Author Topic: Checklist for modded MP mission  (Read 1788 times)

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Offline 0rph3u5

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Checklist for modded MP mission
For a super-secret-reason I need to be sure I'm not missing somthing before I can upload a multi-mission using the SoI-mod files....

- own mod-folder with mod.ini CHECK
- all required maps/models/sounds CHECK
- required additional tbls (species-defs, sound, briefing-icons) CHECK
- required tbms (-shp & -wep) CHECK
- Mission CHECK

Am I missing something?
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline bigchunk1

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Re: Checklist for modded MP mission
It's surprisingly simple.

As long as you and all other players in your game have 'the mod in question' loaded onto their computer and the host selects a coop, TvT, or dogfight enabled mission made for that mod. That's all you need to play.

In oversimplified terms
Singleplayer mod + Multiplayer mission(s) = Multiplayer mod

If you have any scripts or LUAs in your mod you might want to test it in multiplayer by yourself just to make sure they don't break the game.
BP Multi
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Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline FUBAR-BDHR

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Re: Checklist for modded MP mission
Run debug and fix any errors/warning in the mod.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline 0rph3u5

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Re: Checklist for modded MP mission
Run debug and fix any errors/warning in the mod.

done,
nothing critical just two complains about effects and one about the icons tbl being too long....

If you have any scripts or LUAs in your mod you might want to test it in multiplayer by yourself just to make sure they don't break the game.

Got none (I know I'm boring)

---

well then I'll wrap it up in a nice clean VP - release will be on Monday ;)
« Last Edit: February 13, 2011, 03:24:42 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline FUBAR-BDHR

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Re: Checklist for modded MP mission
Those warnings will crash standalone servers so they need fixed.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline 0rph3u5

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Re: Checklist for modded MP mission
This one is not coming from my mod (not even from the cut down version I seperated for early release!) - or at least I don't see where it originates in my mod-files

Quote
Weapon explosion 'Kayer_Impact' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_6_12d_INF.exe! parse_weapon + 7848 bytes
fs2_open_3_6_12d_INF.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_12d_INF.exe! parse_modular_table + 267 bytes
fs2_open_3_6_12d_INF.exe! weapon_init + 101 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1900 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlCreateUserProcess + 140 bytes
ntdll.dll! RtlCreateProcessParameters + 78 bytes
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline Zacam

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Re: Checklist for modded MP mission

Somebody typo'd something somewhere. The actual effect should be "Kayser_Impact"
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline 0rph3u5

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Re: Checklist for modded MP mission

Somebody typo'd something somewhere. The actual effect should be "Kayser_Impact"


note to self: more copy and paste, less typing when making weapons for an alien species

and fixed...

If I could only get that icons.tbl to work proberly...
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline Zacam

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Re: Checklist for modded MP mission

If "getting icons-tbl to work properly" you mean "being able to have more entries" you're going to have to wait for a code change to take place that allows for it to be dynamically manipulated by a TBM. There is a limit to the number of entries you can have, and that number is divided by 3 to carry Terran, Vasudan and Shivan classifications for each type. (The Types would also have to become dynamically expandable). The dynamic expansion would also still have to retain the ability to properly parse the existing retail entries as well, so that isn't going to be a lot of fun for whom ever does it.

If you mean you've altered entries to use your own icons, why not just rename yours to match the already provided names in the appropriate classification at which point they become simple drop in replacements?
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline 0rph3u5

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Re: Checklist for modded MP mission
If "getting icons-tbl to work properly" you mean "being able to have more entries"

I want to get rid of that:

Quote
Too many icons in icons.tbl; only the first 140 will be used
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! brief_parse_icon_tbl + 657 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1787 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlCreateUserProcess + 140 bytes
ntdll.dll! RtlCreateProcessParameters + 78 bytes

To accomidate a 4th species I had to expand the icons.tbl a little bit... otherwise I get this:

Quote
The following species are missing icon info in icons.tbl:
Axxxxxxx

kernel32.dll! WaitForSingleObjectEx + 171 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Error + 229 bytes
fs2_open_3_6_12d_INF.exe! brief_parse_icon_tbl + 1388 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1787 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlCreateUserProcess + 140 bytes
ntdll.dll! RtlCreateProcessParameters + 78 bytes
« Last Edit: February 13, 2011, 04:50:04 am by 0rph3u5 »
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."

 

Offline Zacam

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Re: Checklist for modded MP mission

140/3 = 46 usable icons per species.

If you are trying to add a fourth species on top of the FS2 ones (without removing any) then that cannot currently be done.

Yet.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the FSU on #SCP-FSU Talk with the SCP on #SCP
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline 0rph3u5

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Re: Checklist for modded MP mission
then I'll have to make them shivan in the -shp.tbm for a work-around....
"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

==================

"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

"...because they are not Dragons."