Author Topic: The Other Sathanas  (Read 93741 times)

0 Members and 1 Guest are viewing this topic.

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Okay, no complaints here. Looks excellent.
I am a revolutionary.

 

Offline sigtau

  • 29
  • unfortunate technical art assclown
It looks like a giant glowing insect.

A Shivan is a giant glowing insect.

I have absolutely no complaints.  Now let's see the new Colly and this ship duke it out. :yes:
Who uses forum signatures anymore?

 

Offline Rga_Noris

  • 29
  • What?
... in spite of its 200K+ polies, it has been confirmed on several computers (from high to low end), that for whatever reason, you will see an increase... yes, and increase... in FPS over the retail Sathanas. One test mission had multiple Sath's visible. The nuSath saw a 5 fps increase.

EDIT: THat poly counts includes subobjs.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline sigtau

  • 29
  • unfortunate technical art assclown
Optimized meshes ftw?

Am I seeing engine optimizations stemming from FSO taking shape?
Who uses forum signatures anymore?

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
... in spite of its 200K+ polies, it has been confirmed on several computers (from high to low end), that for whatever reason, you will see an increase... yes, and increase... in FPS over the retail Sathanas. One test mission had multiple Sath's visible. The nuSath saw a 5 fps increase.

This is awesome. :yes: We need to spread this news far and wide.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Rampage

  • Son Of Rampage
  • 211
  • Urogynaecologist
Looks like a cathedral of death.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
This is awesome. :yes: We need to spread this news far and wide.

Facebook wall spammed. :p
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Rga_Noris

  • 29
  • What?
Hrm... so I need to update that claim a bit.

I tested it on a Dell Inspiron 1440:

Win7 64-bit
Intel Pentium T4400 / 2.2 GHz
4GB of RAM
Cruddy Intelgrated GPU 4 series.

Now, with one entire Sath visible on screen, retail actually outperforms:

Retail: 36fps average.
HTL: 22fps

Here's the magic: Up close, as in destroying turrets, flying over, or goofing off:

Retail: 40fps average
HTL: 56fps average.

With 12 Saths on screen:

Retail: 9fps Average
HTL: 13fps average

There you have it, folks. That is with 3 4096^2 textures, each with a glow and normal. Imagine the performance when I release a 'lite' version with 2048^2 textures. Excellent work and hats off to the optimizations the SCP team have integrated.

I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Updated the wall too. :D
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
If we were playing Mahjong, it'd pong it!

It is excellent, much-improved umm... not sure if the red lights are 100% awesome yet, kind of feel the size is too much or else they need some more definition... but it's good.
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 
That thing looks like it crawled straight out of my nightmares!
"…ignorance, while it checks the enthusiasm of the sensible, in no way restrains the fools…"
-Stanislaw Lem

 

Offline Sushi

  • Art Critic
  • 211
Hrm... so I need to update that claim a bit.

I tested it on a Dell Inspiron 1440:

Win7 64-bit
Intel Pentium T4400 / 2.2 GHz
4GB of RAM
Cruddy Intelgrated GPU 4 series.

Now, with one entire Sath visible on screen, retail actually outperforms:

Retail: 36fps average.
HTL: 22fps

Here's the magic: Up close, as in destroying turrets, flying over, or goofing off:

Retail: 40fps average
HTL: 56fps average.

With 12 Saths on screen:

Retail: 9fps Average
HTL: 13fps average

There you have it, folks. That is with 3 4096^2 textures, each with a glow and normal. Imagine the performance when I release a 'lite' version with 2048^2 textures. Excellent work and hats off to the optimizations the SCP team have integrated.

Just curious, exactly what optimizations are you talking about? So everyone making high-poly models knows how it's done...

 

Offline Rga_Noris

  • 29
  • What?
mostly detail boxes and having more lower poly subobjects as opposed to fewer high poly subs. Also, no tile mapping.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

  

Offline Rga_Noris

  • 29
  • What?
Just a brief reminder on why we all love MjnMixael:



This is just a mock up he whipped up to make me (and now you) drool. I cannot wait to see it finished.

Also, I intend on releasing ASAP. It is pretty much ready, just some glow map tweaking and thruster stuff... then done!
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline CommanderDJ

  • Software engineer
  • 210
HOLY--

Sorry, my computer crashed coz of the awesomeness.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Any chances to get the sun-burster as an ingame effect? :D

So so awesome!
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
It's been done before (in fact, the ingame version is included in the original Inferno), but that was a long time ago so it doesn't look that great now.

But that shot looks so awesome!

 
Holy Crap, thats beautiful.

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
With a little bit of technological updating, the effect could probably look decent in-game.  The arms could be made to rotate relatively easily, and the effect itself could be accomplished with a new warp effect.  That last part might require a bit of coding though...