Author Topic: Valathil's Awesome Graphical Advancements  (Read 41691 times)

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Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Oh mah gaaaaaaaawwwwd.

 

Offline Mongoose

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
wut

WUT

 

Offline Bobboau

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
pretty good, needs some work still.
is the effect dynamic, or in an (ani) texture?
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Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
pretty good, needs some work still.
is the effect dynamic, or in an (ani) texture?

Elaborate please. Any suggestions are welcome.

The Texture for the framebuffer distortion is generated randomly every 0.1 seconds.
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Offline mjn.mixael

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
I wonder if he means the size of the distortion will scale with the engine flare size (IE Engine output).
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Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
IT DOES. Did you even watch the video? thats why i engaged the afterburner
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Offline mjn.mixael

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)


I did watch it. What I mean was more just change in speeds like how modelled thrusters are scaled as you accelerate decelerate.
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Offline Trivial Psychic

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
[Activate Scientific Accuracy Nazi]

While that effect is cool, you should realize that distortions such as this are caused by the rapid density changes in the air due to rapid heating, which is not present in space, so if you stick to that fact, then this effect is only useful for atmosphere mods.

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Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Sigh.
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That is all. :P

 

Offline MatthTheGeek

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
REALISM

BURN IT WITH FIRE
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Offline Luis Dias

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
REALISM

DISTORT IT WITH ATMOSPHERE EFFECT..... IN SPACE!

 

Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
We talked about that already. We came to the conclusion that its 50% gas from the thrusters + 50% rule of cool that generates the effect in vacuum

What I mean was more just change in speeds like how modelled thrusters are scaled as you accelerate decelerate.

I've tried 3 times i cant parse this sentence to extract what you mean could you reformulate please.
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Offline headdie

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
We talked about that already. We came to the conclusion that its 50% gas from the thrusters + 50% rule of cool that generates the effect in vacuum

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Offline Flipside

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
I think that if I get worried about the physics of haze on a thruster, I'll turn them off, drift to complete stop and just listen to the ships around me while I think about it ;)

 

Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
We talked about that already. We came to the conclusion that its 50% gas from the thrusters + 50% rule of cool that generates the effect in vacuum

What I mean was more just change in speeds like how modelled thrusters are scaled as you accelerate decelerate.

I've tried 3 times i cant parse this sentence to extract what you mean could you reformulate please.
The more thrust you have on the engines, the engine flame is larger, smaller if you decrease the thrust, does the haze effect behave in the same way when not on afterburner? More thrust, bigger haze effect, less thrust, smaller haze effect.

 

Offline Rodo

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Is that really how it works? IIRC there are only three different sizes of thrusters, complete stop, any kind of speed and afterburners.

Having the haze show up when using afterburner or any kind of speed is ok, because it will look good.
In complete stop... I can't even start to think how can it be made to look good.
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Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
The video doesn't show the Ulysses not moving, and it wasn't stated if it goes away when at zero thrust.

Even though what I was doing there was trying to make what was trying to be said earlier clear, and not myself asking questions.
« Last Edit: August 20, 2011, 09:14:08 am by Commander Zane »

 

Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Yes it does scale with the throttle. The alpha envelope of the effect is the normal secondary thruster glow which scales like you describe only with double the size so you can see it and it isnt completely masked by the glow. the afterburner elongation is not something i did it does that automatically like it does the thrusterglows.

EDIT: new version http://www.youtube.com/watch?v=_Y_do4VbGQo&hd=1
« Last Edit: August 20, 2011, 11:27:25 am by Valathil »
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Offline Spoon

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
So sexy  :cool:
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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
It rocks!
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