Author Topic: StarCraft 1 Terran campaign has been ported to StarCraft 2  (Read 7627 times)

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Offline headdie

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
my first pc was a 386 :D

lots of fun titles for that era of computers, mostly forgotten now, One Must Fall 2097 was a fave of mine closely followed by Wing Commander, Skunny Karts (a blatant rip of Mario), Jazz Jackrabbit, transport tycoon, civilization, and i can go on.
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Offline S-99

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Awesomeness, I thought putting Starcraft II into Starcraft was retardedly pointless, but putting Starcraft into Starcraft II is a lot better sounding.
I think this would be a lot of fun actually if someone did it. i think it would be very cool to see starcraft 2 in the classicness of starcraft 1. And that's even if starcraft 1 will allow for the new game play features which probably isn't capable. The best hopeful scenario would be that all you had to do is integrate all of the new units (all in itself right there would be a lot of work for sprites for everything and unit behavior) But, in this case definitely easier to port starcraft 1 to starcraft 2.
my first pc was a 386 :D

lots of fun titles for that era of computers, mostly forgotten now, One Must Fall 2097 was a fave of mine closely followed by Wing Commander, Skunny Karts (a blatant rip of Mario), Jazz Jackrabbit, transport tycoon, civilization, and i can go on.
Many fun titles indeed. I think my dad never got anything for them because he had 500 games for the commodore. The commodore had sound, could surf the internet, had plenty of games, and you could use the monitor as a tv. Great computer. Least to say i was much happier when the pentium 120 was purchased. I still whip out the old pentium for emergency use and i could play duke nukem 3d.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline Nuke

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
my grandpa was an electronics repairman who eventually moved into computers before he kicked the bucket. so he had at least 4 or 5 machines around the house that were setup and ready to go. and several cases of 5-1/4" floppies, usually with enough of dos to self boot and usually one or two games each. there were literally hundreds of games in his collection. we would go through the sheds and closets looking for stuff. one time me and my brother accidentally found his collection of ancient computer porn on a bunch of unmarked floppies. we thought they were blank but when we popped em in to format them they were full of files, usually low res 1, 4 and 8-bit images and sometimes even video clips. it was one of the coolest things ever.
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Offline SF-Junky

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Though this is a cool project, I can't really start to like this. Technically, this was fine work and like the idea. I also understand that they rose the difficulty level a bit, as the Terran campaign is indeed quite boring for the most parts if you know it already. But imo they overdid and as of mission 6/7 it starts getting annoying and becoming the usual "computer attacks you with 20 units every three minutes" crap. I admit, I am not a very good player, but aren't there any games made which are not optimized for drugged to the eyeballs South Koreans?

Is there any way to reduce the diffculty level? I didn't see one.

 
Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
IIRC you use the Difficulty slider in the Galaxy Editor itself, though they recommended you play on normal.

The Zerg Campaign is out now too, and its a tad more polished. The still do that third person shooter BS on the Amerigo, but you play as Kerrigan so you can rape everything easily. Lurkers are op as hell though.

 

Offline Nuke

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
ooh goodie. zerg <3.

another thing i found annoying is if you managed to get in and destroy some structures, and fall back to regroup and repair. you would come back and the buildings would have been rebuilt as they were. in sc1 the ai would never do that, unless it was an expo.

*edit*

i forgot to emphasize how annoying this is. in the mission where kerrigan hatches, i swept through the main base northward with a massive wave of mutas. i destroy every building skipping raynor's command center. when i flew my mutas back down to the southern end of the base every building i destroyed, not 30 seconds earlier, had been rebuilt, in exactly the same spot. in fact i even noticed a starport having been errected after i blew up the factory, but before the new factory finished building, that should be impossible. so this ai is ****ing cheating in that its not following the proper tech tree. its making it so that the only way to really get anywhere is to fight defensively until you have an epic fleet, and then sweep over the map. this is somewhat insane.

furthermore the minerals and gas at all enemy bases was for the most part untouched, with few if any workers (while i cleared my base and an expo and was mining two additional expos). how was the ai funding all this building? why do i get the feeling the ai has infinite resources. despite all this the game isnt even all that hard. the ai is very predictable and somewhat stupid, loosing dropship after dropship to my defenses. the maps look good though, but the gameplay just doesnt feel right.
« Last Edit: April 12, 2011, 08:01:38 pm by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline SF-Junky

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Well, the AI in the SC1 campaign did also triggers to have infinite minerals and gas. So that is not the biggest problem here. The biggest problem still is that they changed it so that they player is forced into do or die situations in most missions. You either success in your assault or you can virtually give up and reload. It's okay if the AI rebuilds after some time, it did back in SC2, too, but not the way it does here.

Overall I got the impression that the main intention of this project was not to enable players who don't know SC1 yet to play the SC1 campaigns, but just to pimp it for the esports commmunity.

