Author Topic: Campaign in Development - Singularity [Image-Heavy]  (Read 40995 times)

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Offline esarai

  • 29
  • Steathy boi
Re: Campaign in Development - Singularity [Image-Heavy]
Y U USE SOMETHING SECRET STEERS US (AKA NUCLEAR MISSION JAM) FOR SO LITTLE ACTION!? D:

My heart cries.

However, them pulse beams do look pretty cool.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline bigchunk1

  • bigchunk1 = Awesome²
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  • ...and by awesome I mean Jerk!
Re: Campaign in Development - Singularity [Image-Heavy]
I thought it was cool... you guys r h8ters.

The pulse lasers look like the ones from PI while the burst flak looks similar to the shotgun flak from BP.

Perhaps you can play with the textures in the weapons.tbl to make the pulse beams stand out a bit more from standard AAA beams. There are many to choose from in the mediavps.

BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Eh, the camera angle could really use work.
Too far out IMO, couldn't see blobs well (at 360p cause too lazy to fullscreen lol)
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
I have returned, and Singularity is in development once again!

It's been a long, long four months. Far too long to be away from FS2 modding.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Welcome back!
(´・ω・`)
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Re: Campaign in Development - Singularity [Image-Heavy]
Gaaah, college is kicking my butt.  :ick:

On the plus side, I FINALLY figured out how FVecs and UVecs work - and that an FVec of -1,0,0 makes the turret point forward. Derp. Why did I not figure this out sooner?

The Raynor is up to 48 turrets after my latest additions, and almost all of the new ones are multiparts. I may end up going with GTSD Raynor, instead of GTD Raynor. It's not a normal destroyer anymore.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline -Norbert-

  • 211
Re: Campaign in Development - Singularity [Image-Heavy]
Super destroyer just doesn't strike me as something fit for being an official designation. Why not invent a new class, between destroyer and juggernaught?
If you change the transport's designationt to xxTr, that'd free up xxT for Titans. Or maybe Battleship?

 
Re: Campaign in Development - Singularity [Image-Heavy]
The Raynor is an anti-fleet warship, designed exclusively to defeat multiple enemy destroyers simultaneously. It is not unique in that role, but it does it much differently than most other anti-fleet warships do. Carriers tend to remain at very long range and send bombers to destroy things. A couple destroyers have very heavy missile armament, and can stay at long range and bombard targets from relative safety. These are all quite slow, and it becomes a battle of attrition between bombs, bombers, and the point-defenses trying to counter them.

A Raynor is not going to be impeded by flak, AA beams, or PD-blobturrets. And with beam cannons as a primary armament, it does far more damage than other omnidirectional firepower warships.

The only ship which paralells the Raynor in size, firepower, and tactics is the Lucifer. Even at that, Raynors outperform Lucifers in terms of damage output.

Is superdestroyer not an official designation? I had always thought that the Lucifer was officially referred to as a Superdestroyer, because it was so much better than a normal destroyer. I even changed it to 'SSD Lucifer' in the ships.tbl file, although if it's not official, I'll most certainly change it back.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Its not official but feel free to use it. Its pseudo-official, kind of like an unofficial title for the Lucifer (and presumably anything similar). It's not just a regular destroyer, its a SUPER destroyer. etc etc.

Other designations are far less official and something like "Titan" is just plain outlandish.
(´・ω・`)
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Offline -Norbert-

  • 211
Re: Campaign in Development - Singularity [Image-Heavy]
Sure it is, but I think it's still better than taking the first steps on the super-mega-tera-ect path.
Besides, we are talking about a campaign with timetravel here, which gives a lot of artistic freedom for naming schemes (among others) in my opinion.

 
Re: Campaign in Development - Singularity [Image-Heavy]
Well, the player's character is going to be native to the same timeline as the events in FS1 and FS2, so the GTVA ships (at least from that timeline) need to follow similar naming conventions.

