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I also spot a distinct lack of lvlshot.
I see old Atlantis model and a lot of retail textures yes you do. We aren't touching any textures, Atlantis was a main part of the Original CoW 2, and I don't use media .vp when building.
I also spot a distinct lack of lvlshot.guilty as charged.
These images are abysmally small wtf is with you and your obsession of everything using [lvlshot]?Second screen looks like a battle-hearty mission. ok the pics are bigger.
Oh god the second one is the mission with the billion mjolnirs lol.only a half a billion now. The first one is from a new mission that wasn't released originally.
As for the shots themselves, well, I struggled to see what was going on in the second shot - tbh, the big, solid drydock type installations have never made much sense to me, but I know some people like 'em. Looking again though, the Warlock could really benefit froma few thousand extra polies. Might not be practical for you to do it yourself, I understand that, but on a ship that big, the retailness is really gonna show up ingame.I agree about the Warlock, but i'm not a modeller, mapper, nor texturer. Since she was the main ship in the campaign in 2005-6, changing her now would require a rebalancing of the whole campaign. We aren't updating CoW 2, just fixing some things that were wrong, same as CoW 1. The ending that people hated is being redone to something that will maybe make people happy. I mean you know HLP likes to feel the warm fuzzies.
Sitting there and constantly sniping about something so meaningless while contributing absolutely nothing makes you look like a tool.
Quote from: Black Wolf on March 06, 2011, 03:46:23 pm Sitting there and constantly sniping about something so meaningless while contributing absolutely nothing makes you look like a tool.Just as a point of order, it feels a little unjust to accuse someone of contributing absolutely nothing when they have an entire hosted project board for their work.
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