoy the first video, feedback much appreciated. Read description of the video on youtube.



Also, download this for a youtube unmutilated, 188 megabytes in size, 1280x1024, 30fps version of the video. Probably a lot better quality to boot.


Second video, demonstrating the revised flak effect. Full resolution version availible here, 38 or so megabytes to download.


There be a THIRD video here. Thank Scourge Of Ages for that one.
« Last Edit: February 01, 2011, 07:19:54 am by pecenipicek »
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Offline Colonol Dekker

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Feedback?
Anyone ?

 

Offline CommanderDJ

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I don't know what that background was supposed to be, but it looks frickin epic! And the sounds... it definitely felt and sounded really different to FS, and I liked it a lot. I'd never heard of Homeworld before I joined HLP, but yeah, this looks awesome.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Liberator

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Looks a lot like HW2, sounds like it too.  The sounds are a tad muffled to me, but it's ok.
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Certainly does Homeworld justice. Worthy of being based on it in my opinion.

 
Okay, really, really nice. Heh, I always liked the idea of flying a Hiigaran fighter. But for that matter. I didn't like the weird small explosions in the first video. Dunno, looked very weird. 0:42 as an example.
Also, the ships looked really really slow compared to how I remember HW2...
The capship battle looked  :eek:, but I saw one turret go down pretty easily.... 3:09-3:10 to see what I mean
Also, the trails on the missiles could do with a bit more work.
The backgrounds were very, very nice, the ships looked pretty amazing too:D You are definitely on the right trail!

 

Offline pecenipicek

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Looks a lot like HW2, sounds like it too.  The sounds are a tad muffled to me, but it's ok.
The sounds are crap to be honest, 11kHz stuff upsampled to 48kHz, go figure why it sounds like crap.

Okay, really, really nice. Heh, I always liked the idea of flying a Hiigaran fighter. But for that matter. I didn't like the weird small explosions in the first video. Dunno, looked very weird. 0:42 as an example.
Ahh, the flak explosion effect. It still uses one of FSO effects for something. Forgot to change it i guess, my deepest apologies...
Quote
Also, the ships looked really really slow compared to how I remember HW2...
The capship battle looked  :eek:, but I saw one turret go down pretty easily.... 3:09-3:10 to see what I mean
Also, the trails on the missiles could do with a bit more work.
The backgrounds were very, very nice, the ships looked pretty amazing too:D You are definitely on the right trail!
egads the turrets. i always want to do something about that and i always promptly forget -.-
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Offline -Sara-

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:yes: : Feels a lot like HW2. Even down to the engine sounds! Really makes me want to play it.

:no: : The Freespace HUD is a splash of cold water to the face. I think for such a mod it'd really help to create a minimalist's HUD with a thin crosshair, ridding the side brackets etc and making the target window and all other details a whole lot more slim. That way it can give this already great looking mod SUCH a fresh look that it'd no longer feel like a FS2 mod (but more like a total conversion on it's own). Alternately maybe the player can be forced to play in third-person view.
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Offline Colonol Dekker

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Its all placeholder. Even though i'm off the team now, I can tell ya that this is allin the works.

 

Offline pecenipicek

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:yes: : Feels a lot like HW2. Even down to the engine sounds! Really makes me want to play it.

:no: : The Freespace HUD is a splash of cold water to the face. I think for such a mod it'd really help to create a minimalist's HUD with a thin crosshair, ridding the side brackets etc and making the target window and all other details a whole lot more slim. That way it can give this already great looking mod SUCH a fresh look that it'd no longer feel like a FS2 mod (but more like a total conversion on it's own). Alternately maybe the player can be forced to play in third-person view.
i didnt get around to remaking the HUD yet :D Thanks for the feedback tho :)



Also, first post updated with the second video.
Skype: vrganjko
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Offline Ypoknons

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I think you got the feel and look of it right. An updated HUD would be needed, I'm sure, seems like the HUD is kind of 'trademark' now - we associate FS very closely with it.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline bigchunk1

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Gameplay wise in HW2 a single fighter is nearly worthless, It makes for a difficult transition into a first person fight sim. I noticed that the autocannon is fairly weak, just as it was in the original. Will the player be able to respawn as other fighters or do something else to affect the game? Or will you rebalance things to make single fighters more powerful like in Freespace?

The shotgun flak from the HW2 flak frigate looks more like the Karuna shotgun flak in BP:WIH. With the smokey residue. Not a huge thing, but it would add to that homeworld feel.