 

Offline Liberator

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
I've had it with this mod.  It's not even remotely playing fair.  I got stuck on the 3rd terran mission.  I've played it a half dozen times and gotten obliterated every time.  I set up my resourcing, do all the pertinent upgrades.  I build bunkers 3 deep at the choke points and I lose 3 of the 4 bunkers to a squad of about 20 zerglings before I manage to kill all of them.  Nevermind the later squads with 10 hydralisks.  It's broken.
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Offline S-99

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Well, the AI in the SC1 campaign did also triggers to have infinite minerals and gas.
If you mean the main single player campaign in sc1, then i sure never saw this in action ever. Usually when the enemy runs out of resources, they're out and they have to find more.

When all else fails, kill all their scv's and take out the command structure (not entirely an easy thing to do). It doesn't matter who has infinite resources then.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Commander Zane

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
I've had it with this mod.  It's not even remotely playing fair.  I got stuck on the 3rd terran mission.  I've played it a half dozen times and gotten obliterated every time.  I set up my resourcing, do all the pertinent upgrades.  I build bunkers 3 deep at the choke points and I lose 3 of the 4 bunkers to a squad of about 20 zerglings before I manage to kill all of them.  Nevermind the later squads with 10 hydralisks.  It's broken.
You're doing something crazy wrong if you're losing that many bunkers to 20 Zerglings, two or three bunkers alone should be able to handle that.
Are they supported with SCVs for repairs?

 

Offline Liberator

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
If I can spare one, getting an economy going in the time alotted is...difficult.  It's frustrating, a defensive structure is supposed to be more durable.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Well I think the bunker is actually one of the most durable defensive structure, but zerglings just have an insane dps for their size. And there's a lot of them.

 

Offline Kolgena

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
How do you set up 3 rows of bunkers using... 4 bunkers? I think that may be your problem, if you're not using the range of bunkers properly.

Also, does walling with supply depots still kinda work?

 
Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
I managed to beat that mission with a pair of bunkers at either end, a line of missile turrets on the front wall, and a roving band of Marines and Medics. Didn't give me too much trouble.

 

Offline Thaeris

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Heh - I remember the first time I played that mission on good 'ole SC. I've still never gotten myself to go on the offensive on that mission to kill the Zerg lair, rather just trying to secure the base.

...Regardless, I thought I had built a nice defensive line. And then there was a wall of Zerg! Those transports showed up just in time, or everyone would have died. :p
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Offline SF-Junky

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
If you mean the main single player campaign in sc1, then i sure never saw this in action ever. Usually when the enemy runs out of resources, they're out and they have to find more.

When all else fails, kill all their scv's and take out the command structure (not entirely an easy thing to do). It doesn't matter who has infinite resources then.
I mixed something up there. In those enslaver campaigns the AI had such triggers, in the official SC1 singleplayer campaign it has not.

I've had it with this mod.  It's not even remotely playing fair.  I got stuck on the 3rd terran mission.  I've played it a half dozen times and gotten obliterated every time.  I set up my resourcing, do all the pertinent upgrades.  I build bunkers 3 deep at the choke points and I lose 3 of the 4 bunkers to a squad of about 20 zerglings before I manage to kill all of them.  Nevermind the later squads with 10 hydralisks.  It's broken.
You're doing something crazy wrong if you're losing that many bunkers to 20 Zerglings, two or three bunkers alone should be able to handle that.
Are they supported with SCVs for repairs?
What Liberator describes there is indeed strange, but overall he's right. This is not fair or balanced at all. I sometimes wonder if this was even playtested at all. In Terran 08 you can't place a Command Center in the middle of the mineral field in the northern corner of the map as you're supposed to.

And Terran 10 is defenitely unbeatable for casual players. After I got attacked by the red player with seven tanks or so and a couple of Goliathas, then thirty seconds later by the white player with a slightly thougher force, then again a few moments later by two battle cruisers and again one or two minutes later by a dozen fighters and one or two cruisers, I used cheats to beat the mission. Sorry if I sound a *bit* querulous, but this hasn't anything to do with fun for me. I play games to relax, not to work off my high. :wtf:

 
Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Now that I'm actually able to go through it, I find myself agreeing with you. I am by no means an excellent SC player, and the later Terran Missions (and many of the Zerg ones) are rather ridiculous. Good thing they're easy to edit.

  

Offline SF-Junky

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Now that I'm actually able to go through it, I find myself agreeing with you. I am by no means an excellent SC player, and the later Terran Missions (and many of the Zerg ones) are rather ridiculous. Good thing they're easy to edit.
Did you find out how to change the AI in the individual missions? I didn't find anything in the editor except that difficulty level setting under File/Preferences which doesn't seem to have much of an effect, not to say no effect at all.

 
Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
I figured out how to take away their massive resource injections (which they get every 75 seconds) but I haven't found the variable that allows them to build instantly.

The Resource things is the "Computer Resources" trigger in the Trigger menu. You can also edit frequency of attacks from there.

 

Offline SF-Junky

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Re: StarCraft 1 Terran campaign has been ported to StarCraft 2
Ah, there it is. Got to try out this tomorrow. Thanks for the hint.

And, by the way: In the comments of the download hp there are also complaints about the extreme difficulty level and the makers announced that there might be different difficulty levels in the future, but that it's just not their priority by now.