Author Topic: Duke Nukem Forever Interview: The Legacy of Duke  (Read 16199 times)

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Offline watsisname

Re: Duke Nukem Forever Interview: The Legacy of Duke
Are there any instances of Steam having done this?
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Offline Mika

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Quote
30%, according to the game design folks I keep in close contact with.

That sounds more like what I would expect. I, though, note that the new Steam titles cost about the same as they do in the store. Common logic would dictate that the new games should be averagely cheaper, but that's just not there. But this was not entirely unexpected, given the example of the consoles. My gut feeling is that Steam is likely going to follow all too familiar path and make new titles more expensive in the long run, but only time will tell if this is right.

Why I buy used games? Simply because I feel I don't get the return of value from most of the new titles. And why from a store? I think it's just fun to pop in there occasionally, though the PC games shelves are indeed getting more bland and actually reducing in size compared to consoles'. Makes me wonder if the much toted cost savings by using consoles actually happen when the actual game and other necessary equipment prices are factored in. There actually were some interviews of lead game designers who were worried about new games being too expensive some time ago - and I completely agree with this. But I don't believe that digital distribution is going to be cheaper.

Now that I mentioned too high game prices, could that lead designer have been from Valve?
Relaxed movement is always more effective than forced movement.

 
Re: Duke Nukem Forever Interview: The Legacy of Duke
Are there any instances of Steam having done this?

There have been some complaints that Steam anti-cheating actions go a little too far and ban accounts that haven't actually done anything, similar to Microsoft's Live crackdowns, but I haven't actually encountered anyone who has had this happen to them.


 

Offline Scotty

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Quote
30%, according to the game design folks I keep in close contact with.

That sounds more like what I would expect. I, though, note that the new Steam titles cost about the same as they do in the store. Common logic would dictate that the new games should be averagely cheaper, but that's just not there. But this was not entirely unexpected, given the example of the consoles. My gut feeling is that Steam is likely going to follow all too familiar path and make new titles more expensive in the long run, but only time will tell if this is right.

Why I buy used games? Simply because I feel I don't get the return of value from most of the new titles. And why from a store? I think it's just fun to pop in there occasionally, though the PC games shelves are indeed getting more bland and actually reducing in size compared to consoles'. Makes me wonder if the much toted cost savings by using consoles actually happen when the actual game and other necessary equipment prices are factored in. There actually were some interviews of lead game designers who were worried about new games being too expensive some time ago - and I completely agree with this. But I don't believe that digital distribution is going to be cheaper.

Now that I mentioned too high game prices, could that lead designer have been from Valve?

Game prices going up for a variety of reasons.  Some of them off the top of my head: 1) games get more expensive to produce, 2) inflation, 3) increased demand means they can get away with it (and why not?  A corporation's entire reason for being is to make money).  That said, accounting for inflation, games today are cheaper than in the 90s.  A new copy of Ocarina of Time in 1998 cost $60.  If it were released today and with a price tag that takes inflation into account, it would be $80.

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Offline Mika

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Re: Duke Nukem Forever Interview: The Legacy of Duke
tl;dr???

Feeling hyperactive or what?

It might be worth mentioning here that the inflation of the $ might not have happened in € countries. I checked this with the value of € compared to old marks, and yes, newer games are ~ 5 - 10 % more expensive than games 14 years ago, including inflation.

Why do you think I don't know how the markets work? Or put it reversed, why do you think I have chosen this way to deal with increasing game prices? The other thing is, your definition of corporation sounds very American to me. If you said that loud to the people in this country, you would look like an idiot if you didn't add an additional sentence there.
Relaxed movement is always more effective than forced movement.

 

Offline S-99

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Dude, it's not even worth it, he's just going to yell walls of text at you. This is a form of life beyond our ken or communion
People are asking me why, and i'm doing my best to explain.  All you do lately is go into a topic where i posted and say "he's cookoo-cachoo; he has no point or argument, he's always wrong". You aren't helping and you're encouraging people to not understand each other.

