Author Topic: "Realistic/Fair" Difficulty  (Read 2721 times)

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Re: "Realistic/Fair" Difficulty
Insane AI basically have unlimited primary energy, as far as I know.....
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Offline Dragon

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Re: "Realistic/Fair" Difficulty
That's how it always seemed to me, despite player's recharge being lethargic at that level.

 

Offline bigchunk1

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Re: "Realistic/Fair" Difficulty
Aww, your fighter gets an advantage over AI fighters by default? And here I was thinking I was just that good...

@QD I'm pretty sure you're right. AI get restricted in the amount of shots they can take over time, their accuracy etc. I don't think they use energy in the same way the player does. I'm looking at the tables and I don't see any such figures. Seemed like they had more endurance with the maxim anyways...
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Offline Dragon

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Re: "Realistic/Fair" Difficulty
Could somebody take a look at the code an tell us exactly how it works?

 

Offline Spoon

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Re: "Realistic/Fair" Difficulty
I'm 99.9% sure I've seen enemy a.i. fighters run out of energy.
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[02:42] <@Axem> critically wrong
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Offline Snail

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Re: "Realistic/Fair" Difficulty
I'm certain I have as well. It wasn't on Insane difficulty though.

 
Re: "Realistic/Fair" Difficulty
I thought they didn't bother giving the AI energy reserves and just reduced their refire rate depending on the difficulty or something like that. Not sure where I got that idea though.

 

Offline NGTM-1R

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Re: "Realistic/Fair" Difficulty
I'm 99.9% sure I've seen enemy a.i. fighters run out of energy.

I don't think I've seen it happen to enemy or friendly fighters. I typically give friendlies heavy weapons I couldn't get away with using for specifically that reason.
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Offline Fury

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Re: "Realistic/Fair" Difficulty
Just make a test mission, put in a hostile play-dead fenris and erinyes and give it maxim or kayser. Watch the results. I did exactly that after Dragon posted and it was apparent that the AI fighter ran out of primary energy. It is entirely different matter what mechanics are involved with primary energy on AI fighters.

 

Offline Snail

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Re: "Realistic/Fair" Difficulty
Well I've definitely seen them run out of energy but there might be some situations in which they can't... Or something I dunno.

 
Re: "Realistic/Fair" Difficulty
Isn't it entirely plausible to assume that the AI, being a computer and all, can manipulate ship energy distribution far more effectively, moment-by-moment, than a human player?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Snail

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Re: "Realistic/Fair" Difficulty
Isn't it entirely plausible to assume that the AI, being a computer and all, can manipulate ship energy distribution far more effectively, moment-by-moment, than a human player?
I'm not sure how much more effective diverting all energy to weapons can be in this case.

 
Re: "Realistic/Fair" Difficulty
Why not? It boosts weapon energy recovery, right?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!