(Was unsure if this was more suitable for the multiplayer or FRED forums, so apologies if this is in the wrong spot)
I've been looking at putting together some multiplayer campaign missions, and given the limitations on the current multiplayer system (i.e. no cutscenes in multiplayer, command briefings, etc) was hoping to leverage some of the cutscene functions in the editor for multiplayer purposes instead for the sake of plot advancement and such.
Unfortunately it looks like when using these events in multiplayer (i.e. set-camera-position, target, etc) only the host is affected - I wasn't able to find any way to force this event on clients as well. I can sort of see why this would be at the moment, but was curious if there was any way to work around this or if there were any plans to allow these events to be distributed through multiplayer too (along with the functions to force AI control of player ships, although this would be less critical).