Author Topic: Valathil's Awesome Graphical Advancements  (Read 55426 times)

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Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Oh GOD YES. :eek:
It looks less Klingon, which I had thought of the other effects, but many times better.

Its more romulan now in my book
I may just have to take your word for that, I haven't seen Romulan cloaking in the longest time and any video I'll find is fan-made.

 

Offline Rodo

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
alpha 1: ****! did you just see that?
alpha 2: what? I saw nothing.
*PAF!
el hombre vicio...

 

Offline Cobra

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Also, confirmed: The wireframe draw problem is a Radeon issue.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Also, confirmed: The wireframe draw problem is a Radeon issue.
Woooooooo. :doubt:
Yeah, 5870 on 11.4 and got it too. Can't go to 11.6 otherwise I'll have other (Unrelated to this thread) graphics issues on FreeSpace.
Goddammit ATI just die already.
« Last Edit: August 01, 2011, 11:15:07 pm by Commander Zane »

 

Offline mjn.mixael

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
A quick note to say that I built 7410 out of SVN and The_E's fixes did solve the sound effect issue.  :yes:
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Offline The E

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Also, confirmed: The wireframe draw problem is a Radeon issue.
Woooooooo. :doubt:
Yeah, 5870 on 11.4 and got it too. Can't go to 11.6 otherwise I'll have other (Unrelated to this thread) graphics issues on FreeSpace.
Goddammit ATI just die already.

There's a fix for that issue in this very thread. Also, 11.7 drivers seem good as well.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
I'll just stick with the fix. If I try updating the drivers I bet I'd just rollback straight to 11.4 after I find an even more annoying issue than opaque canopy glass. :doubt:

 

Offline Nighteyes

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
that looks awesome  :yes: (maybe add a small glow around the part that is transitioning from solid to transparent?)

now, it just occurred to me, the base of this shader is going to give us HEAT DISTORTED SHOCKWAVES! can this be applied to 2D shockwaves? or only on 3D models?

*on the same note, can we use this for heat shimmer effect for thrusters?

 

Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
The glow can't be done unless Post-Processing can be displayed in the ship / weapon select screens, I asked about it too.

 

Offline Nighteyes

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
The glow can't be done unless Post-Processing can be displayed in the ship / weapon select screens, I asked about it too.
this shows otherwise...
http://www.youtube.com/watch?v=mSki1LMMUpE&NR=1

 

Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Oh for the cloak effect, not selection materialization.

 

Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
that looks awesome  :yes: (maybe add a small glow around the part that is transitioning from solid to transparent?)

now, it just occurred to me, the base of this shader is going to give us HEAT DISTORTED SHOCKWAVES! can this be applied to 2D shockwaves? or only on 3D models?

*on the same note, can we use this for heat shimmer effect for thrusters?

Ive tried that already, but we need Swifty's Soft particles first.

And i'd really dont think that a glow would help the effect. I think it would look silly cause the "clouds" that are projected over the ship are currently 2d sine bumbs so if would take that as the input for the glow youd get nice bright circles floating over the ships and that would really look awful so no im not going to try that methinks
« Last Edit: August 02, 2011, 10:46:03 am by Valathil »
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Offline mjn.mixael

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Having just looked over my rendered iterations of the FS2 select effect.. Would it be possible to add a green light under the grid? (Probably not.. but doesn't hurt to ask right?)

[attachment deleted by ninja]
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Offline Kolgena

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Yeah, hopefully that's possible, though Valathil didn't really do anything first time I suggested that. Maybe not practical?

 

Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
This is why.

no postprocessing in loadout screen -> no bloom, sry, dont think its feasible to get that working but if someone can do it please do it.

 

Offline Kolgena

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
A point light has nothing to do with post-processing.

 

Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Meh, the first thing I noticed was the grid glowing. :doubt:

 

Offline Luis Dias

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
It would be really cool if such light could be changed easily in FRED or in tables or wtv.

You could build your own techroom for your own species with different colors based on its psychology, etc.

 

Offline Tomo

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
This is why.

no postprocessing in loadout screen -> no bloom, sry, dont think its feasible to get that working but if someone can do it please do it.
Light != bloom, you know.

Adding a fixed green light should not be too bad, however adding a user-configurable light is harder.
« Last Edit: August 05, 2011, 03:48:52 am by Tomo »

 

Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
This is why.

no postprocessing in loadout screen -> no bloom, sry, dont think its feasible to get that working but if someone can do it please do it.
Light != bloom, you know.

Adding a fixed green light should not be too bad, however adding a user-configurable light is harder.
You think I haven't realized that?

Meh, the first thing I noticed was the grid glowing. :doubt:
Or you can't read posts either like myself. Either way I'm limiting my next posts to a Yay or Nay on the effect progress since I've frequently misread posts here. :doubt:
« Last Edit: August 05, 2011, 08:06:40 am by Commander Zane »