If a wall of text kept people from not wanting to figure out what i'm going after. Then i'm sorry, but sometimes you cant say some things in a sentence. Walls of text has been mostly replies to people. Wall of text does not equal it shouldn't be read. And wall of text does not equal, "time to be lazy for read".

If people didn't find out right now, my argument is that steam punishes the customer to prevent piracy.
And honestly, for those of us not stuck in the middle of nowhere relying on 15-year-old Internet connections, the downloading part isn't a big deal at all.  Hell, I'm working on my download of Batman: Arkham Asylum right now, and it's cruising at a cool 1.5 MB/s.
Well, you are one of the many people who live in an area where high speed is delivered. And yes, with a download speed like that mandatory updates is a pinch. My main problem with the updates is that they're mandatory. My secondary problem is that they come often, they're huge, and my connection speed realistically doesn't permit in any timely fashion to get these mandatory updates. There are millions of people out there who live in areas where dialup is the only thing (mainly canada and US). In america it's mostly about big ISP's not expanding infrastructure (no expansion of infrastructure was where metered billing came in as an idea for the current infrastructure that cannot keep up with ever increased bandwidth usage) and just being greedy little piggy's with their money instead (but that's a different problem for a different thread).

Connection speed is the least problems with steam, in fact connection speed is my problem. Mandatory updates is one of the reasons i don't like steam. Talk about another way to force specific usage upon people.
Source please on the bolded part, and explanation for the rest, if you would.
I thought the steam license agreement/subscriber agreement/end user license agreement says pretty good what they will do. That and you pay an ownership price for games you don't get to own, no freedom to do what you want with your purchase aside from playing it, they can ban your account for any reason = they ran away with your money if they did and games you don't get to play, you don't get to just go home with your new game install and play...you get to mess around with steam first, blablabla they do screw each and everyone of their customers (they're business model really goes after this). That and i've already stated several times in here why i don't like steam.

Steam punishes the customer to prevent piracy.
It's that exact mentality that makes me like Steam. Used games = NO MONEY for the developers. I'm not going to crap on everyone who waits to buy their games cheap and used, but if I like a game well enough to spend any money on it whatsoever, then I'm going to make damn sure the right people get it, so that they can continue making awesome stuff. Steam, and most Digital Purchase services I believe, give a larger amount of that money to the people that actually made the damn game. That is absolutely a good thing.
Developers never liked second sale, the company selling the game never liked second sale. Despite second sale being legal, the game industry is in the area of trying to make video game consumers think that it's a very bad thing when it's not. Video game developers don't like second sale because they don't make a dime off of it. That's the big reason why most big companies or corporations dont like second sale.

The steam business model prevents second sale very well (another thing steam punishes the customer for). This only means that if you're tired of your games it is next to impossible for any kind sale of your own. Second sale is not bad or illegal. If you like supporting a certain developer, buy more of their stuff. When that certain developer releases something that you bought and it sucked, you like many others will probably try to sell it off.
Unfortunately for software developers, it's impossible to enforce that license agreement if you give out physical copies.  With Steam, however, such restrictions are actually enforceable.

However, Valve knows that adding restrictions will just not go over well with consumers, so they added benefits:
1. Physical backups made easy.
I do have an orange box sitting right next to me for example with an install dvd or two in there. It's the same thing as the option of making a physical backup now offered by steam which is just as useless as having an official install disc. Because of how everything is tied to steam, you can't use that official install disc/backup without steam and an internet connection.

It's a lettuce on my sandwich caveat; steam only offered to let people make physical backups because they know that there's a significant portion of gamers that actually care about having tangible items (in which case, the now made into a tangible item from digital distribution service, still doesn't mean much of anything). And because of the way steam handles it's official install disc/backup, it's anything but impossible to enforce the license agreement. Being able have an official install disc/backup of your steam game is largely useless because in the end it's still that game tied to that specific steam account and still requires internet. Having a physical copy of a steam game is so useless that you might as well just depend only on the digital distribution of games through steam.
I'm sorry, but when we're talking about a subjective matter (i.e. does steam suck or not) you claim that your point is objective and the only one correct.

