First of all, I have resumed working on my mod.

Anyway, I'm curious as to what the community reaction might be to some HUGE changes in the Shivan arsenal.
In Freespace 1 and 2, the Shivans were (supposedly) extremely advanced, and the GTVA pretty much got their butts handed to them. In FS1, they did it largely with the invincible, planet-burning, beam-wielding Lucifer. In FS2, they did it with a seemingly infinite army of juggernauts, with arbitrarily awesome forward firepower.
The best player-equippable dogfighting weapon in retail FS2 is the Kayser - which is the result of an ongoing study of Shivan weaponry. Now, with this in mind, why do their weapons suck? A Mara or a Scorpion on one's tail is not that big of a problem. I'd
almost buy that it was just so that the player does not get stomped into the ground on every mission - except that in FS2, the NTF ships (equipped with nothing more than Subachs) are much deadlier than the Shivan ships.
Why do Shivan weapons suck?
Seriously, if their weapons rocked as much the storyline lets on, I wouldn't mind ten GTVA fighters trying to repel a wing of four Maras. Why does the player fight a technologically superior enemy that inexplicably sucks, and as such, has to rely on numerical superiority?
This is something I want to fix in my mod. In a straight firefight, the Shivans should have the advantage, and the GTVA needs to be the one using swarm tactics against them. Plus, in a character-driven campaign, I imagine that there is a lot of mileage to be had when your
friends are the ones that end up as cannon fodder to a seemingly invincible enemy (as in Blue Planet War in Heaven).
As far as Shivan fighter armaments go, I've configured their missiles to be somewhat faster, have greater range, track a bit faster, and take up slightly less room in secondary banks than their GTVA counterparts. Primaries are much more powerful than GTVA analogs, and are much more energy-dependent. Weapon energy is something which Shivan fighters must manage carefully, even at higher output.
For warship weapons, I am working on homing plasma flaks, better anti-fighter beams (probably slash-beams), upgraded anti-warship beam cannons (with even better special effects), and swarm-type torpedoes. A Shivan warship will always have the advantage in a straight firefight.