Seems like things are getting diluted into the ever present yea/nay FS3 battle...
In reality:
If V and/or interplay does another game, it's up to them and evidently they have their own ideas, or they wouldn't be
anxious to make something.
Even if you got another campaign, it doesn't change the fact that you can make your own variant if you hate it / etc.
It's guaranteed that not everyone will like it. Nothing ever lives up to the hype, or is great as you imagine, if you didn't spend
the time to do it yourself. Look at FS2/FS1's campaigns now... how many different spin off mods are there already?
V and Interplay are going to have to hash out the license issues on their own, we can talk up a storm but it makes
little difference unless the multitude of threads already written are used as supportive data to convince Interplay to let V
do something or vice versa.
Point remains that V needs an indication that it'd be profitable, so they can take it to the higher ups. Nothing will change as long as the
status quo remains as is.
First thing I'd be asking V, is what exactly do you need as data, in order to get from the "want to" stage, to the "thinking about how to" stage.
Besides piles of money, what do the higher ups need to see?