Ah finally found Lithunwrap tutorial to get going again: http://spinner.northern-studios.com/tuts/lu_tut1.htm
Max has changed their interface so much its insane I can't even find a pick objects button it keeps demanding let alone what it looks like in this version.
I'm just curious if there was any potential for it with the game?
I know I would never come close to the Modeling teams stuff in place, but possibly adding it in a mission would be neat for me.
About the only thing I can do is build(hack with limited knowledge) it into a VP file with the tbl file entries for BtRL once I get the mapping and texture done.
But if one of you gents want to take it over to bring it up to speed I have enough geometry in place to act as a framework to make one of your higher quality additions. I would never have a problem with you guys re-using it because the model was a major pain to figure out based on previous content available lol! I was just thrilled with your work and love taking stuff apart to play around with and explore.
Your MOD development ability and character for doing it in the first place are quite an inspiration.
One thing I wanted to ask for you guys opinion, should I include the centerline KEW or just remove it and only add the wing KEW's?
I know the landing gear isn't used in game to my knowledge so I placed the centerline KEW over the forward landing gear port.
It doesn't really sit very well with me there. An alternative was placing it partially hidden into the nose port above or below the nose sensor package. I think I will move it below the sensor package hidden underneath inside the nose port. I'll worry about it when I finish my initial UV map, I'm about halfway through the rough draft of that with LithUnwrap.