Author Topic: "Realistic/Fair" Difficulty  (Read 2724 times)

0 Members and 1 Guest are viewing this topic.

"Realistic/Fair" Difficulty
Hi there...

Just installed FS2 again and updated to SCP3.6.12. For the next playthrough I'm trying to beat the shivans on "fair" terms, i.e. my ship takes as much damage, has as much energy etc. as everybody elses (= the AI pilots). Now... which setting would that be?

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: "Realistic/Fair" Difficulty
Insane. Preferably with Fury AI.

 
Re: "Realistic/Fair" Difficulty
What he said. There should be a topic on Freespace modding with the lastest version of the fury AI

EDIT - http://www.hard-light.net/forums/index.php?topic=76330.0

 
Re: "Realistic/Fair" Difficulty
So ... every difficulty below insane gives your fighter boni? And I thought medium would be fair...

 

Offline Fury

  • The Curmudgeon
  • 213
Re: "Realistic/Fair" Difficulty
Retail AI profile gives you 50% bonus to weapon recharge rate even on Insane difficulty. Everything else is equal on Insane though.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: "Realistic/Fair" Difficulty
So ... every difficulty below insane gives your fighter boni? And I thought medium would be fair...

Correct (though even Insane gives you some bonuses, as Fury said).

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: "Realistic/Fair" Difficulty
On the other hand, after seeing how AI attacks capships, I'm starting to doubt if they use up weapons energy at all.
AI is always cheating in a few places, such as not needing to lock missiles or having inhuman accuracy and perfect situational awareness.

 

Offline Darius

  • 211
Re: "Realistic/Fair" Difficulty
« Last Edit: May 27, 2011, 09:03:57 pm by Darius »

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: "Realistic/Fair" Difficulty
Steel battalion style!
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Fury

  • The Curmudgeon
  • 213
Re: "Realistic/Fair" Difficulty
I'm starting to doubt if they use up weapons energy at all.
They do use weapons energy and can also deplete it.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: "Realistic/Fair" Difficulty
They do?
Then why they're capable of pelting a capship with Maxims way longer than I am?
I've never noticed sustained Maxim or Kayser fire draining their power.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: "Realistic/Fair" Difficulty
I've seen it happen.

 

Offline swashmebuckle

  • 210
  • Das Lied von der Turd
    • The Perfect Band
Re: "Realistic/Fair" Difficulty
Would it be realistically possible to have an Ai_profiles setting that forced AI ships to actually acquire aspect lock before launching aspect seekers?  Does the game not bother to calculate that sort of stuff for non-player ships?  It looks like most other things can be made "realistic" in the tables, as Fury's insane BP AI demonstrates.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: "Realistic/Fair" Difficulty
No it's not possible because one would have to create a method of simulating aspect lock indicator for AI controlled ships. That wouldn't be easy. AI however does use +Min Lock Time.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: "Realistic/Fair" Difficulty
Perhaps an "AI Minimum Lock Time", which would only affect AI (could be calculated using how long, on average, a human player takes to lock a missile).

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: "Realistic/Fair" Difficulty
Perhaps an "AI Minimum Lock Time", which would only affect AI (could be calculated using how long, on average, a human player takes to lock a missile).

dude

AI however does use +Min Lock Time.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: "Realistic/Fair" Difficulty
They do?
Then why they're capable of pelting a capship with Maxims way longer than I am?
I've never noticed sustained Maxim or Kayser fire draining their power.
That's how it seems for me as well.

 

Offline AndrewofDoom

  • In A.D. 2366 war was beginning
  • 29
  • Permanent yuri goggles.
    • Skype
    • Steam
    • Twitter
Re: "Realistic/Fair" Difficulty
Perhaps an "AI Minimum Lock Time", which would only affect AI (could be calculated using how long, on average, a human player takes to lock a missile).

dude

AI however does use +Min Lock Time.

No. I think what's he trying to get at is trying to simulate the effect of an AI struggling to get a lock without it being at the players expense.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: "Realistic/Fair" Difficulty
Indeed, the idea is to have the value calculated on the average time it takes the player to aquire a lock, which is longer than minumum.
Perhaps it could also be slightly randomized.

 

Offline Marcov

  • Chicken Little
  • 29
  • My Sig Is Spam
Re: "Realistic/Fair" Difficulty
I think Insane AI is as far as a realistic living junior pilot would go.
« Last Edit: May 28, 2011, 12:51:43 am by Marcov »
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI