First question relates to this little gem i just dug out of the MVPs.... mv_wep_exp_flashes.cfg
Name: Helios
Flash Radius: 100
Flash Effect: 6 <---- what does this do? what other options are available, or is number six it?
Blinding Effect Intensity: 0.6
Blinding Effect Duration: 6800
Blinding Effect Distance: 3400
what numbers would i have to plug in to produce a truely blinding and long distance flash? And i mean like taking a good long look at the sun type of blinding. got some weapons that need BIG blinding flashes
and now some weapons.tbl/tbm questions
$Thruster Flame Effect: missilethruster03
now the wiki says this line applies to modeled thruster effects. i am guessing it is not lying in that regard cuz i tried this in hope of having thruster flames like what are produced on ship models, yet....nothing. is there anything i need to know or have misinterpreted here?
and finally.... multi-part turrets, can we place them on the sides of ship models now rather than top/bottom layouts? if so what do i have to do to make that work.
and that is it for now.