Author Topic: bobbtmann's Version, still in existence.  (Read 22498 times)

0 Members and 1 Guest are viewing this topic.

Re: bobbtmann's Version, still in existence.
I've decided to stop procrastinating and bite the bullet. I'll be baking my glow map by arranging many little lights, a process during which I generated this image. It's just a test to see how the hull was being illuminated, but it looked neat. Note the abstraction of the form, and the indeterminate nature of the depth. It's hard to determine which areas recede and which advance which is cool.

[attachment deleted by ninja]

 
Re: bobbtmann's Version, still in existence.
This one is a bit more illustrative of what the actual geometry is.

[attachment deleted by ninja]

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: bobbtmann's Version, still in existence.
While I'm not exactly sure what part it is I'm looking at, it is very dark and creepy.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: bobbtmann's Version, still in existence.
Love the baked glowmaps. :yes:

 

Offline Destiny

  • 29
  • Twintails are eternal!
Re: bobbtmann's Version, still in existence.
Looks pretty...evil, like inside of a Shivan ship.

 

Offline Luis Dias

  • 211
Re: bobbtmann's Version, still in existence.
Well.... you're going to multiply those omnilights like ten times to make those tiny light dots disappear....


.... right?

 
Re: bobbtmann's Version, still in existence.
Nope. Those tiny little dots are on the glowy red portions of the ship. In photoshop I'll put the predesignated red bits over top of my baked map, hiding where the lights were exactly. You won't see the points.

 

Offline Luis Dias

  • 211
Re: bobbtmann's Version, still in existence.
Ah righto. Well you are the experienced man!

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
Re: bobbtmann's Version, still in existence.
oh, this baby is gonna be mean!
el hombre vicio...

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: bobbtmann's Version, still in existence.
[/lurk] Awesome! [lurk]

 

Offline Kolgena

  • 211
Re: bobbtmann's Version, still in existence.
Wow. That looks simply fantastic.

 
Re: bobbtmann's Version, still in existence.
This should bake right this time. Won't find out for a while, though.


 

Offline Kobrar44

  • On Suspended Sentence
  • 29
  • Let me tilerape it for you!
    • Steam
Re: bobbtmann's Version, still in existence.
that's realy... red. May look kind of weird ingame.
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 
Re: bobbtmann's Version, still in existence.
There are a few lights I might change up at the front, make it more subdued.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Exile
Re: bobbtmann's Version, still in existence.
The big red glow on the bottom of the ship is too big and it don't fit to the rest of the this. Anyway, it's f***ing amazing! Looks very dark and pretty scary as the Sath should look, in the difference to RGA's cartoonish Sathanas. Can't wait for your version ingame :yes:.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Mars

  • I have no originality
  • 211
  • Attempting unreasonable levels of reasonable
Re: bobbtmann's Version, still in existence.
For the first time I'm having to debate with myself over which I want in my AoA folder

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: bobbtmann's Version, still in existence.
That would be scary to see in-game shooping some Destroyers. :D

 

Offline Kolgena

  • 211
Re: bobbtmann's Version, still in existence.
Definitely one of the better ships that use baked lighting into the glow map. At the top face of the neck, it is a tid bit overdone though :P

 
Re: bobbtmann's Version, still in existence.
May I direct your attention towards this thread:

http://www.hard-light.net/forums/index.php?topic=77199.0

The response on the modding board was a bit underwhelming, and I'm no closer to finishing this. Either I get messages about instances of geometry not found, or PCS 2 just crashes.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: bobbtmann's Version, still in existence.
bah, just do the stupid firepoint **** in PCS2.

reset x-form on everything, set up hierarchy right, export, global import firepoint data from the retail model >.>
you need them to be pretty much like that anyway.
(´・ω・`)
=============================================================