Author Topic: Nightly (OS X): 02 Aug 2011 - Revision 7414  (Read 615 times)

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Offline SirKnightly

  • George or Keira?
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Nightly (OS X): 02 Aug 2011 - Revision 7414
Here is the nightly for OS X on 02 Aug 2011 - Revision 7414

Group: Inferno
fso-OSX-Inferno-20110802_r7414.tgz
MD5Sum

Code: [Select]
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r7386 | The_E | 2011-07-29 08:53:35 -0500 (Fri, 29 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

Fixes issue with Default ship/weapon select ai_profiles entries.

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r7388 | The_E | 2011-07-30 02:31:24 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp

Slight fix for issue with SSMs hitting the player ship

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r7389 | karajorma | 2011-07-30 13:54:02 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
   M /trunk/fs2_open/code/io/keycontrol.cpp
   M /trunk/fs2_open/code/io/keycontrol.h
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Ignore-key SEXP and the changes needed to support it.
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r7390 | The_E | 2011-07-30 14:49:49 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp

Fixes issue regarding UI sounds and built-in retail ship/weapon effects being of different length.
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r7391 | The_E | 2011-07-30 16:13:02 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

Adding support for the new cloaking effect.

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r7392 | The_E | 2011-07-30 16:43:30 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp

This should have been committed as well
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r7394 | The_E | 2011-07-30 17:32:09 -0500 (Sat, 30 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp

Reverting due to bugs
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r7395 | The_E | 2011-07-30 17:39:49 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/fred2/resource.h
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/fred2/shipflagsdlg.cpp
   M /trunk/fs2_open/code/fred2/shipflagsdlg.h
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp
   M /trunk/fs2_open/code/graphics/gropenglextension.h
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropenglshader.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/object/objectsort.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/starfield/starfield.cpp

This is the correct version now.

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r7396 | The_E | 2011-07-30 17:45:53 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp

Fixes issue with post_processing.tbl parsing

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r7398 | The_E | 2011-07-30 18:21:28 -0500 (Sat, 30 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Updating the sexp description

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r7399 | Echelon9 | 2011-07-31 03:03:04 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglextension.h

Fix Apple support for vglDrawBuffers, part of the new shader code
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r7400 | Echelon9 | 2011-07-31 08:41:13 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Picked up by MSVC analyser: Lock down these cases of unsafe string operations
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r7402 | The_E | 2011-07-31 15:21:35 -0500 (Sun, 31 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

Moving ai_profiles parsing up a few lines to fix issue with $Default Weapon select effect

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r7403 | The_E | 2011-07-31 15:35:34 -0500 (Sun, 31 Jul 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

Request by MjnMixael: clear-subtitles sexp

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r7404 | The_E | 2011-07-31 15:37:42 -0500 (Sun, 31 Jul 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglshader.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp

From Valathil: Allow shader effects to be less wrong if the Post-processing framebuffer is not active
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r7405 | The_E | 2011-08-01 06:56:06 -0500 (Mon, 01 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Make external weapon models cloak when the mothership is cloaking.
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r7406 | The_E | 2011-08-01 13:06:58 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

Correcting a little oversight with the $Selection Effect: tbl entries

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r7407 | The_E | 2011-08-01 13:38:04 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

Updating the internal shaders a bit

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r7408 | IssMneur | 2011-08-01 15:10:51 -0500 (Mon, 01 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/playerman/managepilot.cpp

Complain correctly about pilot name length (actually say that the name is too long rather than just an assert).
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r7409 | The_E | 2011-08-01 15:39:31 -0500 (Mon, 01 Aug 2011) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp

Fix for issue with the weapon select sound not playing when weapon_choice_3d was active

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r7411 | Swifty | 2011-08-02 05:49:51 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/radar/radar.cpp
   M /trunk/fs2_open/code/radar/radardradis.cpp
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

For Diaspora: Optimized BSG radar rendering and cockpit displays. Fixed cockpit models not switching when changing ships.
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r7413 | The_E | 2011-08-02 08:02:34 -0500 (Tue, 02 Aug 2011) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudparse.cpp
   M /trunk/fs2_open/code/radar/radar.cpp
   M /trunk/fs2_open/code/radar/radardradis.cpp
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Reverting 7411 due to it breaking the standard 3D radar.
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