Author Topic: Valathil's Awesome Graphical Advancements  (Read 41693 times)

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Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Outstanding. :D

 

Offline sigtau

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
What happens if you fly through a capship's distortion plume?  Any clipping or ill effects?
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Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
What happens if you fly through a capship's distortion plume?  Any clipping or ill effects?

didnt try it

AND NOW WATCH THIS: WHEN YOULL SEE IT YOULL **** BRICKS

http://www.youtube.com/watch?v=YiBUtatIwus&hd=1
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Offline Commander Zane

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
:jaw:
All this awesome in the same day my mind shall explode.

 
Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
When can we get our hands on this? I'm dieing to see what that looks like with Nighteye's shockwaves. Really, really cool!
Did you hear that fellas? She says I have a Meritorious Unit.

 
Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
This begin to looks like the shockwave effect we see on ww2 gun cam when there is bomb explosion shockwave, really outstanding!
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Offline Lester

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
****ing. Hell.
:jaw:

 

Offline Deadly in a Shadow

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
I wonder how much AWESOME Freespace SCP can compensate....
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 
Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
That.  Is awesome. 

Congrats about joining the SCP, btw. 

Edit:  OMGOMGOMG REAL SHOCKWAVES

 

Offline Trivial Psychic

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
I suppose that the next cool distortion-based weapon effect would be to have weapons that employ gravity well effects, which would benefit from singularity-type light distortion.  I believe that old Inferno R1 had a singularity-based weapon... though it was never used in the main campaign.
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Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Thrusters and explosion effects are in trunk as of rev 7498. Thrusters are enabled by default but explosions fall under the cmdline -fb_explosions in the experimental section
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Offline Kolgena

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Holy crap. Just. Holy.

Looks excellent. I'm slightly curious about what the haze looks like when the thruster plume is normal to the camera. As long as it's not weird looking, I'm sold on this effect. Realism be damned.

(Could the distortion be synced to the blue shockwave bitmap, which seems to be missing? Also, the refraction is screenspace right? So we don't have to worry about 2-pixel thrusters robbing performance somewhere 15 klicks away?)

 

Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
Holy crap. Just. Holy.

Looks excellent. I'm slightly curious about what the haze looks like when the thruster plume is normal to the camera. As long as it's not weird looking, I'm sold on this effect. Realism be damned.

(Could the distortion be synced to the blue shockwave bitmap, which seems to be missing? Also, the refraction is screenspace right? So we don't have to worry about 2-pixel thrusters robbing performance somewhere 15 klicks away?)

When youre exactly normal it kinda turns into a flat poly but you wont see that cause the bright glow from the primary thruster glow covers all.

The distortion IS synced to the blue shockwave cause as you noticed its gone; where is it gone? it became the distortion map, thats why its experimental cause at the moment i cant draw both at once and i dont want to force this kinda change on people.

Refraction is done as a offseted texture lookup, this is done per pixel/fragment so if the thruster is 2 pixel in size the refraction is caluculated for 2 pixels and not more. Only thing that cost a fixed amount of rendering time is updating the randomly generated distortion texture which is rendering 32 points + a 31*32 texture to a framebuffer soooo not that expensive i imagine.
« Last Edit: August 20, 2011, 08:41:20 pm by Valathil »
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Offline Mongoose

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
How...how do you do all this crazy stuff?  Do you have a deal with the Coding Devil?

 

Offline Bobboau

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
ok, so congratulations on volunteering for the position of adding the -distortion texture suffix handler for all effects that could possibly use it :)

it will be interesting to see what people come up with for different thruster types and beam weapons and laser bolts and particles and warp effects and fireballs and trails and hud elements and jump nodes and other stuff
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Offline Bobboau

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
How...how do you do all this crazy stuff?  Do you have a deal with the Coding Devil?

it's basically the same effect being applied to different situations, doing it the first time would have been hard, doing it every subsequent time would be mostly trivial.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Valathil

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
How...how do you do all this crazy stuff?  Do you have a deal with the Coding Devil?

it's basically the same effect being applied to different situations, doing it the first time would have been hard, doing it every subsequent time would be mostly trivial.

shhh, we weren't going to tell them that. Your diminishing my apparent awesomeness.
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Offline Woolie Wool

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
We talked about that already. We came to the conclusion that its 50% gas from the thrusters + 50% rule of cool that generates the effect in vacuum

What I mean was more just change in speeds like how modelled thrusters are scaled as you accelerate decelerate.

I've tried 3 times i cant parse this sentence to extract what you mean could you reformulate please.
Can there be a mission flag to turn this on and off so a mod could turn it on for atmospheric missions and off for space?
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Offline Trivial Psychic

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
I think that this thread needs to be either split or renamed.  I say split because it started with someone asking for a bunch of things to be added to the game, then Valathil introduced the scan+grid effect for ship selection, then the cloaking, and now thruster and weapon distortions and God knows what next.  This represents three or four different topics.  If however it is destined to remain in a single thread, may I suggest it be renamed again to "Valathil's Awesome Graphical Advancements", or something like that.
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Offline Mongoose

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Re: Valathil's awesome cloaking effect (formerly Cinematics vs. Game)
I think I'll just rename it to that, mainly because I don't feel like going through the effort of splitting it up into four separate threads. :p

And don't worry, Valathil, your aura is undiminished.