Although that is an excellent point about naming conventions from alternate timelines; there is no reason they must maintain parity. Those abandoned  Cataclysm-Juggernauts from a paralell timeline are definitely not going to be called juggernauts.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Naw, mega, Tera, etc. are numerical designators.
The only logical continuations from super are Ultra and Uber.
(´・ω・`)
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Offline -Norbert-

  • 211
Re: Campaign in Development - Singularity [Image-Heavy]
Okay fine... I'll put it this way then: "I do not like prefixes in class names"
Better now?  :P

 

Offline NeonShivan

  • Previously known as BTA
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  • By the Omnisiah's grace.
Re: Campaign in Development - Singularity [Image-Heavy]
 :bump: :hammer: Bump this along...

...

Whats new?
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: Campaign in Development - Singularity [Image-Heavy]
Er...sorry about that! I haven't fallen off of the face of the planet again. I promise :P

New features already implemented:

Capship Railguns are now pretty
Point-Defense guns are now pretty
Beam color dependent impact explosions (ex: green terran beams make green plasma spray)
Anti-Capital blob turrets no longer useless
EMP missiles and Lamprey now do anti-capital shield damage
Global Vasudan warship reskin (Zods look awesome :cool:)
Infyrno replaced with Infyrno III - think BP slammer-style
Pirhana is no longer useless
Flashburn - new Shivan area-effect missile
New Anti-Juggernaut railguns
New Shivan primary weapon icons (ani's)
Global Shivan secondary weapon redesign
Swarm Bombs - excellent point-defense penetration, swarm deployment, long reload, small size
Streak Bombs - high-yield, large size, short reload, fire & forget heat-seeking guidance, ridiculously easy to shoot down.
Fighters now have fire control (gun convergence and very faint auto-aim)
Terran and Vasudan post-capella-era fighters (including the Draco and Aurora)
Terran, Vasudan, and Shivan 'Strategic Bombers' (5x the size of normal bombers, thousands of shield/armor HP, defense turrets, player-controlled anti-capital beams, huge bomb capacity)
Terran Strategic AWACS ship
Updated techroom descriptions of ships and weapons
Global increase on all ship speeds and effective weapon distances (100+ m/s destroyers)

Within the day, the Aurora and Ptah will be able to launch SSM strikes.

Screenshots will be on the way as soon as beam effects are finalized.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
Sounds cool. Though fast capships seems to go against the FreeSpace feel, where they're supposed to feel huge, slow, and clunky, being these giant almost immobile fortresses in space (IMO).
Nimble capships, while cool (I will admit, I do like fast capships), kinda makes it lose that feeling a bit.

But good call on the swarm torpedoes.

EVERYONE LOVES SWARM TORPEDOES.
Especially having to intercept them!

AMIRITE? or AM I FREAKIN' RIGHT?
(´・ω・`)
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Offline General Battuta

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Re: Campaign in Development - Singularity [Image-Heavy]
It wasn't that bad, man.

e: granted i did have to cheat

 
Re: Campaign in Development - Singularity [Image-Heavy]
How right you are, Droid...but in reality, the streak bombs are so much more sinister than they seem at first glance...

Technically those swarm bombs are corkscrew bombs - so they maneuver much more aggressively than a true 'swarm' weapon. Regular warship PD has a very tough time handling them - especially if multiple bombers are launching warheads.

They're also a total b**** to intercept from a fighter, unless you happen to have some Rockeyes and a Maxim.

The Shivans really don't have a weapon analogous to the Maxim, in terms of projectile velocity and rate of fire. And the Shivan analog of the Rockeye has such a slow rate of fire that renders it virtually useless for mass interception of bombs. They have a much tougher time screening against bombs.
:divedivedive: <--- This needs to be a smiley.
Developer of the Singularity campaign/mod (WIP)
I call dibs on developing a Capella Barbecue Theory campaign.

 

Offline Droid803

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Re: Campaign in Development - Singularity [Image-Heavy]
I sure don't want to fly as a Shivan then.
Sounds like their intercept pilots have their work cut out for them.
(´・ω・`)
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Offline Legate Damar

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Re: Campaign in Development - Singularity [Image-Heavy]
I am making a mod where the Shivans have a Maxim like weapon and other weapons good for intercepting bombs. But Shivan interceptors are still hard to fly because they are rather fragile. I will play this campaign when I have time maybe to get ideas, and I can give a review of it.