As an analogy, you sound like someone who would say "I don't like apples, therefore they are the worst fruit in the world."
What is subjective...I don't like steam, i think they're pretty bad for a game company, and i liken they're DRM to a buttplug.

The nonsubjective part. Steam is bad, they screw their customers by terribly restrictive DRM and other requirements, the subscriber agreement says they will get to run away with your money for banning your account for whatever reason they wanted, and that does make them a bad company, blablabla...steam punishes their customers to prevent piracy. In other words, it's not all subjective (don't know how you thought it was).
inb4 links to the steam subscriber agreement which contain things that we've already debunked as being 'part of the software lease we pay for if we buy our games through places that aren't steam anyways'
Uuuuugghh, again, i don't know what the point was about quoting a course case earlier from ngtm-1r (i'm figuring it was for showing that game licenses don't matter in court of law). I brought up the license agreement for steam because it shows what they will do, what they say they're not responsible for, how they're business model works for them, and hardly how it works for the customer.

I didn't bring up the steam license agreement/subscriber agreement/end user license agreement to somehow show that it's different than that of other games or game services. I did it just to show how much steam sucks. It doesn't matter if they're license agreement/subscriber agreement/end user license agreement even holds up in the court of law. It does show you what they're inclined to do and what they're not inclined to do (what they will and will not do are the things they will and will not do and are the things that screw customers).
Are there any instances of Steam having done this?

There have been some complaints that Steam anti-cheating actions go a little too far and ban accounts that haven't actually done anything, similar to Microsoft's Live crackdowns, but I haven't actually encountered anyone who has had this happen to them.
Like how psycholandlord says, except i would change his word of "some" to "many". There have been many instances of account bans happening to innocents when they shouldn't have. Most steam bans happen through their VAC system (valve anti cheat), the other part is where steam just bans somebody (for now irregardless of the reason, all that matters right now is that there's two ways they do it).

For reasons to do it, steams software on their end isn't working so great which has lead to bans on innocents, steam going after the wrong people, and also steam going after the right people. Example of steam screwing up, example of steam working properly.

The guy who sold the steam account, he collected his money, and the account later got banned because it gained too much attention and i believe he refunded the money to the buyer. It's not illegal to sell one's steam account, but it does breach the terms of service for steam (steam is designed to prevent second sale based on steam license agreement/subscriber agreement/end user license agreement, that is why steam banned the account).

As far as sourcing account bans on innocents that were not caused by a steam malfunction and was just steam going after the wrong people. I don't know how much authenticity people would feel if i was quoting a bunch of forum threads from other forums to back a claim up. That's all google wanted to pop up with for that kind of steam ban scenario.
« Last Edit: February 22, 2011, 06:58:31 pm by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline General Battuta

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Re: Duke Nukem Forever Interview: The Legacy of Duke
My main problem with the updates is that they're mandatory

Everything about this is correct except the statement that the updates are mandatory (right click on game, select 'do not automatically update this game')

Oh so the entire statement is wrong that's funny

Quote
Developers never liked second sale, the company selling the game never liked second sale. Despite second sale being legal, the game industry is in the area of trying to make video game consumers think that it's a very bad thing when it's not. Video game developers don't like second sale because they don't make a dime off of it. That's the big reason why most big companies or corporations dont like second sale.

One would think that with AAA games dying (especially on PC) you'd be eager to support those developers

Quote
What is subjective...I don't like steam, i think they're pretty bad for a game company, and i liken they're DRM to a buttplug.

