ooh goodie. zerg <3.
another thing i found annoying is if you managed to get in and destroy some structures, and fall back to regroup and repair. you would come back and the buildings would have been rebuilt as they were. in sc1 the ai would never do that, unless it was an expo.
i forgot to emphasize how annoying this is. in the mission where kerrigan hatches, i swept through the main base northward with a massive wave of mutas. i destroy every building skipping raynor's command center. when i flew my mutas back down to the southern end of the base every building i destroyed, not 30 seconds earlier, had been rebuilt, in exactly the same spot. in fact i even noticed a starport having been errected after i blew up the factory, but before the new factory finished building, that should be impossible. so this ai is ****ing cheating in that its not following the proper tech tree. its making it so that the only way to really get anywhere is to fight defensively until you have an epic fleet, and then sweep over the map. this is somewhat insane.
furthermore the minerals and gas at all enemy bases was for the most part untouched, with few if any workers (while i cleared my base and an expo and was mining two additional expos). how was the ai funding all this building? why do i get the feeling the ai has infinite resources. despite all this the game isnt even all that hard. the ai is very predictable and somewhat stupid, loosing dropship after dropship to my defenses. the maps look good though, but the gameplay just doesnt feel right.