Yep! Thanks Ace.
I know, there is a line of them outside the cockpit on either side with near as I can tell a fuel port and a squadron badge plate 1/4 way from the front on the fuselage missing too. Going to create them and a separate texture so they can be edited by users preferences.
I am remaking the plates completely, not happy with the geometry and look of them at all.
I still need to make my detail1 & detail2 components as well for the distance models.
Not sure if I need a damaged model or just a damaged texture either. Or some debris parts too?
I'm flipping it around eye balling things and scowling at mapping problems. Some came up after I welded sections too that are just completely scrambled. Still contemplating Newmans idea on missile bays too and may just add some subtle compartments under the lower scoops on either side.
I don't know of any tie ins to the weapons code for them to emerge as needed so I'm looking for a subtle means to include static locations without hampering the models aesthetics.
I did an original design before for the BtRL mod I called a MkV. http://www.kewltoyz.com/GameShots.shtm
I may go back and remake with some concepts more true to the BSG universe designs after I finish this one too. Art is never really done, it just reaches a point of reasonable satisfaction to the artist.