'what is subjective'

'i don't like steam'

hrm

Quote
the subscriber agreement says they will get to run away with your money for banning your account for whatever reason they wanted

on the literally miniscule chance your account is banned for an unjust reason, just crack your games

anyway posting in s99 thread

 

Offline S-99

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Everything about this is correct except the statement that the updates are mandatory (right click on game, select 'do not automatically update this game')

Oh so the entire statement is wrong that's funny
You got me there, that's something i actually didn't know about steam.
One would think that with AAA games dying (especially on PC) you'd be eager to support those developers
I'm not too eager to support a developer selling its games through steam. Modern day game DRM such as steam and the type that assassins creed 2 has is where modern day pc games have just gone wrong. And when a developer comes out with some game that is trash, that's a die hard developer fan determined not to go back to game stop like the rest and sell back or sell to a friend. The main point, second sale is legal. The second point is that when a developer comes out with something bad, most people get rid of it...they don't want it.
What is subjective...I don't like steam, i think they're pretty bad for a game company, and i liken they're DRM to a buttplug.

The nonsubjective part. Steam is bad, they screw their customers by terribly restrictive DRM and other requirements, the subscriber agreement says they will get to run away with your money for banning your account for whatever reason they wanted, and that does make them a bad company, blablabla...steam punishes their customers to prevent piracy. In other words, it's not all subjective (don't know how you thought it was).
'what is subjective'

'i don't like steam'

hrm
What isn't subjective...you took that out of context big time.

on the literally miniscule chance your account is banned for an unjust reason, just crack your games

anyway posting in s99 thread
I guess you didn't get it again. The steam license agreement/terms of service agreement/end user license agreement/subscriber agreement says that steam can do it. This is irregardless of how many times there's been an unjust ban. The fact that they say they will do it, means that when they actually do it, that they have ran away with someones money. It also says that they can ban anyones account for any reason. The fact that they try not to at steam is sort of a saving grace.
« Last Edit: February 22, 2011, 09:40:31 pm by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Scotty

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Re: Duke Nukem Forever Interview: The Legacy of Duke
What I think is funny is that you don't like steam because their EULA say you only buy the rights to play it.  The EULA on EVERY GAME YOU'VE EVER BOUGHT A HARD COPY OF says the exact same thing.

 

Offline S-99

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Steam punishes the customer to prevent piracy. Again that's why i don't like it, it's a horrendous DRM scheme to prevent piracy.

The games with EULA's like that i haven't required the internet to call home to play.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: Duke Nukem Forever Interview: The Legacy of Duke
The games with EULA's like that i haven't required the internet to call home to play.

That still isn't a valid argument because no game that did not require that in the first place has that requirement due to Steam. There is an offline mode, and it works for ALL Steam games that do not already have internet-based DRM. This has been stated before in this very thread.

I understand your dislike of Steam now, but many of your points are simply wrong and you refuse to acknowledge that when presented with evidence to the contrary.

 

Offline General Battuta

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Quote
One would think that with AAA games dying (especially on PC) you'd be eager to support those developers
I'm not too eager to support a developer selling its games through steam. Modern day game DRM such as steam and the type that assassins creed 2 has is where modern day pc games have just gone wrong. And when a developer comes out with some game that is trash, that's a die hard developer fan determined not to go back to game stop like the rest and sell back or sell to a friend. The main point, second sale is legal. The second point is that when a developer comes out with something bad, most people get rid of it...they don't want it.

Introversion exists, as a studio, because of a Steam sale. A Steam sale saved their ass. Introversion - one of the best development houses out there.

Quote
The nonsubjective part. Steam is bad, they screw their customers by terribly restrictive DRM and other requirements, the subscriber agreement says they will get to run away with your money for banning your account for whatever reason they wanted, and that does make them a bad company, blablabla...steam punishes their customers to prevent piracy. In other words, it's not all subjective (don't know how you thought it was).
'what is subjective'

'i don't like steam'

hrm
What isn't subjective...you took that out of context big time.

