Author Topic: SB Nephilim WIP  (Read 22796 times)

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Offline Rampage

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UPDATE: Mesh has non-manifold areas that still need fixing.  However, work has begun on texturing the Nephilim and is going well.  Due to our current workload on our own project, it may not be finished within this week.

INFTeam

 

Offline Vasudan Admiral

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Ok I've fixed the geometry errors. Try the attached.

[attachment deleted by ninja]
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Offline BrotherBryon

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Where was the problem so that I know what to look for next time around?
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Offline Vasudan Admiral

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Difficult to describe, but open the .blend you previously uploaded and enter edit mode. Then with nothing selected switch to edge mode. Next go to Select->Non-Manifold. All the problem edges are selected, so just pick one and zoom in to examine the geometry at each location.

Typically it's just a stray edge, though on the starboard forward facing area there was also a rogue face that was not visible from outside. Imagine 2 cubes that are side by side and then get joined at the touching verticies, but the faces that were touching don't get deleted once they are fused. You have this weird 'model volume' divider plane, and the engine doesn't know which part of the volume it's supposed to consider 'inside' and which is 'outside'. :)
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Offline BrotherBryon

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Cool, will use this to clean up the Astaroth tonight.
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imo the various intakes and missile holes can be done with normal maps. you should worry about upgrading the general shape based on the texture.

 

Offline Sab0o

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Cool, will use this to clean up the Astaroth tonight.

If you find any errors can you PM me or something? I'm in charge of the Astaroth ship for FSU.

 

Offline BrotherBryon

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I fixed all the errors I could find before handing it over to the Inferno team. VA's tip helped me find them a lot easier. Didn't here anything from the Inferno team about finding any more problems while they were mapping and texturing so I'm assuming all went well. At least as far as the Astaroth is concerned, they are still working on the Nephilim. Afraid the design is even more complicated than the Basilisk so it's probably going to take a while to map.

Edit: I think we should keep any further discussion of the Astaroth to the Shivan Strikecraft thread.
« Last Edit: March 28, 2011, 09:15:39 am by BrotherBryon »
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Offline Rampage

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We have mapped most of the Nephilim, but we hit a roadblock when mapping the smaller details on one of the wings.  As a result work has stopped on UVmapping the Nephilim to shift to other priorities.

I will hand over the UVmapped Basilisk, Scorpion, Manticore, and Nephilim (partially) over to the FSU sometime this week.

-R

 
protip. always bevel large sections of straight edges and lines. look at any type of vehicle.

even something as large as ships, while they appear to have flat lines, are actually very curved.

for something that requires maximal space, it's bound to have various protrusions. and for strike crafts, it'll likely be curved inward and beveled to reduce size/mass.

 

Offline mjn.mixael

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protip. always bevel large sections of straight edges and lines. look at any type of vehicle.

even something as large as ships, while they appear to have flat lines, are actually very curved.

for something that requires maximal space, it's bound to have various protrusions. and for strike crafts, it'll likely be curved inward and beveled to reduce size/mass.

Dude, wut?

Why bump at 7.5 month old thread to give modelling tips to a model that is clearly out of the modelling phase? (The last post says they've mostly UV Mapped it and handed it off for texturing).

Since the thread is here anyway.. this craft is done.
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Offline Rampage

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When I read "protip" and then failed to recognize who you are at this community, the first thing that ran across my mind is "Who is this guy, and who does he think he is?"

Here's your mistake: (1) we don't know you around here; (2) your advice is at best borderline-related to the subject matter of these threads; (3) you practiced necrothreading.  This invariably will cause people to think of you as a preteen arrogant newb who has no idea of what he's talking about, and thus effectively causing you to lose much credibility.

One tip: When you are a nobody at this or at any online community, be very wary of giving advice, especially here on the FSO boards.  People here are very sensitive about their work, so be careful of what you say.

EDIT: Your post count is 29; keep that in mind when you post around here.

R
« Last Edit: November 13, 2011, 04:00:05 pm by Rampage »

 
Despite being tactless, it is a good tip. :nervous:

 

Offline Rampage

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Droid has taught me that tact is overrated; all you need to do is to get the hurtful truth across. ;)

R

 

Offline Droid803

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Well that said I don't think we should discourage people piping in, they should just do so at the right time (as in, when such things are actually in the state of being discussed).

7.5 months old though? Hell, isn't this thing like textured and in-game already? lol.
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Offline Rampage

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People must use discretion and discernment when posting criticism.

R

 

Offline BrotherBryon

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7.5 months old though? Hell, isn't this thing like textured and in-game already? lol.

Indeed it is, thanks again to mjn.mixael for the outstanding texture work. A few in game pics were posted in the shivan strikecraft thread but they have been deleted by that darn ninja.
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Offline Hades

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When I read "protip" and then failed to recognize who you are at this community, the first thing that ran across my mind is "Who is this guy, and who does he think he is?"

Here's your mistake: (1) we don't know you around here; (2) your advice is at best borderline-related to the subject matter of these threads; (3) you practiced necrothreading.  This invariably will cause people to think of you as a preteen arrogant newb who has no idea of what he's talking about, and thus effectively causing you to lose much credibility.

One tip: When you are a nobody at this or at any online community, be very wary of giving advice, especially here on the FSO boards.  People here are very sensitive about their work, so be careful of what you say.

EDIT: Your post count is 29; keep that in mind when you post around here.

R
Couple distinctions that need to be made here; post count and how long you've been here mean nothing, and is certainly not a mark against against this guy.

Necrothreading isn't bad as long as it's on topic and still on topic, which it technically was. He was far too late for his point to be of any use, I'll give you that.
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Offline mjn.mixael

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Cool. I don't think this needs to be discussed any further.
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Offline Mongoose

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Split out the entertainment.