Hmmm, arbitrary values in retail?! This is unacceptable!

To-do: Go back and make proper, non-arbitrary weapon damage values.
The 34 shield / 46 armor damage was computed off of the numbers for the Subach HL-7's per-shot table damage to indicated damage ratio. All of the Shivan primary weapons are freakishly powerful (except the Plasma Pulse). That 34/46 damage comes at the cost of a whopping 9.5 energy consumed per shot. To put it in perspective, the Mara has 70 max weapon energy. The Basilisk has 115.
While it's
theoretically possible to one-shot-kill a GTVA interceptor with the Plasma Nova, the projectiles fly so slowly that it's only truly useful against cruisers, freighters, transports, and the like. Unless attacking an Ursa or Seraphim within 200 meters, it's useless in a dogfight.
I made the actual icons themselves in Photoshop (with the DDS plugin), and got the proper colors by using the color picker on a screenshot of one of the retail icon .ani files. After making four frames, I simply turned them into a .ani file with Mixael's ANI tools.
Models would be awesome. But, I know nothing about modeling...so, is anyone here offering to model the weapons? I was planning to make some very rudimenary .ani files - nothing as intricate as the retail versions though. That would be a trip to photoshop hell.
I'll likely start another thread in the modding section, for perhaps recruiting a modeler.