You can't seriously make the argument that you were saying "what isn't subjective" when I just quoted you saying "WHAT IS SUBJECTIVE" and "IT'S NOT AT ALL SUBJECTIVE"

You are actually saying the exact opposite thing you did a couple posts ago and trying to pretend otherwise.

Quote
on the literally miniscule chance your account is banned for an unjust reason, just crack your games

anyway posting in s99 thread
I guess you didn't get it again. The steam license agreement/terms of service agreement/end user license agreement/subscriber agreement says that steam can do it. This is irregardless of how many times there's been an unjust ban. The fact that they say they will do it, means that when they actually do it, that they have ran away with someones money. It also says that they can ban anyones account for any reason. The fact that they try not to at steam is sort of a saving grace.

'irregardless' is not a word

every EULA in the world does this, better deal

  

Offline karajorma

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Are there any instances of Steam having done this?

As was pointed out, there are instances of this happening.


Let's say I buy a copy of a non Steam game. I go on the forums and act like a complete twat. I go into the game and act like a complete twat. I hack the game and cheat at it. I get banned from the game servers (as I should be). I still own the game. I can still play it singleplayer. I can reinstall it whenever I want to if I have a crash or get a new PC. I still own what I paid for.


Now let's say I have a Steam game. I act like a twat. I get my Steam account cancels. I'm up **** creek now. I can't validate my game any more without the banned account. Nor can I get a new account and move the games there. The example given above by Zacam shows how reluctant they can be to do that.


So that's a concrete difference between Steam and non-steam games. Everyone keeps going on about the EULA being no different from other games as if it matters. The other games have an EULA that is completely unenforceable. It doesn't matter what it says, they can't do it without bringing a court case against you. Steam can and have enforced their EULA. Until someone actually forces Steam to turned a banned account back on or they completely stop with the policy of banning people there always will exist the chance that one day your entire games collection will become unusable.
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Offline StarSlayer

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Re: Duke Nukem Forever Interview: The Legacy of Duke
And hopefully they learned an important life lesson about not being a twat.  So long as there is an ability to have your case reviewed by Steam in case of a mistaken action then I don't see much problem with them purging idiots.  If you repeatedly break the rules in real life you stand to be punished or fined.  Quite frankly the idea that there can be a consequence to your internet actions warms the cockles of my heart. 

Take it with a grain of salt though, my sympathy for assholes and rule breakers isn't one of my strong suits.
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Offline S-99

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Re: Duke Nukem Forever Interview: The Legacy of Duke
That still isn't a valid argument because no game that did not require that in the first place has that requirement due to Steam. There is an offline mode, and it works for ALL Steam games that do not already have internet-based DRM. This has been stated before in this very thread.

I understand your dislike of Steam now, but many of your points are simply wrong and you refuse to acknowledge that when presented with evidence to the contrary.
I could have said it better now in hind sight. Like kara said. Steam does enforce their eula where as other games may or may not, but on steam, enforcing it is a given since steam is a requirement. It's not that my points are wrong with evidence to the contrary. It's that kara said the magical word "enforcement" that i was just too dumb to think of when mentioning the steam eula. Other game eula's that are not enforced i tend to like better because it's not a son of a ***** and half to play those games. My points with how steam operates because of their eula still stand.

And the offline mode is almost not even worth mentioning. You still require internet so you can set up a steam account so the steam games can call home first, then you get to click offline mode. You also require to be online when adding other steam games to your account, then you get to click offline mode again.
And hopefully they learned an important life lesson about not being a twat.  So long as there is an ability to have your case reviewed by Steam in case of a mistaken action then I don't see much problem with them purging idiots.  If you repeatedly break the rules in real life you stand to be punished or fined.  Quite frankly the idea that there can be a consequence to your internet actions warms the cockles of my heart. 

