Author Topic: Campaign in Development - Singularity [Image-Heavy]  (Read 40966 times)

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Offline starlord

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Re: Campaign in Development - Singularity [Image-Heavy]
is it? I thought it was featured in inferno R1...

or perhaps that was the iblis... what does the yama look like?

 
Re: Campaign in Development - Singularity [Image-Heavy]
Nice, first time seeing the Asura, and good updates on the other ships. Would love to see this released so I could incorporate them myself. ;)
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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Offline Nyctaeus

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Re: Campaign in Development - Singularity [Image-Heavy]
is it? I thought it was featured in inferno R1...

or perhaps that was the iblis... what does the yama look like?
Yama is in INFR1U, and it's look like a bigger Rakshasa - very nice model. In INFR1 you have only Kismat and Iblis.
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Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
The Vassago.
Use the HTL one.
Its in ASW 3.6.12

The version you're using has collision errors due to the ****ty MAX CONVERTER.
The HTL one is converted through Collada and has no such issues.
The original collision errors are my fault (for using the stupid converter in the first place), so I demand you fix it! I won't let my error run around like that! :P

Also, the HTL version doesn't have 2D polies on the forward guns.

Plus, its mapping is much less STRETCH (look at the "head part", ouch), and it has roughly the same shape/weapon config so it won't break any missions you made with it.

Let me assure you that it is in your best interest to change it.
« Last Edit: May 13, 2011, 07:26:13 pm by Droid803 »
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
 :jaw: Wow, I think my eyes popped out when I pulled Vassago.pof out of the ASW mod. Beautiful.

With a bit of retexturing in PCS2, to make it fit the rest of the Shivan destroyer fleet - I ended up with this as a result:

On an unrelated note, another ship has been added. Screenshot not included, since the engine glows on it look like total sh** (though this will be fixed in a day or two).

Spoiler:
It is official. The Solaris is now in the Singularity mod, since a reunification with Earth will happen very early on in the campaign. I chose the Solaris largely because the model looks incredible. Singularity will not be a tie-in to the Blue Planet series.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Dragon

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Re: Campaign in Development - Singularity [Image-Heavy]
The new Vassago looks much better.
Looking forward to more screens.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Just FYI, the Solaris released with WiH is bugged.
If you have a ship depart via its hangar bay it will Crash FSO because of an improperly named bay path. (not to mention that all its bay paths are largely unusable due to being too short).

I can provide you with the fixed model, or you can ask BP, I guess.
Or just pretend it doesn't have a hangar in mission, that works too.

You have been warned. :P
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
The fixed model would be awesome, since the Solaris(es) will be destroyer-carriers. And, not to be picky or anything...but if the paths are too short, would it be too much to ask to make them longer?

If you have a link to download, that works. Or you can just email me - [email protected]
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
I have a version with extended and correctly named paths with glowpoints done by Hades.
I'll PM you the link.
(´・ω・`)
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Offline starlord

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Re: Campaign in Development - Singularity [Image-Heavy]
might anyone have pics of the yama?

 

Offline Nyctaeus

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Re: Campaign in Development - Singularity [Image-Heavy]
might anyone have pics of the yama?
It's somewhere in "New Eyecandy Thread" in Inferno board. I remember screenshot with blue nebulas but I don't remember where. Probably on further pages, with the old Ryujin and Tanen HTL.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Snail

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Re: Campaign in Development - Singularity [Image-Heavy]


It actually looks kind of ugly from other angles.

 

Offline Mort

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Re: Campaign in Development - Singularity [Image-Heavy]
Still looks pretty wicked though

 

Offline Snail

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Re: Campaign in Development - Singularity [Image-Heavy]
It is also unreleased AFAIK. And the Vassago basically trumps it in most respects.

 
Re: Campaign in Development - Singularity [Image-Heavy]
With a little texturing love, I think the Yama could go pretty far. Have you considered slapping capital04-01 on it (the cool, silver texture present on the Demon and Ravana)? And, if you want, I can share the texture that has that intricate red glowmap with it.

Also, many thanks for the fixed Solaris, Droid803. :yes:
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Slapping Capital04-01 does not a cooler ship make.
In fact, I find that texture rather ugly and out of place on most Shivan ships, which are better served with a Rakshasa/Moloch/Lilith/Sathanas-like color scheme.

I actually wonder if your retextured shivans look any good at all under neutral lighting. The red lighting goes a long way in making Capital01-04 less...out of place :P
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
Well, I took a tech-room video of the four Shivan destroyers, viewable here: http://www.xfire.com/video/46afae/

I suppose it's just personal preference though. Apparently I have a thing for Shivans and silver, especially for the large ships.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Hrm, the kismat looks surprisingly decent. Probably the suparbumpy normal map hiding the fact it only has like 10 polies.

But the Vassago...looks like a downgrade from its original texture scheme though, seeing as its shape suggests bigrakshasa (and the SSJ Gigas is Jumborakshasa), and the armor plates and shape get blobed over by the suparbumpy normal map.
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
Hmmm...I could edit the normal map, make it a little less megabumpy.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
The megabumpy helps a lot on the Kismat though! It's good on that!

But remember, Shivans are explicitly stated to display considerable diversity in terms of ship design as a species. Having too standardized a texture set contradicts canon! :P (jk)
« Last Edit: May 14, 2011, 03:58:00 pm by Droid803 »
(´・ω・`)
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