Author Topic: Shivan Strikecraft Upgrade Status  (Read 78169 times)

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Offline Nyctaeus

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Re: Shivan Strikecraft Upgrade Status
Cool! :yes:
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Offline mjn.mixael

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Re: Shivan Strikecraft Upgrade Status
As per this post, did the INF team ever UV the Azrael? It's on my todo list.
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Offline Nighteyes

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Re: Shivan Strikecraft Upgrade Status
... also the normal map is not apparent at all...

Why, because the surface texture isn't visible from 3 klicks away? Contrary to popular opinion, surface noise doesn't need to be implicit in the normal map and I have yet to see a case where it has been done well.

Tech bits and panel lines, that is all a normal map needs for a ship. You don't make a normal map by having the end result looking like somebody rolled silly putty over the diffuse.

I suppose you'd want something more like this:

no, that looks really bad, I was not talking about the hull "dirt" bumps, those are fine enough being only on the spec map, what I'm talking about is the dark panel lines, those IMO should be visible from a decent distance...
same on the Scorpion, I agree it has a bit too much noise on the bump map and not enough emphasis on the panel lines, mjn.mixael maybe try starting off with a white background when creating the normal map and adding on top of that the panel lines in black, and another layer with very low opacity for the noise, to me it seems you are generating the normal map from the diffuse map, so there is not much contrast from the dark body to the dark lines.

these are just suggestions and I don't mean to disrespect, all in all great work, if I had time I would help with the workload :)

 

Offline Rga_Noris

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Re: Shivan Strikecraft Upgrade Status
It's my understanding that anything pure white or pure black has the potential to produce artifacts (black specs mainly) in game. So I always do shades of gray.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline mjn.mixael

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Re: Shivan Strikecraft Upgrade Status

*SNIP*

to me it seems you are generating the normal map from the diffuse map, so there is not much contrast from the dark body to the dark lines.

 :lol:

There is no way I would ever generate a normal map like that. What's even more funny is that I do generate the normal map with a white background and black lines. (Sorta.. what I do is slightly more complicated than that.. but it's pretty much what you suggest.) Regardless, FSU has the source files so they can be altered if necessary. I'm sure Zacam will fix things up.

Sure would be nice to have the source to some other Shivan fighter craft that shall remain nameless...COUGHMANTICORECOUGH
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Offline Nighteyes

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Re: Shivan Strikecraft Upgrade Status
manticore PSD file here, all you need to do is ask  ;):
http://www.mediafire.com/?7377533ui8u15g1

 

Offline Rampage

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Re: Shivan Strikecraft Upgrade Status
As per this post, did the INF team ever UV the Azrael? It's on my todo list.

Nope; the Azrael is all yours, unless you want the Team to UV it for you to texture it. :)

INFTeam

 

Offline mjn.mixael

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Re: Shivan Strikecraft Upgrade Status
If anyone has time to spare, that would be awesome! I know Bryon is currently UVing the Shaitan for me.

EDIT: Nephilim in-progress. Still got a crapton of details to add and tweaks to make... but the basics are almost there.

[attachment deleted by ninja]
« Last Edit: September 01, 2011, 12:48:15 am by mjn.mixael »
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Offline Commander Zane

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Re: Shivan Strikecraft Upgrade Status
Oh nice. :D

 

Offline BrotherBryon

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Re: Shivan Strikecraft Upgrade Status
That thing is going to look wickedly evil, nice work.

Blender went haywire midway through mapping the Shaitan and I had to start over from scratch. Some how the blender file itself got corrupted and I could no longer manipulate the mesh. Imported it again and I have gotten back to about where I was before everything went nuts. Should have something for you soon.

How did you get through the other 2 so fast?
Holy Crap. SHIVANS! Tours

 

Offline mjn.mixael

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Re: Shivan Strikecraft Upgrade Status
I just lucked out. When I opened the meshes, they were already more than halfway UVd. I just had to unwrap a few spots and pack it.
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Offline Kaboodles

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Re: Shivan Strikecraft Upgrade Status
The Nephilim looks like it's made out of concrete.

 

Offline Commander Zane

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Re: Shivan Strikecraft Upgrade Status
To be fair:
Still got a crapton of details to add and tweaks to make... but the basics are almost there.
Plus it's only shown from one view.

 

Offline T-LoW

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Re: Shivan Strikecraft Upgrade Status
The red glow of the Neph looks like ember. Awesome :yes:
The german Freespace-Galaxy

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Offline Droid803

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Re: Shivan Strikecraft Upgrade Status
* Droid803 likes the red glow on the serrated ridge thing. Looks like it just disembowled a ship and got glowy red shipblood all over it.
(´・ω・`)
=============================================================

 

Offline Commander Zane

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Re: Shivan Strikecraft Upgrade Status
That imagery is going to make them a lot freakier now.

 

Offline Aardwolf

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Re: Shivan Strikecraft Upgrade Status
Azrael?

In the post you linked to, I see Rampage mention "your" Azrael... whose Azrael? Mine? Or did someone else do an Azrael that I don't know about?

 

Offline Rampage

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Re: Shivan Strikecraft Upgrade Status
Azrael?

In the post you linked to, I see Rampage mention "your" Azrael... whose Azrael? Mine? Or did someone else do an Azrael that I don't know about?

Nope; the Azrael is all yours* [to do/work on], unless you want the Team to UV it for you to texture it. :)
*mjn.mixael

I hope that clears up the English a bit.

R

 

Offline Aardwolf

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Re: Shivan Strikecraft Upgrade Status
What? No, I was referring to this...

We also have your HTL Azrael in our possession and can UVmap that as well.

Again, whose?

 

Offline Rampage

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Re: Shivan Strikecraft Upgrade Status
We have the same Azrael that is in the FSU SVN and thus have no idea on its possible origin.  Based on what you're saying, it seems that you made an HTL Azrael, correct?

Thus, it could be yours.  And if so, then we'll be working on your model and you will get the credit for contributing to the greater HLP Community.

INFTeam