Looks nice overall, this mod has a lot of potential.   
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Offline Thaeris

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I was not too impressed by the video, to be honest. One of the things I found particularly strange was the huge size of the torpedoes, which was just... impractical looking. Personally, I think scaling down those ship-to-ship torpedoes would be a good idea.
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Offline IronBeer

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Only watched about the first 2 mins of the video, I'll try to get the rest later.

Thus far, you're looking good. Fighter actions look the be occurring at high speeds, and dogfighting cannons aren't very powerful- good translation of Homeworld mechanics. To the player, this should mean intense, high-skill dogfights, aka- fun.

This will be a mod to watch- I'm certainly interested to see what you guys can accomplish.
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Models are very well designed, backgrounds are amazing (except that weird purple swirly thing). Sounds need to be a little better/higher quality. I personally think that the new 3.6.12 flak looks more HW2 than what you have in place now. You also definitely need muzzle flashes, especially for the destroyer turrets to get the HW2 feel of those ballistic cannons. Maybe some smoke and stuff for when missles launch from destroyers as well? Don't know if thats possible though. And as was previously stated, you need to make sure that the fighters/bombers have a decent role to play in the bigger battles.
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With ALL turrets being destructible permanently, bombers will play a large role. When bombers play a large role, fighters also do.

BTW- What about setting everything that was indestructible (subsystems, turrets on some ships) in HW to untargetable and invulnarable in TAP?

As for the second vid, I noticed that the turrets have a near 0 rotation time. It was quite the opposite in HW. You could give realistic rotation times, and there should be a flag somewhere in the .tbl's that makes sure a gun doesn't fire until it's pointing at the target.
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Offline pecenipicek

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Models are very well designed,
Unfortunately, they are all retail HW2 with normal maps from the HW2 2.0 mod.

Quote
backgrounds are amazing (except that weird purple swirly thing).
Thank PyroMX for them :D
Quote
Sounds need to be a little better/higher quality.
We know, unfortunately, atm there's not much we can do on that front, since we lack anyone with sound effect creation abilities.

Quote
I personally think that the new 3.6.12 flak looks more HW2 than what you have in place now. You also definitely need muzzle flashes, especially for the destroyer turrets to get the HW2 feel of those ballistic cannons. Maybe some smoke and stuff for when missles launch from destroyers as well? Don't know if thats possible though. And as was previously stated, you need to make sure that the fighters/bombers have a decent role to play in the bigger battles.
Its all possible, this is all work in progress at the moment anyhow :)

With ALL turrets being destructible permanently, bombers will play a large role. When bombers play a large role, fighters also do.
Its possible, unlikely that any will actually be as easily destructible as they are at the moment, but, certainly possible.

Quote
BTW- What about setting everything that was indestructible (subsystems, turrets on some ships) in HW to untargetable and invulnarable in TAP?
Possible, but not really something i'd like to go with.

Quote
As for the second vid, I noticed that the turrets have a near 0 rotation time. It was quite the opposite in HW. You could give realistic rotation times, and there should be a flag somewhere in the .tbl's that makes sure a gun doesn't fire until it's pointing at the target.[/color]
it was my mistake with rotation times. was fuddling around with tables. as for the gun firing until pointing at the target, all of the multipart turrets have that already.
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
Like i have writen in a reply to the video. You should take a look at the Path To Victory mod for Homeworld 2 and ask them for permission to use their work http://www.moddb.com/mods/path-to-victory1 . A Freespace mod based on that was kind of a recent idea cropping around my head:P Also a lot of ships there have secondary, anti fighter weapons making them more suited for a space sim like freespace.

But on to whatwe have now: It is definatly possible to do a muzzle flash + smoke effect on gun turrets, since the Earth Frigates in Blue Planet have such an effect on thoir long range guns. Not sure about the missiles though.
« Last Edit: January 09, 2011, 11:59:52 am by Maksio58 »

 

Offline pecenipicek

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its possible on both. but some people here fail to grasp the scale and the sheer amount of work neccesary for all of that :D


as for the path to victory, i'd like to point you to what their mission is, and compare it to ours. :D



(in short, we have no use of their assets unfortunately.)
« Last Edit: January 08, 2011, 05:58:15 pm by pecenipicek »
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 
With ALL turrets being destructible permanently, bombers will play a large role. When bombers play a large role, fighters also do.
Its possible, unlikely that any will actually be as easily destructible as they are at the moment, but, certainly possible.
You could always pimp the subsystems' HP percentage and set subsystem damage to 'pretty low' on everything except bombs and anti-subsystem bombs to be sure the bombers have something to do.

Are you including custom made ships from mods later on?
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