Take it with a grain of salt though, my sympathy for assholes and rule breakers isn't one of my strong suits.
Since the eula is enforced, their eula does say that they steam can be twats when banning an account. Steam itself ensures enforcement of their eula.
Introversion exists, as a studio, because of a Steam sale. A Steam sale saved their ass. Introversion - one of the best development houses out there.
Good for introversion. In my opinion still not good for the gamer because of steam.
You can't seriously make the argument that you were saying "what isn't subjective" when I just quoted you saying "WHAT IS SUBJECTIVE" and "IT'S NOT AT ALL SUBJECTIVE"

You are actually saying the exact opposite thing you did a couple posts ago and trying to pretend otherwise.
Not really. You took a partial quote of what i said to take it out of context, and even went so far as to not include a link back to the post you were quoting me from. It was quite apparent to me you were being very selective there. I rectified this. You were being counterintuitive.
on the literally miniscule chance your account is banned for an unjust reason, just crack your games
People shouldn't need to crack their games if they obtained them legally.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline General Battuta

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Quote
Not really. You took a partial quote of what i said to take it out of context, and even went so far as to not include a link back to the post you were quoting me from. It was quite apparent to me you were being very selective there. I rectified this. You were being counterintuitive.

No, I quoted exactly what you said. Either you misspoke or you are stupid, please indicate which

Quote

on the literally miniscule chance your account is banned for an unjust reason, just crack your games
People shouldn't need to crack their games if they obtained them legally.

So you're telling me I should give up the ability to support my favorite studios while getting games at absurdly low prices (sometimes 60-80% off) because of the risk of something happening which has never happened to me or anyone I know and probably never will?

Might as well give up driving because I might get in an accident.

 

Offline Dark RevenantX

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Just because they CAN ban you doesn't mean they WILL.  It's basically like saying that I CAN go out there and murder somebody with an axe or the US government CAN draft everybody into the military, but such things are extremely unlikely to happen.

 

Offline Scotty

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Steam enforces its EULA.  That makes it bad.

Summed up for clarity.  Maybe now you'll realize how retarded your arguments sound.

 

Offline S-99

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Re: Duke Nukem Forever Interview: The Legacy of Duke
No, I quoted exactly what you said. Either you misspoke or you are stupid, please indicate which
You quoted exactly what i said, but not all of what i exactly said. This took it out of context which you did on purpose.
So you're telling me I should give up the ability to support my favorite studios while getting games at absurdly low prices (sometimes 60-80% off) because of the risk of something happening which has never happened to me or anyone I know and probably never will?

Might as well give up driving because I might get in an accident.
Everybody can do whatever they want. For me and my beliefs, steam is not something i can support.
Just because they CAN ban you doesn't mean they WILL.  It's basically like saying that I CAN go out there and murder somebody with an axe or the US government CAN draft everybody into the military, but such things are extremely unlikely to happen.
That's true, for the most part steam does do pretty good with the people who have accounts with them; they do actually care when account bans and stuff happen to see if it was something they did and rectify the problem.

The games on steam i would not call money well spent since steam can revoke privileges so readily. It's also why having a physical copy of a steam game is largely pointless. A short example. I have a physical copy of quake 4, and a physical copy of orange box. If id software disappeared, i still have and can play quake 4. If the steam game service disappeared (or my account got banned), i still have orange box, but i cannot play it.
Summed up for clarity.  Maybe now you'll realize how retarded your arguments sound.
Just randomly going in and calling someone wrong because you didn't bother finding out why i kept bringing up the steam eula is also retarded. All i kept getting from others is that other game eula's are the same. I kept bringing up the steam eula because it is not the same as most games since everything is tied down to steam. My argument is not unintelligible because at first i didn't use the word "enforced" in front of "eula". Some of my points are wrong. But largely because of the enforced eula, many of my points stand.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Scotty

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Re: Duke Nukem Forever Interview: The Legacy of Duke
Quote
My argument is not unintelligible because at first i didn't use the word "enforced" in front of "eula". Some of my points are wrong. But largely because of the enforced eula, many of my points stand.

Does anyone else find this statement contradicting?